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DLSS 5 preview


Who knows if true or not but heads up in case.. We are talking about a Reddit user here.. So could just be user error or a system that was failing.

Also.


Now on Apple DLSS5..
 
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This isn't improvement in IQ, this is an AI filter - fine to use with photo mode
Kinda contradicting yourself here, why would you want to use it in photo mode if it's not an improvement in IQ?

I've used it in quite a few games and it deffo improves the IQ, is it an AI filter? Personally I don't give a **** what it is, it makes my games look better so I'm happy, not really bothered how it achieves this. If the same effect was reproduced without it using AI would you be less against it?
 
Also.


Now on Apple DLSS5..

I'm becoming more and more convinced this isn't anything specific to Nvidia but rather a new DirectX standard for all vendors.


And its off the back of Microsoft's work with AMD on Project Helix, a couple of years ago AMD made some noise about wanting to make the hardware for all these different platforms the same thing, currently despite Microsoft and Sony running AMD SoC's they are not the same, the APU in the PS5 is different to the APU in the Xbox which is different to PC GPU's, (Its how the PS5 with less cores than the Xbox is faster) they want everything to be the same so game developers are working with the same tools across all platforms.


It also saves AMD R&D, they are not developing multiple different architectures based on the whims of individuals wants.
 
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Snip

I will not engage in a back and forth.

sir-patrick-stewart-patrick-stewart.gif
 
Lol put that on Reddit and let games begin, I tried explaining about dx12 and mantle, **** hit the fan
What specifically did you say? if you repeated what the other poster said that DX12 is an AMD derived API then a 3 second ask of chatgpt says its false...



No. DirectX 12 (DX12) is not an AMD-derived API.


  • DX12 was developed by Microsoft as part of the DirectX graphics API family.
  • It is designed to work across GPUs from AMD, NVIDIA, and Intel, among others.
  • AMD did, however, have a significant influence on the low-level graphics API design direction around the time DX12 was being developed.
  • In particular, AMD's Mantle API (introduced around 2013) pioneered a lower-overhead, more explicit GPU programming model. Microsoft and Khronos subsequently developed DirectX 12 and Vulkan, respectively, with broadly similar ideas.
  • AMD's Mantle was eventually contributed to the Khronos Group, and concepts from it influenced Vulkan.

So the relationship is roughly:


AMD Mantle → influenced the industry → DX12 / Vulkan


rather than:


AMD Mantle → became DX12


DX12 itself is Microsoft's API, not an AMD API.
 
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What specifically did you say? if you repeated what the other poster said that DX12 is an AMD derived API then a 3 second ask of chatgpt says its false...



No. DirectX 12 (DX12) is not an AMD-derived API.


  • DX12 was developed by Microsoft as part of the DirectX graphics API family.
  • It is designed to work across GPUs from AMD, NVIDIA, and Intel, among others.
  • AMD did, however, have a significant influence on the low-level graphics API design direction around the time DX12 was being developed.
  • In particular, AMD's Mantle API (introduced around 2013) pioneered a lower-overhead, more explicit GPU programming model. Microsoft and Khronos subsequently developed DirectX 12 and Vulkan, respectively, with broadly similar ideas.
  • AMD's Mantle was eventually contributed to the Khronos Group, and concepts from it influenced Vulkan.

So the relationship is roughly:


AMD Mantle → influenced the industry → DX12 / Vulkan


rather than:


AMD Mantle → became DX12


DX12 itself is Microsoft's API, not an AMD API.



 
I get what your saying, but why do we think that DLSS5 or more specifically Neural Rendering wont just improve too?

To the point where we have photo realistic graphics?

Everything improves over time.

I mean you speak as if DLSS5 is the end game.

Do you think we have reached the pinnacle of graphical advancements?

No DLSS6 or beyond will make any more advancements?

Might as well just stop here. Call it a day.
Down the road games will start being developed that require neural rendering, where it’s an essential part of the rendering pipeline. The raster stages will be optimised to deliver inputs for the neural layer, it’ll just be one of the buffers used to compile the final image.

May go beyond that and provides inputs beyond a screen buffer to avoid the limitations of screen space.

It’s 100% the future. Brute forcing more complex raster is not the way forward.

That said, it's all a choice, developers can use whatever visuals they like, enough games getting churned out every day using pixel art aka 'fake retro' graphics :P
 

I know, but try explaining that on Reddit. Might as well just talk to a wall. I swear 99% of the people on the AMD/NVIDIA/GPU Reddit are 20 or younger and have no wish to be educated by us older folk, we are always wrong.
Tried explaining tile based rendering, well that didn't go well either.
Or why the ATI 9700pro kicked NVIDIA's ass and forced change.
Life was so much easier years ago.
 
I know, but try explaining that on Reddit. Might as well just talk to a wall. I swear 99% of the people on the AMD/NVIDIA/GPU Reddit are 20 or younger and have no wish to be educated by us older folk, we are always wrong.
Tried explaining tile based rendering, well that didn't go well either.
Or why the ATI 9700pro kicked NVIDIA's ass and forced change.
Life was so much easier years ago.
Reddit is just full of time wasters and meme posters and Ohh look am I cooked rubbish showing how they broke something and trying to blame someone else or the manufacturer for their mistakes. Too many parents buying expensive toys for delinquents and think they know everything because they read it on reddit or A.I told them. This is why schools have had enough of technology in the classroom and want to remove it all now. Because kids are educated by reddit."facts" and such sites and A.I that scrapes these sites, just look at Google A.I it references reddit 99% of the time as the source for its answer... :rolleyes:

Just making the world more stupid and the users that believe it are even more arrogant now stating well A.I told me so can't be wrong..
 
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Reddit is just full of time wasters and meme posters and Ohh look am I cooked rubbish showing how they broke something and trying to blame someone else or the manufacturer for their mistakes. Too many parents buying expensive toys for delinquents and think they know everything because they read it on reddit or A.I told them. This is why schools have had enough of technology in the classroom and want to remove it all now. Because kids are educated by reddit."facts" and such sites and A.I that scrapes these sites, just look at Google A.I it references reddit 99% of the time as the source for its answer... :rolleyes:

Just making the world more stupid and the users that believe it are even more arrogant now stating well A.i told me so can't be wrong..

who knew that a film from 2006 would predict the future..

Idiocracy​

 

An article where the author uses sensationalist headlines takes the position that AMD pretty much was responsible for DX12 of which some of the main article seems to be behind a sub so some of the context is missing and another that seems more balanced where AMD played a major part in DX12 and will fully support and collab with it proving its commitment with mantle development.

Pressing the AI on my previous post with a few more questions and asking for its sources and some of them are amd.com arstechnica.com, anandtech.com, microsoft.com etc the AI gave a pretty broad overview on the question asked and seems to me a reasonable answer given the time dedicated to it.
 
I think you rather missed my point, the fact that it even runs on my unsupported last gen mid range card basically using hack upon hack and it's "acceptable" is quite impressive.
Yes, but that's not what huge majority will see - they don't "hack" things, they press a button in menu. And so far, for such people, DLSS5 is in one game, supported only on 5k series GPU, and the game frankly has ugly textures etc. with and without that tech. So, not a good use case and won't conquer anything.
PC gaming has always been about that compromise between fidelity and FPS and, as you say, it is subjective. I certainly wouldn't want to use it in a fast paced online shooter but it's perfectly fine for a slower paced RPG.
Modders can do wonders with existing tech. But majority of PC gamers will never see that - they either get mainstream stuff or it might as well not exist.
If you don't like it or are not willing to make those compromises that's fine don't, there are plenty of people who are quite happy with it though.
I am commenting about the official, real use of those things, not modding. I never stand against modding or personal preferences - it seems this gets easily conflated by many people.

Kinda contradicting yourself here, why would you want to use it in photo mode if it's not an improvement in IQ?
Photo mode =/= gaming. No contradiction.
I've used it in quite a few games and it deffo improves the IQ, is it an AI filter? Personally I don't give a **** what it is, it makes my games look better
Very subjective, good for you. I don't see it as an improvement in GAMING, I see it as a detraction. You know what's improvement in comparison? For example, what AMD just shown recently, with tetrahedral BVH "cheat" to speed up RT rendering from 300ms for very poly-heavy scenes (like with Nanite) to 3.3ms per frame. THAT is an improvement, as 3.3ms with half a trillion of polygons on the screen is an amazing achievement on current hardware, leaving plenty of ms to use for other graphical improvements. And then you get AI filter, 10ms+ eating of frametime with up-close improvements of faces and then a lot of issues in movement and with camera being further away (as HUB shown in details), along with not really improving textures and other things much, but hallucinating lighting (which people consider somehow more realistic, even though it's just screen-space hallucination). The main thing I disliked RT for in games is that it's just slow one existing hardware and often just not worth it. However, with methods and improvements like AMD's mentioned one, it could become very viable and actually provide proper lighting, shadows, work well with high-poly scenes, faces, textures etc. An actual proper rendering, not some AI filter rubbish.
If the same effect was reproduced without it using AI would you be less against it?
It's not about the effect; it's about the performance hit. If it drops to 3ms per frame, all power to them. With current official state, it's unusable IMHO.

There would be many if you engage with Tinek tbf. Walls of text :D
As I said a few times - I am really holding back :D Maybe I could ask AI to summarise (and hallucinate) stuff for me. ;)

I'm becoming more and more convinced this isn't anything specific to Nvidia but rather a new DirectX standard for all vendors.
Well, yes, it's just a simple AI filter, a post-processing, it should run on anything. The main issue is just the performance, but now vendors could come up with their own custom models, perhaps devs could even train some on THEIR specific game and use that instead, with much better result than the generic NVIDIA's model. There are possibilities, just again - performance hit is... meh. It's a show-stopper for majority of gamers IMHO.
And its off the back of Microsoft's work with AMD on Project Helix, a couple of years ago AMD made some noise about wanting to make the hardware for all these different platforms the same thing, currently despite Microsoft and Sony running AMD SoC's they are not the same, the APU in the PS5 is different to the APU in the Xbox which is different to PC GPU's, (Its how the PS5 with less cores than the Xbox is faster) they want everything to be the same so game developers are working with the same tools across all platforms.
Ye, well, this is mostly because each vendor orders different spec designed for their needs and plans, not what AMD would like them to be. And AMD is just a contractor here - they made things per the console vendor spec, custom. I don't see that changing anytime soon. On the other hand, AMD has been working MUCH closer with Sony than with MS in designing new chips and pushing forth improvements in such small home devices. MS mostly grabs what comes out of that and makes some changes to cut cost down, it seems.

What specifically did you say? if you repeated what the other poster said that DX12 is an AMD derived API then a 3 second ask of chatgpt says its false...
I wonder when will people finally realise ChatGPT and other models were trained (amongst other things) on Reddit posts. As in, whatever idiocy one can find on Reddit, those LLM will spit it out at you. Even for work I tend to specifically ask LLM to skip ALL the Reddit posts in research, just all of them. And only then I finally get answers, instead of wild speculations and pure idiocy. And to be clear, I am not talking about any specific thing in your response, just in general - people should not take what LLM tell you as a gospel, it regurgitates the Internet as a whole, and if one has been online for longer than an hour in their life, one should realise it's mostly rubbish with just rare diamond here and there - it requires a lot of sifting around to get proper info. Exactly same thing with LLM responses, most are sadly just rubbish.

An article where the author uses sensationalist headlines takes the position that AMD pretty much was responsible for DX12 of which some of the main article seems to be behind a sub so some of the context is missing and another that seems more balanced where AMD played a major part in DX12 and will fully support and collab with it proving its commitment with mantle development.

Pressing the AI on my previous post with a few more questions and asking for its sources and some of them are amd.com arstechnica.com, anandtech.com, microsoft.com etc the AI gave a pretty broad overview on the question asked and seems to me a reasonable answer given the time dedicated to it.
The main thing isn't who did what here, it's that DX12 as such turned out to be sadly a failure. And not AMD or Microsoft fault here - most of the best parts of DX12 require good programmer/developer to use them well, knowing how hardware works and how to properly write for said hardware. And it turned out, modern devs have NO clue most of the time, they just switch a function on/off in engine like UE5 and that's it. They can do high-level stuff, but to know anything about how CPU or GPU actually work on lower level to be able to write their code properly is.. just not happening. And then they argue back online that these days nobody needs to know such things as "compiler takes care of it, I don't need to know it!" (hundreds of such posts by devs online these days!). This is why MS is working now on redoing parts of DX12 to make it more... idiot-proof, easier to use, but likely less powerful in what one can actually achieve.
 
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