Digg.com - Modern Warfare 2 boycott.

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Isn't it likely you can have a "friends" list and join games with them, infact couldn't you have someone with a great connection "host" a clan match and add specific people.

Yes, because that's a much better system than we have now where we just join our clan server and not worry about who's hosting it or if they have a good enough connection. Not to mention that if the person who's hosting has to leave, someone else has to then host a custom game and re-invite everyone.

Let's look at scrims and matches now. Someone has to host a custom game and invite everyone. Now, once everyone is in, you're still at the mercy of the connection of the host. Residential ISP connections are a little more volatile than the backbone connections of datacentres where dedicated servers are hosted.
 
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I thought it would be pretty obvious. It is so that they can ensure only legitimate copies get played online. By allowing others to host servers it makes it easier for them to get around that. It is an anti piracy move.

Because there is a lot of pirates playing TF2, CS Source, and so on, online?
 
I will still be buying it for the single player experience, even if they have ruined multiplayer :mad:, but then I pre-ordered for £22.
 
Been posted on the IW forums, its all going off!

#ModernWarfare2 @ gamesurge
 
The problem with P2P is, eventually people get bored and don't play the game anymore. So it becomes almost impossible to find a good place to play. With dedicated servers, the game can last much longer in MP. That's why COD4 has been so successful as a MP game. Oh well. Their lose. If they can't realise they are screwing over the same people who made this franchise popular in the first place, then I pity them.
 
Online petitions are a great thing, but im guessing it would change anything for the game, but hopefully stop people buying it.

A mate of mine keeps saying its cause they want all gaming on consoles, although he is a console gamer...
 
Some guy on the IW forums made this post which shows exactly why we should all boycott MW2.

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This is how I see it going down, considering normal consumer PCs and connection speeds at present:

Current model (CoD4/2/1/UO/WaW/Every successful multiplayer FPS on the PC in the last decade) = Members of the community buy or rent fast machines in data centers hooked to fast internet connections. People connect to those fast machines and play a relatively lag-free game as long as they connect to decent servers on the same continent. Administrators, in conjunction with anti-cheat software, keep their servers clean and fair. If they fail to do that, people don't play on that server anymore. Since the clans are paying for the servers, they have a vested interest in being fair and keeping players happy in the server.

Proposed MW2 model = Some guy with the minimum specs and a $20-a-month internet connection in his mom's basement ends up being the host. Any more than 3 players connect to him, everything lags because he doesn't have the upload speed nor the RAM/CPU to serve all of the clients. He gets killed by someone better than him and kicks them. He can do that because he's the host. Someone doesn't like his connection, so he leaves. When he accesses the matchmaking, it puts him right back in with the same douche he just tried to leave. No one is accountable for anything, everyone is anonymous, most people are douchebags. No one has a vested interest in running a server, they're just playing peer-to-peer. Oh, and the host has a ping of 0. So he has a distinct advantage, and can throttle his network to make other players lag while he kills them.

Now the games are hosted by machines designed to be clients that only run one instance of a game, not beefy servers designed to support hundreds of connections at once.
 
It's the same trick Operation Flashpoint2 pulled a few days before release - look how that turned out. IW must've dropped a proverbial brick when they saw the reaction to that game (if they're in-touch with the PC user base at all)

Same with Age of Conan and the leak that the game was instanced a few weeks before open beta, it killed pre-order numbers.
 
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