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DLSS Momentum Continues: 50 Released and Upcoming DLSS 3 Games, Over 250 DLSS Games and Creative Apps Available Now

Worth mentioning that consoles use(d) a crappy upscaler compared to what DLSS does now.


Yep it started with checkerboard pixel rendering on the ps4 pro and dynamic resolution scaling on the Xbox one X and now they both use fsr and just about every console game since 2016/2017 has used checkerboard, dynamic resolution or fsr to upscale
 
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So far we've only been able to get a relatively small impression of Nvidia's latest feature. However, this one is magnificent. The path tracing graphics in Cyberpunk 2.0 are significantly improved, and previously occurring artifacts are significantly reduced. Aside from Gamescom, DLSS 3.5 can currently only be found in the graphic hit from CD Projekt RED; so far no other game offers support. Of course, it's also a bit of a shame that Ray Reconstruction in Cyberpunk only works with overdrive path tracing. Since the full splendor of the rays is so demanding, frame generation is almost a necessity in order to achieve smooth frame rates in reasonably high resolution. This circumstance means that you can take a trial course with an older Nvidia GPU, but the graphics splendor is only playable to a limited extent. So you still want a new graphics card, the best would have course be an RTX 4090. So DLSS 3.5 in Cyberpunk 2077 leaves a little potential behind, it would have been nice if you could also refine the regular ray tracing with the new Nvidia de-noising . But maybe something will happen at this point and of course more games will follow.
We will look at Cyberpunk, path tracing and the Phantom Liberty add-on more often, carry out further tests and test DLSS 3.5 in other games as they appear. And even if there are a few little things here and there that could be improved, the Ray Reconstruction definitely convinced us. The graphical improvements are sometimes massive, the artifacts in the path tracing display that have bothered us on several occasions almost disappear, and the performance costs are - based on our current knowledge - negligible. If you have a graphics card that supports DLSS 3.5, there is little reason not to add it. Assuming you have a suitable game and currently this means: enough power for overdrive path tracing in Cyberpunk.
 
No it hasn't. DLSS 1 was crap. But you kept insisting it was better than native back then too :cry:

It was amusing in Battlefield 5, that was the dlss\rtx showcase at the time and it was like smearing Vaseline on your eyeballs in certain scenarios. Was weird they never really updated it given it was the game used to show off the raytracing effects, just seemed like they moved onto other games and it stagnated.
 
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Yep it started with checkerboard pixel rendering on the ps4 pro and dynamic resolution scaling on the Xbox one X and now they both use fsr and just about every console game since 2016/2017 has used checkerboard, dynamic resolution or fsr to upscale
Yeah, they were always marketed at resolutions higher than they should be. 1440p or 1080p should be the maximum, not 4k.
 
What's sensible about being stuck with FSR? :D
Dlss/FSR are not something I would use as I get over 100 fps in everything I play at 1440p. In f123 I have RT off but with it on probably still over 100 with no need for fsr. Hopefully if I ever have the need FSR has been improved. For now I would rather optimize the settings to get playable fps.

I was only joking about the sense part any how hahaha. I never had much last night after a day out in the pub.
 
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