What difficulty? And how much are you abusing some op things
. There's certain skills, items etc that can make the game very easy, mostly invisibility ones. Think towards the later stagesof the game, in my first run some fights were easy and others tough as anything.
Classic difficulty.
Nearly at the end of Act 3 and none of the bosses presented any threat. It goes something like this.
Teleport all enemies atop one another and destroy physical armour with AOE damage. Cleave, shield throw, marksman fang, ricochet, blitz, whirlwind etc. Two melee guys with knockdown and one with shield bash keep them all perma knocked down. Throw in some rage/haste, and it's all over in a few rounds. Seems to me, keeping the enemy pacified if the best way to go. So for prolonged fights, if all the knockdown stuff is on cooldown, there's always knockdown and charm arrows, or turning them into chickens lol.
You could say I'm abusing these skills, but what about all the stuff that doesn't get used? Like source skills and consumables? Or invisibility? Everyone has it but no one uses it, say my archer on occasion. It has just come to a point where I'm basically skipping go, tank a round of damage and then lay waste to everything doing the aforementioned. The cooldowns are considerable, too, so what is open to abuse in the game is that everyone in your party can all do some extremely OP stuff in return for very little investment.
There's also a whole strategy to pickpocketing to be taken advantage of. I've learnt that a lot of stuff NPCs carry is not available to sell and cannot be looted, only stolen. Early on I kept getting caught by roaming NPCs or whatever, as deciding what to steal takes time as it's skill dependent limit. You can also only pickpocket the same NPC one time. So if you balls it up or get caught mid-steal, you can't try again.
It's a lucrative mechanic open to exploit, as some gear is really valuable and sometimes slightly better than I currently have. To circumvent getting caught, I realised that you can delink your party and have them lock individual NPCs in place through conversation, indefinitely. Stop them roaming, redirect their LOS, etc. Through this you can rob people with impunity, uninterrupted, as long as you leg it some distance after you've stolen what you can. Afterwards, the robbed NPC will search a two of your companions at random, who obviously don't have any of their stolen stuff. Somehow, sometimes though, they spot your stolen gear you stole from other NPCs, but a meagre 500~ gold bribe often saves a lot of hassle.
I can't complain, though.
Shouldn't complain, rather. Better to have this gameplay, instead of invulnerable NPCs and what not. And if I'm going to slay nearly everyone at the end of the Acts, on top of stealing everything, then the standard difficulty setting isn't going to be very difficult. Just a shame you can't up the difficulty mid-game, only decrease it.