So far we've only been able to get a relatively small impression of Nvidia's latest feature. However, this one is magnificent. The path tracing graphics in Cyberpunk 2.0 are significantly improved, and previously occurring artifacts are significantly reduced. Aside from Gamescom, DLSS 3.5 can currently only be found in the graphic hit from CD Projekt RED; so far no other game offers support. Of course, it's also a bit of a shame that Ray Reconstruction in Cyberpunk only works with overdrive path tracing. Since the full splendor of the rays is so demanding, frame generation is almost a necessity in order to achieve smooth frame rates in reasonably high resolution. This circumstance means that you can take a trial course with an older Nvidia GPU, but the graphics splendor is only playable to a limited extent. So you still want a new graphics card, the best would have course be an RTX 4090. So DLSS 3.5 in Cyberpunk 2077 leaves a little potential behind, it would have been nice if you could also refine the regular ray tracing with the new Nvidia de-noising . But maybe something will happen at this point and of course more games will follow.