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I found this... http://forum.jogos.uol.com.br/lista...o-dx12-nvidia-deu-zinca-demais-aqui_t_3402386
Nvidia said they have been a DX12 Development partner with Microsoft for 4 years.
Why is it then that according to this Kepler only has Tier 1 DX12 Support and Maxwell only Tier 2?
Here's a response from an Nvidia rep as of today!
Scroll down to bottom for links.
Personally it still means nothing untill win 10 launches, in a few months.
From this translated link.
https://translate.google.co.uk/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Fwww.pcmanias.com%2Fdirectx-12-que-placas-o-suportam-e-em-que-nivel%2F&edit-text=&act=url
The same chart but showing different results.
Not that any of that matters to be honest, if there are only 100 gamers and you code your game in such a way that only 20 of them can play it, your an idiot, you code your game so that everyone can play it then your on to a winner.
Of course not to forget the fact that by the time these games that utilise DX12 get here all the non DX12 cards will be too slow to play them anyway.
Look again at:
Conservative Rasterization
Raster Order Views
As I said the same chart but with different results.
So we have 2 slightly varying charts.
So we have 2 slightly varying charts.
Both Say:
GCN: Tier 3
Mawell 2: Tier 2
Maxwell 1 - Kepler: Tier 1
That is my point, if Nvidia are the DX12 partners, as they say they are, and have been for 4 years, then how is it that Kepler is only Tier 1, and the newly released "4 years into the NV + MS partnership" Maxwell 2 is only Tier 2?
While the 3+ year old GCN architecture is Tier 3 (The only architecture to be Tier 3)
So we have 2 slightly varying charts.
Both Say:
GCN: Tier 3
Mawell 2: Tier 2
Maxwell 1 - Kepler: Tier 1
That is my point, if Nvidia are the DX12 partners, as they say they are, and have been for 4 years, then how is it that Kepler is only Tier 1, and the newly released "4 years into the NV + MS partnership" Maxwell 2 is only Tier 2?
While the 3+ year old GCN architecture is Tier 3 (The only architecture to be Tier 3)
Also a decent interview with Brad Wardell regarding DX12 and the upcoming Ashes game
http://gamingtheater.net/brad-warde...n-issue-on-xbox-one-replacing-esram-api/2015/
And that is the point, if we cannot be certain of the details in this type of chart they become meaningless.
For the record I do not dispute the fact that AMD's GCN architecture supports more directX 12 functions than NVidia or Intel.
Actually i think i can tell you why, there was recently a released DX12 paper that shows it is based upon Mantle, yes queue the naysayers and the people who will laugh.
But a quick google will bring up the details, this is why it does not suprise me that if it is true that DX12 supports GCN to tier3 and Nvidia not so much regardless of their "4+ year partnership" with MS.
If there is any truth that DX12 is indeed based on Mantle, then it makes perfect sense that the API supports GCN cards fully.
https://www.reddit.com/r/Amd/comments/30gnec/proof_dx12_was_based_on_mantle_for_the_naysayers/
Mantle does not run well on older AMD GPUs
If people are saying DX12 is based on Mantle
Why would DX12 run any better on those older AMD cards than Mantle does ?
To be fair its only BF4 where the older cards had problems, and thats down to BF4 Memory leaks, which i think have been fixed recently.
Mantle does not run well on older AMD GPUs
If people are saying DX12 is based on Mantle
Why would DX12 run any better on those older AMD cards than Mantle does ?