Digg.com - Modern Warfare 2 boycott.

  • Thread starter Thread starter 4p
  • Start date Start date
the link is evident because they can force you to pay it, they are controlling who can and cant play online. Eventually they will move to charging for patches. It wont stop at DLC.

In a dedicated server environment if they charged for maps etc etc and no-one wanted them it wouldn't make any difference. With IWnet if you don't buy it they could potentially simply not allow you to play the MP game. And that is where they are heading

That's a pretty massive assumption there.

No Dedicated Servers -> IW won't let you play online at all if you don't buy DLC.
 
A wild shot in the dark on IW's decision in regard to the PC version, focus on the console market and making big money?

You dish up a console ported PC version, but cut the longevity of the game and community base with no mod support or dedicated servers. Focus on milking the franchise with DLC and give it 6 month's before hyping the spin machine for the next MW sequal in the money train.

With a lack of dedicated servers and support for Mod's you cut the longevity of the game to your PC market, making those that do buy it more interested in buying the next sequel in the series. That's why so many developers who made their name in the PC development market now focus on console gaming development, it's easier to churn out games and sequels in the knowledge that the longevity of games if purely based on cash based DLC rather than community based modding that is a major point of much of the PC gaming scene.

It's a great shame that IW has such a short term memory, it was the PC market and gamers that made you successful in the first place, now you turn on your major game purchaser and give them a clip round the ear, sensible not.
 
Why is everyone so convinced that IW.net is the spawn of the devil?!?

I seam to remember the same thing happened when Steam was released, now look at where that is.
 
That's rubbish re: not having the maps so can't play online, really don't think that will happen.

They will just do the same as they do on the consoles and if everyone in the lobby has the DLC it will be added into rotation. When the new maps ae first released there will be a seperate section with just these maps on rotation.
 
Why is everyone so convinced that IW.net is the spawn of the devil?!?

I seam to remember the same thing happened when Steam was released, now look at where that is.

I'm not so sure that the two can be compared in all honesty. Steam offers much more than a matchmaking service and is for the most part, geared towards pc users. This new IW system is very consolised and although it may work, it works against what pc users want.

Plus Steam's flagship title, Half Life 2 was a singleplayer game, I think Counter Strike was one of the earliest MP games released and it contained a server browser and allowed user created content. Valve built their empire by giving the pc community the freedom to play the way they wanted to. They've also released all their dlc for free and in my opinion, add-ons have been reasonably priced. Just look at Left4Dead 2, can be had for as little as £21, whereas Activisions rrp for this pc version of Modern Warfare 2 is just under double that.
 
But you cannot ignore the controversy that Steam caused when it was first released, it is very similar to the stir this has made.
 
But you cannot ignore the controversy that Steam caused when it was first released, it is very similar to the stir this has made.

It caused a stir yes, but you could see light at the end of the tunnel. If I recall the main problem people had was in regards to the stability of the program, the old build of Steam being about as useful as a chocolate teapot.

Stability of a client is a completely different issue to the one at hand now, comparing this incident to Steam is about as useful as comparing it to the fuss around Left4Dead 2. Yes the reactions were similar, but the problems are completely different.
 
I think thats a fair assumption to be honest, all this crap about "some players found it hard to find a game" is bs, it is just a way to control what we play and what we pay for.

What I want to know is, what is going to be the player limit?

Are they going to reduce this down to console style low player limits? Cause without some sort of dedicated server backbone, I dont see how p2p is going to handle 12v12
 
No because they wont be marketed as patches per se but as DLC content releases, the fact that they fix up some stuff wont factor into it.

But the whole point of a patch is to fix something no? Surely then you could argue that the goods were not fit for sale to begin with.
 
i know whats going to happen to next cod they will blame pc and will only release it on consoles it is basically guarantied
 
Do you think there is any chance they will change their mind?

118644 Total Signatures now, that's a lot of angry people.

I doubt it since the last games sold millions so 100k people signing an online petition will mean nothing to them until sales figures come in.

Also: Infinity Ward defends MW2's IWNet (EuroGamer)

Basically they're claiming the system is dumbing down trying to find a decent game for public.
 
Last edited:
Oh god, they should leave the dumbing down for console users.

PC gamers have managed for years, I see hundred of idiots playing COD4 every day, these people managed to connect to a server therefore anyone can, it's not exactly rocket science.

I'm going to cancel my pre-order now. :(
 
Back
Top Bottom