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DirectX and OpenGL will start offering low-level access in order to reduce draw overhead

Unreal Engine 3 has already been superseded. And how would it benefit? You're aware of how alpha testing works I take it? And the fundamental reasoning for it?

It's still being used, even for upcoming titles. UE4 is still a way off.

If you're so sure you can simply pipe down and hold me to my bet ;).

Or you could simply pipe down and stop making unsubstantiated and nonsensical claims?
 
^
UE4 is 10 days away.

But, they've given the SDK already to people in an Alpha, surely other people wanted it but they haven't given it to everyone...... thus the only logical conclusion is they aren't planning to release the SDK for everyone.... for monetary reasons which make no sense. At least that is the impression some people are giving ;)


Ue3 will have likely many games still in development for it, and I would presume many more games will come out in UE3 than UE4 in the next year or two before the majority of games start coming out on UE4.


AMD not going to release a public Mantle SDK, yeah, sure, I mean AMD have said they will, everyone expects them to, it makes no sense to not do it, but the resident AMD hater says they won't so he's probably more accurate than everyone else, sure.

Alpha's/beta's and working with a limited group of people is apparently lost on Frosty, it's better for AMD to just invite 500 dev's on board tomorrow, and have 500 guys giving feed back on the same bugs over and over again. That is how all software is developed, it's never released to small groups first until they hit another milestone, then release it to more, till another milestone, then release it publicly. Oh wait, that IS how the industry has always worked for most software........
 
how's free sync, got a panel yet you old coot?

I know a chap with UE4 SDK. He's hardly what you'd call a multi million dollar investment.

Don't know anyone with access to Mantle though. Super top secret awesome sauce.
 
But, they've given the SDK already to people in an Alpha, surely other people wanted it but they haven't given it to everyone...... thus the only logical conclusion is they aren't planning to release the SDK for everyone.... for monetary reasons which make no sense. At least that is the impression some people are giving ;)


Ue3 will have likely many games still in development for it, and I would presume many more games will come out in UE3 than UE4 in the next year or two before the majority of games start coming out on UE4.


AMD not going to release a public Mantle SDK, yeah, sure, I mean AMD have said they will, everyone expects them to, it makes no sense to not do it, but the resident AMD hater says they won't so he's probably more accurate than everyone else, sure.

Alpha's/beta's and working with a limited group of people is apparently lost on Frosty, it's better for AMD to just invite 500 dev's on board tomorrow, and have 500 guys giving feed back on the same bugs over and over again. That is how all software is developed, it's never released to small groups first until they hit another milestone, then release it to more, till another milestone, then release it publicly. Oh wait, that IS how the industry has always worked for most software........

Spot on DM.
 
Careful T, I know what you look like ;)

The funniest part of all that and steampunks rantings is that wasn't even my initial point. I said it probably will never be out sourced and that not all content will be accessible to vendors namely NV. DM, time after time you come up with these walls of text but the truth is Mantle has not a hope in hells chance of succeeding unless they promote distribution within the next 6 to 11 months.

Riding on the hopes of less engines than I can count on one hand in a 2 year time frame isn't going to be enough. Never mind if it will or not, if you think Mantle doesn't have the capacity to implode on itself then you're clearly more of a Joey than not.

If I'm around long enough I'll try not to say I told you so. Just to level out the hypocrisy, take it up with the author anyway :)
 
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Or you could simply pipe down and stop making unsubstantiated and nonsensical claims?

AMD not going to release a public Mantle SDK, yeah, sure, I mean AMD have said they will, everyone expects them to, it makes no sense to not do it, but the resident AMD hater says they won't so he's probably more accurate than everyone else, sure.

Alpha's/beta's and working with a limited group of people is apparently lost on Frosty, it's better for AMD to just invite 500 dev's on board tomorrow, and have 500 guys giving feed back on the same bugs over and over again. That is how all software is developed, it's never released to small groups first until they hit another milestone, then release it to more, till another milestone, then release it publicly. Oh wait, that IS how the industry has always worked for most software........

:D

Some are just argumentative, brand loyal or like to go against the grain. Even if people are not welcoming mantle, it has already got people to sit up and take note which is better for all gamers.

As DM mentioned, it's easy to stagnate when you only buy the big boys toys ala M$, nvidia, intel. We don't want it to continue in the mundane cycle.
 
how's free sync, got a panel yet you old coot?

I know a chap with UE4 SDK. He's hardly what you'd call a multi million dollar investment.

Don't know anyone with access to Mantle though. Super top secret awesome sauce.

Sorry, where did I claim freesync would be widely available by now? Did I even hint at it, no I didn't. I CAN get a laptop that supports it IF I WANTED ONE. I don't want either a laptop nor freesync, nor g-sync. Ask Carmack, Nvidia made a bit of a boo boo asking him to be at g-sync talk, because when people actually asked him at the event he said, low persistence is the holy grail and it's basically the exact opposite direction g-sync is, which is what I said at the time. The industry, particularly VR but everyone who hates the blur of LCD's wants low persistence, g-sync is a completely opposite and mutually exclusive technology, the tech behind how they predict the frame rates is great, that is what I've been interested in from both Nvidia and AMD versions, that doesn't mean I want it.

AS per every time someone makes crap up I said about freesync, or g-sync. I don't think either are hugely important for most gamers. 90hz/90fps and above + low persistence is the best thing, g-sync is to make sub 60hz look less ****. I don't have the latter problem, I won't buy a freesync/g-sync screen as low persistence need's a fixed refresh rate. I will happily buy the best low persistence screen around when I can afford one, my current screen does low persistence but not as well as I'd like, and more importantly, is a pain in the ass to enable and disable.

I like the technology behind both, I have no problem with g-sync and have NEVER had a problem with g-sync, I've had a problem purely with Nvidia's attempts to screw everyone out of more money for a pretty simple idea. For the record I've now seen Carmack talking about variable refresh rate MONTHS before Nvidia announced it and he talked about it in relation to Valve/oculus testing/researching in to it. He talked, back then, about dvi spec being capable of it. nvidia have just tried to jump ahead of an incoming industry standard and screw mostly their own customers over the cost.

More importantly at the time I said variable refresh rate could absolutely not be patented, and 20-30 Nvidia guys screamed me down saying I was wrong. My "haha freesync" thread was NOT about g-sync sucking, or trolling, or saying freesync is brilliant and will change gaming, it still isn't a patch on low persistence, I haven't claimed it's better or worse than g-sync. I was posting to prove I was absolutely right about Nvidia not being able to patent it.

Every other time you or one of your cronies brings up freesync, you make up something new, like I now love it because AMD have it, or I'm desperate to buy it, or you appear to be insinuating now that I suggested AMD would have freesync widely available soon, otherwise what was your point with asking where my freesync screen was. I never wanted one to start with.
 
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Careful T, I know what you look like ;)

The funniest part of all that and steampunks rantings is that wasn't even my initial point. I said it probably will never be out sourced and that not all content will be accessible to vendors namely NV. DM, time after time you come up with these walls of text but the truth is Mantle has not a hope in hells chance of succeeding unless they promote distribution within the next 6 to 11 months.

Rewriting history? You said a SDK would never be released. Do you even know what a SDK is? It's got nothing to do with passing Mantle onto a open sourced project.
 
Correct me if I'm wrong, but doesn't mantle's synergy with consoles outlast any DX12 update to xbone because the PS4 is not likely to get said DX12 update?

I thought the point of mantle was that it was a close/easy port from xbone/ps4 code? How is that likely to change during the shelf-life of the current gen consoles?

I don't get why people are claiming Mantle is dead in the water at all...
 
Its being speculated that the new batman game due for release in October is going to be UE4 :)

Besides that the only words from Epic are that 'lots' of titles will surface at the tail end of this year. If that means actual release or announcement I don't know.
 
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