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DLSS 5 preview

DLSS 5 injected into Death Stranding 2

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The advantage would be that you'd get cinematic quality (or above) for in-game characters, a thing that games don't do at all for whatever reason.
For performance reason, usually. And guess what DLSS5 kills by doing it? It literally does the thing that devs could do, but decided not to for performance reason, and cost even more than if they would actually do it themselves. Where's the logic in that? :D
So, if you have the spare performance, it could work.
But you don't. Even on 5090 in some games with PT this will choke.
More on that, if you can mod it in any game, that 50% is about there or less to what you'll lose with RT/PT, depending on title. Raster + this = doable. Unless... nVIDIA limits it to 5xxx or 6xxx series.
You can mod it in many games and people already did (as visible online). Results are... hilariously horrifying. It seems so far this leaked version of DLSS 5 can work only in specific subset of games because it's been pruned and distilled to tiny size and it's very specialised (which is EXACTLY what I said would happen!). Then, it horribly falls apart in anything outside that small scope of what it can process with its tiny brain. It mostly works well on games that are presenting more realistic faces, anything more artsy and it just doesn't know what to do with it.
 
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Cyberpunk looks pretty amazing there, on a 5080 too. TLOU2 it needs dialling back a bit, it's like everyone's been hit with an aging filter.

Wish they'd just release the SDK now so I can have a tinker with it.
 
DLSS 5 injected into Wuchang Fallen Feathers

BEFORE
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Stock face lighting is really bad in this game, I have to say, shadows missing, looks very flat. That is not a hardware or performance issue, that's really bad implementation which could be done WAY better.
I don't see why they couldn't just make it in game (plenty of games did) without the need for any filters. As in, the outcome doesn't really have anything that wouldn't be possible in their stock engine with a bit more work.
 
Curious if it can do monsters and aliens that tech, imagine a more real lookin xenomorph in that alien isolation game. :D Also cars or space ships etc, would it make the materials look more real.

Tbh the devs could just use this tech with a plugin into a 3d modelling software and apply the trick then just bake the textures on, and get rid of the need for a powerful gpu for real time usage. Since its just a overlay really on the textures (simplified i know, reason). But it might work and then cost no performance. :/

Plus how different really is the performance hit compared to mobile phones face filters for example. If a mobile phone can do em real time basically why would it cost loads of performance if it only did faces for pc game use? Maybe a bit more involved for sure but similar feature at its heart aint it?
 
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Curious if it can do monsters and aliens that tech, imagine a more real lookin xenomorph in that alien isolation game. :D Also cars or space ships etc, would it make the materials look more real.

Listen, I already went through multiple pairs of pants with the current Xeno, I'd be replacing my chair on the daily if it got the DLSS5 treatment.
 
Curious if it can do monsters and aliens that tech, imagine a more real lookin xenomorph in that alien isolation game. :D Also cars or space ships etc, would it make the materials look more real.
It doesn't just work on faces and characters...you can see how much more natural the forest scene looks in the TLOU2 demo.
Tbh the devs could just use this tech with a plugin into a 3d modelling software and apply the trick then just bake the textures on, and get rid of the need for a powerful gpu for real time usage. Since its just a overlay really on the textures (simplified i know, reason). But it might work and then cost no performance. :/
Yeah that's not how lighting works. Sure you can go to town on baked static lighting (which has been done in games for decades)....but dynamic lighting e.g. anything where the light sources move, has to be dynamic.
 
Curious if it can do monsters and aliens that tech, imagine a more real lookin xenomorph in that alien isolation game. :D Also cars or space ships etc, would it make the materials look more real.
Judging what it did to artsy human faces (like in FF games) - no, it can't, it already falls apart on those a bit less realistic and more anime style games. It's currently too small to handle such variety, and it seems any bigger will be too slow. They likely could add more models, but then it wouldn't be mix and match, it would be pick one for whole scene - either humans or aliens etc. The more stuff you want to add to the model the bigger and slower it gets. This is already as distilled and pruned as they could get away with, it seems. And if you want to keep it small and fast whilst adding more things - it will become more and more generic as "neurons" inside will haved to serve many different thnings instead of just focus on hair, or eyes of humans, etc. By now we know very well how those generative AI models work, there's no silver bullet there - it's always some compromises. You simply can't stuff unlimited amount of detailed information in the same size of a model, it will start averaging things, becoming more and more generic and less and less detailed if you do that. Which NVIDIA knows very well, that is why they have a bunch of those models to choose from in DLSS 5, to match them to the scene.
Tbh the devs could just use this tech with a plugin into a 3d modelling software and apply the trick then just bake the textures on, and get rid of the need for a powerful gpu for real time usage.
You can't get rid of the traditional GPU YET (but that is what NVIDIA is pushing for eventually it seems?). But lot of studios are already doing part of it anyway, with already available generative AI for assets, textures, etc. - cost cutting, time saving etc. as why pay an artist when you can have AI generate it all for you? :) Same with voice acting in games - why pay voice actor when you can just pay them once to record voice samples and apply to as many games as you want? It's not theory, this is already a thing and artists along with voice actors are really not happy about it but... still do it, because some monies > no monies.
Since its just a overlay really on the textures (simplified i know, reason). But it might work and then cost no performance. :/
It changes the lighting of the scene too a bit along with few other details, as shown on videos presenting it in modded games.
 
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After seeing a few examples of it, its definitely not just changing the characters, its having some effect on the games lighting as well and I think its affecting non character game textures as well and in Wuchan it makes everything look a lot sharper - though I believe Nvidia promised developers would be able to make it only affect characters - there are a lot of toggles for developers that this dlss 5 mod doesn't seem to have access to
 
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For performance reason, usually. And guess what DLSS5 kills by doing it? It literally does the thing that devs could do, but decided not to for performance reason, and cost even more than if they would actually do it themselves. Where's the logic in that? :D

But you don't. Even on 5090 in some games with PT this will choke.

You can mod it in many games and people already did (as visible online). Results are... hilariously horrifying. It seems so far this leaked version of DLSS 5 can work only in specific subset of games because it's been pruned and distilled to tiny size and it's very specialised (which is EXACTLY what I said would happen!). Then, it horribly falls apart in anything outside that small scope of what it can process with its tiny brain. It mostly works well on games that are presenting more realistic faces, anything more artsy and it just doesn't know what to do with it.

Performance isn't always relevant and, on PC, is temporary. You could always get better hw, you already have the models in and yet... they're not available.

Most of the recent examples I've seen look very good. Performance remain to be seen, but 50% isn't that bad. Maybe even a bonus compared to mods if it will affect the environment and it can be modded into older games.

Curious if it can do monsters and aliens that tech, imagine a more real lookin xenomorph in that alien isolation game. :D Also cars or space ships etc, would it make the materials look more real.

Tbh the devs could just use this tech with a plugin into a 3d modelling software and apply the trick then just bake the textures on, and get rid of the need for a powerful gpu for real time usage. Since its just a overlay really on the textures (simplified i know, reason). But it might work and then cost no performance. :/

Plus how different really is the performance hit compared to mobile phones face filters for example. If a mobile phone can do em real time basically why would it cost loads of performance if it only did faces for pc game use? Maybe a bit more involved for sure but similar feature at its heart aint it?

There were materials demoed, too, so for sure it can be done.

Phone filters are in joke in comparison. If they add items such as glasses, different ear types, etc., they don't do it realistically, they can slip off from the face at times, broke in different angles etc. Normally in a game it should be perfect, integrate perfectly, etc.
 
Ah didnt know it did more than i thought i.e more real time lighting on the objects to make em like that, thought it just added more natural skin tones and stuff slight shadows in the right places like smile lines or around the nose etc. Only seen screenshots so not seen it in motion yet.

So do you think ppl will need a gpu if say they use that nvidia gaming streaming thing is it called geforce now? Where you just stream games to pc instead of needing to run them locally, would that be a goal of nvidia?

Also what kinda steps is nvidia taking to prevent this from being abused, u know adult games like i think called house party etc or modders putting questionable aged 3d models in games etc.

Oh and i wouldnt wana imagine resident evil game the one with the weird family in it, in that spooky big house, using this tech, could cause heart attacks. :D
 
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So do you think ppl will need a gpu if say they use that nvidia gaming streaming thing is it called geforce now? Where you just stream games to pc instead of needing to run them locally, would that be a goal of nvidia?

Sell people a £20 a month subscription and have 100% of your silicon going to AI ? You can bet your ass on that being the end goal for Nvidia.
 
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