Soldato
- Joined
- 21 Jul 2005
- Posts
- 21,104
- Location
- Officially least sunny location -Ronskistats
Green is green. Spoon is stir, we all get that. Please let's move on! 

Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
Green is green. Spoon is stir, we all get that. Please let's move on!![]()
Haha, that's better - injecting some humour into the thread!
(I know you are better than him shhhhh)
Ed - quick sidenote: Matt have you been taking BF4 too seriously as I heard in the norfolk news a chopper was taken down...
Bah,play on PS2 without spending any money.
That separates the Men from the other men.
I couldn't get into PS2. Shame because on paper it's right up my street.![]()
So, I was thinking about CPU/GPU/APU in the PC space, and how the people who make the chips write the low-level drivers and APIs, not the OS manufacturer. How does it work on the consoles? Does MS and Sony write the drivers/APIs or is it still AMD as the hardware manufacturer?
Regardless of MS or Sony supplying a specification, I can't see how anyone else but the people who designed and built the hardware are best placed to write the drivers and the API.
So given that AMD wrote the low-level drivers and thin, close-to-the-metal APIs for the consoles, that explains how Mantle was a spin-off of this, what with the hardware being so similar to their PC parts. Makes it seem an easy step for a Mantle-a-like to go into DX12, no?
What Frosty said, one other thing that matters is that they are using AMD's GCN architecture, the same architecture that's in today retail GPU's.
Any API designed for those Consoles is easily applicable to Desktop, the only thing is they arent going to make those API's Open Source or release them in anyway, or at least not Sony.
However, Microsoft are dumping DX11.2, at least on the XB1 and going in partnership again with AMD to develop DX12, a 'Mantle like' low level access API, i would imagine they would want to do this fairly quickly and cheaply, instead of the usual years of development it seems to me they will simply use what already exists, Mantle.
Wander if Microsoft could just give AMD some finance to license Mantle tech into their own DX API. Less development time for MS and boost for AMD finances.. Regardless of how it's happening if it brings improvements and happens sooner rather than later than it's good for us.
Wander if Microsoft could just give AMD some finance to license Mantle tech into their own DX API. Less development time for MS and boost for AMD finances.. Regardless of how it's happening if it brings improvements and happens sooner rather than later than it's good for us.
AMD want Mantle to be mainstream, by mainstream i mean widely used and fully compatible with Nvidia and Intel.