Divinity: Original Sin 2

I'm just leaving Nameless Isle now. I've really enjoyed this playthrough and my rating of the game has only improved. The writing is really underrated in this game. The story is a lot deeper and more intricate than it first seems. The companions are also all really well written.

Sebille's story is is probably the best. Its one that I didn't do last time as she died.
 
I think I am gonna do another playthrough with Sebille this time as my main origin character, absolutely loved this game when I first played it

Is she best played as a rogue?
 
Playing the definitive edition, so I'm a bit late to the party with this. Sad to say now in Act 3, and despite being an awesome game so far, I'm becoming quite...Meh.

Act 1 and early Act 2 were a bit of a challenge as I was still learning the game. However now I'm all tooled up and having pickpocketed anything that moves, there isn't anything that poses any kind of challenge now.

Really quite disappointed at how easy it becomes, as the combat is fabulous, and I really like the physical/magic system. Sadly, all enemies are now mere trash mobs and I honestly don't see tactician offering much more difficulty, despite being a bit of a jump from classic mode.

Also, I'm sure the story is amazing etc, but one thing I will also attest to is that the voice acting in this is freaking incredible. Second to none by miles, simply out of this world. I actually feel bad when I'm breaking bones for information, lol.

Edit. Some additions over the original is a reworked Act 3, alongside some other improvements such the free cam. Due to my middle mouse button being broke, I was also able to bind the camera pan to the side mouse button, which would have been a dealbreaker if not. Felt this was worth mentioning given that a lot of games have crap customization, if any at all.
 
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What difficulty? And how much are you abusing some op things :D. There's certain skills, items etc that can make the game very easy, mostly invisibility ones. Think towards the later stagesof the game in my first run some fights were easy and others tough as anything.
 
I never found myself overpowered or it too easy. Even the last boss the first playthrough i struggled with. Maybe im a noob though.
 
What difficulty? And how much are you abusing some op things :D. There's certain skills, items etc that can make the game very easy, mostly invisibility ones. Think towards the later stagesof the game, in my first run some fights were easy and others tough as anything.

Classic difficulty.

Nearly at the end of Act 3 and none of the bosses presented any threat. It goes something like this.

Teleport all enemies atop one another and destroy physical armour with AOE damage. Cleave, shield throw, marksman fang, ricochet, blitz, whirlwind etc. Two melee guys with knockdown and one with shield bash keep them all perma knocked down. Throw in some rage/haste, and it's all over in a few rounds. Seems to me, keeping the enemy pacified if the best way to go. So for prolonged fights, if all the knockdown stuff is on cooldown, there's always knockdown and charm arrows, or turning them into chickens lol.

You could say I'm abusing these skills, but what about all the stuff that doesn't get used? Like source skills and consumables? Or invisibility? Everyone has it but no one uses it, say my archer on occasion. It has just come to a point where I'm basically skipping go, tank a round of damage and then lay waste to everything doing the aforementioned. The cooldowns are considerable, too, so what is open to abuse in the game is that everyone in your party can all do some extremely OP stuff in return for very little investment.

There's also a whole strategy to pickpocketing to be taken advantage of. I've learnt that a lot of stuff NPCs carry is not available to sell and cannot be looted, only stolen. Early on I kept getting caught by roaming NPCs or whatever, as deciding what to steal takes time as it's skill dependent limit. You can also only pickpocket the same NPC one time. So if you balls it up or get caught mid-steal, you can't try again.

It's a lucrative mechanic open to exploit, as some gear is really valuable and sometimes slightly better than I currently have. To circumvent getting caught, I realised that you can delink your party and have them lock individual NPCs in place through conversation, indefinitely. Stop them roaming, redirect their LOS, etc. Through this you can rob people with impunity, uninterrupted, as long as you leg it some distance after you've stolen what you can. Afterwards, the robbed NPC will search a two of your companions at random, who obviously don't have any of their stolen stuff. Somehow, sometimes though, they spot your stolen gear you stole from other NPCs, but a meagre 500~ gold bribe often saves a lot of hassle.

I can't complain, though. Shouldn't complain, rather. Better to have this gameplay, instead of invulnerable NPCs and what not. And if I'm going to slay nearly everyone at the end of the Acts, on top of stealing everything, then the standard difficulty setting isn't going to be very difficult. Just a shame you can't up the difficulty mid-game, only decrease it.
 
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Sounds like you're using Tactician level strategies on Classic difficulty. Even on the hardest level you can abuse things to make it easier.
 
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