Man of Honour
That no longer makes a big difference, all insurers are much higher this year sadly.I just change insurance companies every year. Only way unfortunately.
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That no longer makes a big difference, all insurers are much higher this year sadly.I just change insurance companies every year. Only way unfortunately.
That no longer makes a big difference, all insurers are much higher this year sadly.
Accent? Sounds like he's running out of air every couple of seconds.
Bryan mentioned ray reconstruction adds 2ms latency at 4k on an RTX 4090. Did I pick that up correct or was he still talking about FG?
Nvidia have knocked it out of the park with their dlss and ray tracing capabilities, to have the game running better whilst also looking better, incredible!
I've tested Nvidia's latest ray tracing magic in Cyberpunk 2077 and it's a no-brainer: at worst it's just better-looking, at best it's that and a whole lot more performance
Nvidia's DLSS 3.5 Ray Reconstruction feature fits perfectly with Cyberpunk 2077's 2.0 added realism.www.pcgamer.com
Error in his testing. Reconstruction won’t give that big of a jump.
I believe it was just the actual performance cost in real time. Said it was about 4 times as long as just using DLSS super reolution or an extra 1.5ms per frame at 4K on a 4090. Sounds like a lower frame rate unless the time is made up elsewhere by not needing the standard denoiser.Bryan mentioned ray reconstruction adds 2ms latency at 4k on an RTX 4090. Did I pick that up correct or was he still talking about FG?
No FSR trash? Am disappointAssassins Creed Mirage is going to launch with DLSS "Super Resolution" support.
No FSR trash? Am disappoint
FSR2 apparently as well
Ubi updated the details, it supports both DLSS and FSR.
Also native rendering is dead.
Nvidia Says Native Resolution Gaming is Out, DLSS is Here to Stay
The times are changingwww.tomshardware.com
Worth mentioning that consoles use(d) a crappy upscaler compared to what DLSS does now.Native rendering has been dead for years on consoles, since the ps4 pro launched in 2016, almost every console game since has used non native rendering with upscaling
And videos with the driver update and 2.0 up now:Based on my testing, when you're above 60 fps, you either need lightning quick reactions or/and extremely perfect eye sight to be able to pick out the latency and artifact issues.
I've done some prep for tomorrow out of curiosity for a 3080 how performance will improve or decrease using settings you would actually have to use for a playable experience so one ray tracing with balanced dlss and path tracing with dlss performance:
Also got videos recorded and uploading.
EDIT:
And uploaded: