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DLSS 5 preview

I'm not sure what point your trying to make. The level of realism offered by DLSS 5 is not currently doable using native GPU compute which is why we are doing it with AI.

Also dont forget that its an option. You can turn it off if you want.

But what I said about Moores law being dead is a fact.

If we weren't going down this road of AI, graphics would be stagnating along side the slow progress that GPU hardware is making.

Even now we have to rely on DLSS for upscaling just to play games at 4k as the hardware is not there to run it natively.

With out DLSS we wouldn't have RT or PT at all as it just wouldn't be feasible to run.

Remember that this technology will advance performance wise very quickly.

NVIDIA already claims to have improved DLSS 5 performance by over five times (5X or 500%) over a six-month period and I imagine the next gen of cards will probably have some sort of hardware level improvements to drive this sort of thing even faster.

So the balance of progress has shifted more in to the realms of software advancements rather than hardware. We are still seeing hardware advancement, but it is just slower and will probably keep getting slower until there is some sort of big break through in hardware technology that changes the game.

Progress is going to be in the software side. I.e AI.

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Also to take your example

"5080 4k dlss performance with RT Reflections in NBA 2027 is 102 fps vs dlls 5 with 43fps... Basically you're left with 42% of the initial performance"

OK, that may be so but what about if in 6 months time its only 25% reduction in fps?

Its like enabling RT. It kills your fps. Yes it does. But it also enhances the image quality.

I guarantee you DLSS 5.5 will be even faster with better IQ.

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I also regard DLSS 5 as still preview technology with the NBA game just a tech demo of the technology Nvidia have clearly sponsored to show it off and get some real world performance metrics to measure.

I don't have a problem with AI, I'm just saying to use it wisely. Raster + DLSS 5 is a no go for me since it means you're going back to screen space effects. DLSS 5 is just a filter, it doesn't have a holistic understanding of the scene, it can't do lighting and shadows better than PT and never will be able to in its current form. That is why nVIDIA says it works best with PT as it lays the foundation for that work on. Now... good luck with PT + DLSS 5 running real time at decent frame rates outside of some very expensive and limited hw.

OTOH, PT alone can give proper lighting and shadows at a similar or lower cost. You have the TW4 demo were a 4070 was basically 60fps @1440p quality with a smart approach. Fatekeeper early access runs for me (rtx 4080, 5080x3d), at 4k DLSS Performance with Mega Lights at 60-70 fps before frame gen and looks stunning.

Moreover on the characters side, developers should allow their "cinematic assets" to be rendered real time. I mean... you already render them real time in cinematics with certain games and work real good, but they choose purposely to handicap their visual presentation by not allowing them to be rendered in game. Not the least, look at the example shown here, where hair either renders shadows just as badly as raster or doesn't render them at all.

Performance gains can be made also by lower the end quality. Right now DLSS 5 uses the full image, but if you put it with DLSS in mind so it renders the image at lower resolution you do get better performance, but lower quality.
Let's not forget newer models of DLSS were heavier on older cards, so while presets like L and M improve IQ, that doesn't come freely. To get to that "just 25%", it will need to improve by around 4.1x:

Without DLSS 5 you already have:

1000/102=9,80 ms - for that 102fps


For 76,5 FPS, you'll need most:
1000/76,5=13,07 ms

Extra time available to DLSS 5:
13,07−9,80=3,27 ms

Now, the effective time cost is:

23,26−9,80=13,46 ms - for that 43fps

Ergo, you'll need

13,46/3,27≈4,1 times improvement for performance alone without other IQ improvements!


Is this an early stage to get that much improvement? I don't think so. Also, to be faster, it will need to run faster on current hardware, not on future hw. That doesn't make it faster per se.

To be fair that screenshot looks better as the lighting is very different and it does show.

Also, reading back my own nobile-induced typos in your quote of my post was horrendous :cry:. Edited it now!

You need to have a high quality lighting system for best results, without that it can't have the best results.

Are you insinuating then that Nvidia are purposely holding back hardware advancement to push this AI narrative?

Because I will remind you that it not just Nvidia that has to use AI upscalers to get acceptable frame rates. AMD, Intel and Sony all have their own AI upscalers so what does that tell you about the state of pc hardware if the hardware is there to do all the graphics processing natively?

I asked AI this question:

Is the use of technology such as DLSS 5 a way to get further enhancement in the GPU space despite moores law being dead?

Answer:

Yes, technologies like DLSS 5 are the exact definition of how the industry is bypassing the death of traditional Moore's Law. However, DLSS 5 shifts the paradigm entirely compared to previous versions. [1]
While older iterations of DLSS were designed to save hardware resources, DLSS 5 is an aggressive pivot into Neural Rendering. It replaces raw brute-force computing with advanced AI algorithms to achieve next-generation visuals. [1, 2, 3]



How DLSS 5 Outsmarts Moore's Law
Instead of relying on the physical shrinking of transistors to squeeze out more performance, Nvidia is leaning into software and hardware co-design: [1, 2]
  • 3D-Guided Neural Rendering: Traditional rendering requires calculating millions of complex light bounces (ray tracing), which is incredibly heavy on standard silicon. DLSS 5 bypasses this by using an AI diffusion model. It takes a single rendered frame, reads the motion vectors, and dynamically "repaints" photorealistic lighting, subsurface skin scattering, and material textures onto the scene in real time. [1, 2, 3, 4]
  • Algorithmic Efficiency over Transistor Count: By letting dedicated Tensor cores handle the heavy lifting of visual reconstruction, the primary graphics pipeline can focus on basic geometry. The AI fills in the cinematic gaps that hardware can no longer cheapen. [1, 2, 3]

The Twist: The "Moore's Law" Tax is Still Lurking
While DLSS 5 successfully unlocks movie-quality graphics that traditional silicon couldn't natively render, its launch has exposed a new bottleneck: it is exceptionally heavy to run. [1, 2, 3, 4]
  • A Heavy Performance Penalty: Unlike previous DLSS versions that acted as a performance "cheat code" to boost frame rates, DLSS 5 causes a massive 50% to 70% drop in frame rates when turned on. It requires so much compute power that early tech demos required two flagship graphics cards to run smoothly. [1, 2, 3]
  • The Need for Architecture Innovations: Because it is so resource-intensive, Nvidia and modders are already rushing to optimize it. They are attempting to port the model to the RTX 50-series' new 4-bit floating-point format (NVFP4), which reduces the memory and compute footprint on Blackwell architecture. [1]

The Bottom Line
DLSS 5 proves that enhancement in the GPU space is no longer just about adding more transistors to a chip. It is about using generative AI as a tool to bridge the physical limits of hardware. However, because Moore's Law is dead, optimizing these heavy AI models to run efficiently on a single consumer GPU has become the new engineering battleground. [1, 2, 3, 4]


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Note this part:

While DLSS 5 successfully unlocks movie-quality graphics that traditional silicon couldn't natively render.

For Neural Rendering to be better and faster than PT it will need to have access to the whole scene and do the render itself. Right now is a screen space filter, it can't do any better.

DLSS 5 can't unlock movie quality graphics, that's BS. You also can't say what hw can do just based on what is done in general. You don't really have PC only titles pushing rendering technologies at their limit.
Right now is a "cheap" technic from a developer side to get better IQ, but is hardly the right way to do it, but rather is a step back.
 
People also are forgetting both Nvidia and AMD are also trying to increase margins on their consumer products inline with mining and then AI. An RTX5060TI and RX9060XT 16GB use relatively tiny dies and even before the RAM problems they were the best cards they did under £400.

The RTX5060TI is under half the size of the RTX3060TI and RTX2060 Super. We should be getting at least RTX5070 performance at that price and in the case of AMD around an RX9070GRE.

Now with the RAM excuse,these very cards are £500 or even more. The RTX5070 is now close to RTX5070TI price point.
 
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I don't have a problem with AI, I'm just saying to use it wisely. Raster + DLSS 5 is a no go for me since it means you're going back to screen space effects. DLSS 5 is just a filter, it doesn't have a holistic understanding of the scene, it can't do lighting and shadows better than PT and never will be able to in its current form. That is why nVIDIA says it works best with PT as it lays the foundation for that work on. Now... good luck with PT + DLSS 5 running real time at decent frame rates outside of some very expensive and limited hw.
Your bolded is often a problem with AI: lots of advice and generated content (movies/picture/text/code) which is good or every good on its own but seldom understands the wider context. For LLM it is often because keeping more than a narrow focus "in memory" is expensive. Maybe a personal LLM could do so, but generic ones won't. Also for coding, without granting access to the whole code base (and letting it train on your code!) it cannot see the bigger picture.

Still, faster and cheaper trumps quality far too often!

People also are forgetting both Nvidia and AMD are also trying to increase margins on their consumer products inline with mining and then AI. An RTX5060TI and RX9060XT 16GB use relatively tiny dies and even before the RAM problems they were the best cards they did under £400.

The RTX5060TI is under half the size of the RTX3060TI and RTX2060 Super. We should be getting at least RTX5070 performance at that price and in the case of AMD around an RX9070GRE.

Now with the RAM excuse,these very cards are £500 or even more. The RTX5070 is now close to RTX5070TI price point.
While nodes have gone up, they have not gone up that much. I guess team green does want to lower their margins for mere gaming GPUs, and of course team red wants margins above all else (like profits for actually selling some volume).
 
Here you go, Star Wars Outlaws
Hmm, I'm not sure what to think of those as I'm not overly familiar with how they look in that game. After quickly looking then up, I'd say they're different rather than better, but that's only a quick observation.

I'll have to give it a go and see it in motion in some games at some point.
 
Can anyone give me a step by step guide to getting this working on RDR2 please. I did get it working a week ago but it no longer works and I've spent the last couple of days following various unsuccessful methods on youtube and online. Seems the difficulty level increased in the last 10 days or I've unknowingly had a stroke as it's been incredibly frustrating.
 
Can anyone give me a step by step guide to getting this working on RDR2 please. I did get it working a week ago but it no longer works and I've spent the last couple of days following various unsuccessful methods on youtube and online. Seems the difficulty level increased in the last 10 days or I've unknowingly had a stroke as it's been incredibly frustrating.
Driver updates brake the mods (at least it did to some). Perhaps you did a driver update?
 
People also are forgetting both Nvidia and AMD are also trying to increase margins on their consumer products inline with mining and then AI. An RTX5060TI and RX9060XT 16GB use relatively tiny dies and even before the RAM problems they were the best cards they did under £400.

The RTX5060TI is under half the size of the RTX3060TI and RTX2060 Super. We should be getting at least RTX5070 performance at that price and in the case of AMD around an RX9070GRE.

Now with the RAM excuse,these very cards are £500 or even more. The RTX5070 is now close to RTX5070TI price point.
I wish people wouldn't lump AMD in with Nvidia to the same extent of this price gouging, they are nothing like the same.

The 9060 XT 16GB is £450, about £50 over priced yes.... but the 5060 Ti 16 GB is £650, its about £200 over priced and with that i'm giving Nvidia a £50 higher valuation.

They are of similar performance.

People like Steve Burke do this all the time and i would say its because AMD don't sample him for anything any more but the reason AMD have blacklisted Steve Burke is because he lumps AMD into the same and equal category as Nvidia for pricing, he also ignores AMD whenever they do something good while making multiple hyperbolic videos when they do something bad, he has behaved like someone with a personal grudge with AMD for a long time.
He made about 3 or 4 videos about FSR 4 with RDNA 3 and yet when AMD released FSR 4.1 for RDNA 3 he never said a single word acknowledging that, that's been typical for him for years now and i think AMD have just had enough of him.

I don't blame them...

9060 XT 16GB £450

5060 Ti 16GB £650

The 9060 XT 16GB at its cheapest was £380, £450 looks about right to be just adding the extra costs AMD themselves face, as for the 5060 Ti 16GB at £650? what do you think?

Nothing is ever going to change for as long as those with influence keep pretending there is no alternative to Nvidia

nCtvLtS.jpg
 
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Its an interesting point but AMD do tend to sky it over when they have the open goal in front of them. I cant wait to see if they come up with a version of neural rendering, generally they have something similar lined up ready and have a go shortly after but this one may have caught them off guard.
 
Its an interesting point but AMD do tend to sky it over when they have the open goal in front of them. I cant wait to see if they come up with a version of neural rendering, generally they have something similar lined up ready and have a go shortly after but this one may have caught them off guard.

Yes, there is a lot to be critical of AMD for, but i also think with some proper help from big influencers AMD might actually pick their skirt up and try harder, because they are not only up against Nvidia, some influencers behave like they don't want AMD to compete.

Thinking more about it, you know what i think it is.... Steve spent a lot of time with his ex-Nvidia mates now at Intel talking about how Intel was going to take AMD's market share and be the knight in shining amour to save us all, it never happened, it never even got close to starting to happen.
 
Driver updates brake the mods (at least it did to some). Perhaps you did a driver update?
I actually uninstalled it because the image quality was weirdly progressively deteriorating and I was worried about my GPU exploding and now I can't for the life of me repeat the steps I took. Still on driver 616.56 but will update it before another attempt.
 
Yes, there is a lot to be critical of AMD for, but i also think with some proper help from big influencers AMD might actually pick their skirt up and try harder, because they are not only up against Nvidia, some influencers behave like they don't want AMD to compete.

Well if nvidia neglect the gaming segment (edge computing) and Radeon bring out a strong 10 series its another leg up opportunity which most would welcome however AMD seem to be equally obsessed with 'AI' which doesn't look good right now.
 
Well if nvidia neglect the gaming segment (edge computing) and Radeon bring out a strong 10 series its another leg up opportunity which most would welcome however AMD seem to be equally obsessed with 'AI' which doesn't look good right now.

Its funding, Nvidia spend more on R&D than AMD earn in net revenue.

Its a chicken and egg thing, Nvidia were much smarter than AMD in competitiveness at the beginning, Nvidia earned their dominant market position and now they can afford to spend vast amounts of capital developing things that AMD either cannot at all or are much slower getting there.

RNDA 5 is specifically designed with Neural Rendering, this is what DLSS 5 is, whose to say that Nvidia came up with this? Because that is not how it usually works, usually its some lab somewhere researching the technology that is then adopted by someone who can put that research to use.

It is obvious if you look how AMD's GPU code base is evolving that FSR 5 is coming with RDNA 5 and it is something that is capable of the same thing as DLSS 5 , it will be later, probably at least a year later than DLSS 5, as always "AMD are just copying Nvidia" ARE THEY?????? Or is it rather just that Nvidia are able to outspend AMD and get the technology developed that much quicker?

BTW DLSS 5 Runs on AMD GPU's, as if its already familiar with the code base.

As for influencers giving AMD a leg up, why not? They did it for Intel.

GPU architectures and complex software takes years to develop, you can speed it up if you throw enough money at it....

 
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I wish people wouldn't lump AMD in with Nvidia to the same extent of this price gouging, they are nothing like the same.

They might have kept prices more reasonable and I mentioned it a few times here,but the reality is the RTX5060TI/RX9060XT use quite small chips for cards which were selling for £330 to £400 until a few months ago. You are talking around 180mm2 to 200mm2. The RTX5060TI generally until about 3 to 4 months ago was around £50 to £60 more overall,ie,15% higher in price for the first year or so of launch.

The RX7700XT matched the RX6800 which was the third fastest RDNA2 model(the RX6950XT doesn't count as it was a pre-overclocked RX6900XT card). The RX9060XT only matches the RX7700XT,which was the fourth fastest RDNA3 card.The RTX5060TI is even lower down the Nvidia performance rung.

The bigger issue is that the RX7700XT/RX6800 were already sub £400 over 2024 and the RX7800XT/RTX4070 already got to £400 during 2025. So as much Nvidia and even AMD want to push more intensive tech,I am uncertain how that is going to work out with 8GB cards literally being upto £450 now.

At this price point we really need better performance. The ironic thing is the much slated RX9070GRE at £490 is better price/performance by far over the RX9060XT/RTX5060TI 16GB,even if both were £400.

But it also means you need to spend at least £500 to get a reasonable performance card.

Also the next generation will be priced relative to these new prices. The RTX4000 series and RX7900 series were priced in line with the secondary prices due to mining. People didn’t seem to realise this.
 
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They might have kept prices more reasonable and I mentioned it a few times here,but the reality is the RTX5060TI/RX9060XT use quite small chips for cards which were selling for £330 to £400 until a few months ago. You are talking around 180mm2 to 200mm2. The RTX5060TI generally until about 3 to 4 months ago was around £50 to £60 more overall,ie,15% higher in price for the first year or so of launch. These cards are literally

The RX7700XT matched the RX6800 which was the third fastest RDNA2 model(the RX6950XT doesn't count as it was a pre-overclocked RX6900XT card). The RX9060XT only matches the RX7700XT,which was the fourth fastest RDNA3 card.The RTX5060TI is even lower down the Nvidia performance rung.

The bigger issue is that the RX7700XT/RX6800 were already sub £400 over 2024 and the RX7800XT/RTX4070 already got to £400 during 2025. So as much Nvidia and even AMD want to push more intensive tech,I am uncertain how that is going to work out with 8GB cards literally being upto £450 now.

At this price point we really need better performance. The ironic thing is the RX9070GRE at £490 is better price/performance by far over the RX9060XT/RTX5060TI 16GB.

Yes and you're talking about the RX 7700 XT being a 12GB card vs 16GB for the RX 6800. At $50 less than the RX 7800 XT it was stupid.

Having said that.
The RX 7800 XT is 5% faster than the RX 6800 XT, that's a close match for pure rasterisation, in RT the 7800 XT is actually about 5% faster than the 6900 XT which was AMD's 6000 series halo card.

The RX 6800 XT was $650
The RX 7800 XT was $480, its not much faster, a bit more power efficient (300 watts vs 250 watts)

So not a huge leap ahead for its name sake, but very much cheaper, it has the wrong name, its not an RX 7800 XT, its an RX 7700 XT. There is nothing wrong with the price, or the performance, they just called it the wrong thing and with that a lot of journalists hated on it. that just shows you how fickle they can be, i bought one despite all the negative noise and its a damned good GPU especially for one that was between the £400 to £500 price bracket.

It never got a rational reaction from influencers, let alone one that was fair, the reaction it got to me was completely deranged. Why did they do that? To me it was the most bizarre thing to watch.
 
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Oh BTW... here's a fun one for you, that RTX 5060 Ti 16GB, the one that costs £650..... The RX 7800 XT is 15% faster in raster and equal in RT. Previous gen £480.

Whose laughing now?
 
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Can anyone give me a step by step guide to getting this working on RDR2 please. I did get it working a week ago but it no longer works and I've spent the last couple of days following various unsuccessful methods on youtube and online. Seems the difficulty level increased in the last 10 days or I've unknowingly had a stroke as it's been incredibly frustrating.

Don't bother with '1 click installer' gubbins, they cause more problems than they're worth. Go manual man. For this game....

1. Make sure you run the game in DX12, nut Vulkan
2. Install latest Reshade (with addons) to the game
3. Put "nvngx_dlssnr.dll" file in the same folder as the game's exe
4. Use Shortfuses mod (the main man at RenoDX, top guy) off the RenoDX Discord and put the "renodx-dlss.addon64" in the same folder
5. Press Home key in game to bring up Reshade menu, go to DLSS mod tab - Run it in 'present' mode. Tweak settings as desired.

That's it. I personally find RDR2 one of the weaker showcases for DLSS5 though tbh.
 
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RNDA 5 is specifically designed with Neural Rendering, this is what DLSS 5 is, whose to say that Nvidia came up with this? Because that is not how it usually works, usually its some lab somewhere researching the technology that is then adopted by someone who can put that research to use.

It is obvious if you look how AMD's GPU code base is evolving that FSR 5 is coming with RDNA 5 and it is something that is capable of the same thing as DLSS 5 , it will be later, probably at least a year later than DLSS 5, as always "AMD are just copying Nvidia" ARE THEY?????? Or is it rather just that Nvidia are able to outspend AMD and get the technology developed that much quicker?

Its too early to say whether AMD have been working on an equivalent to DLSS5 filter. Neural Rendering is a pretty vague nebulous marketing term, even if Nvidia have done their first mover stake in the ground of the phrase with their implementation, we don't know what the wording means to AMD.
If it is like DLSS5 then the smoking gun I think would be if PlayStation 6 or Xbox Helix have a highly performant equivalent, and not some cobbled together fps crater crashing afterthought.

It is clear that Nvidia rushed to 'officially unofficially' demo the technique 6 months ago, way too early. A minimumally viable product in its earliest new-born of stages. We do know Nvidia like to get out in front and define market early before competitors can, pretty much their MO.
 
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