TAA looks pretty great at 4k or above, when implemented properly. I noticed in Watch Dogs Legion, that TAA (DLSS off) can cause aliasing around lighter pixels, (like lamps etc at a distance).
Random question - I tried 4K upscaled to 7680 x 4320 in Watch Dogs Legion using DSR ('smooth' set to 100%) and ofc it looked very detailed, with no discernible aliasing on my 4K monitor. Then, I set DLSS to 'performance' mode, which apparently results in an internal resolution that is 50% of the height and width of the selected display resolution. So, for 7680 x 4320 display resolution, the internal resolution would be equal to 4K (3840 x 2160).
So, does this mean that 7680 x 4320 + DLSS performance mode is just all round higher quality than 4K display resolution (DLSS off)?
Also, presumably, 7680 x 4320 + DLSS Quality is higher quality and sharper than 4K, do to the higher internal resolution.
I suppose we would need GPUs that are about 2x as powerful (twice the pixel rate???) as the RTX 3070, and with at least twice the VRAM, to handle 7680 x 4320 + DLSS performance mode, as I could only get 30-40 FPS with textures on the lowest setting, with RT off. Not surprising, as that's ~33.1 million pixels!
Note- you may need to set texture quality low / very low to even attempt this, as the amount of VRAM on a lot of GPUs won't be sufficient otherwise.