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DLSS Momentum Continues: 50 Released and Upcoming DLSS 3 Games, Over 250 DLSS Games and Creative Apps Available Now

Not sure if it was shared but a new version of DLSS Swapper was released a couple of weeks ago.

 
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Was just going to post this for you guys/girls.

You can get the files needed from the links below :-





 

For those who do use DLSS at 1080P, I recommend you update to later versions via dlss swapper and use DLSS tweaks to change the preset, unfortunately most newer games using 3.5.0+ use the D preset, which generally has ghosting issues, C is the best most of the time....

Preset A: Intended for Performance/Balanced/Quality modes. An older variant best suited to combat ghosting for elements with missing inputs, such as motion vectors.

Preset B: Intended for Ultra Performance mode. Similar to Preset A but for Ultra Performance mode.

Preset C (most preferred): Intended for Performance/Balanced/Quality modes. Generally favors current frame information; well suited for fast-paced game content.

Preset D (2nd preferred): Default preset for Performance/Balanced/Quality modes; generally favors image stability.

Preset E: A development model that is not currently used.

Preset F: Default preset for Ultra Performance and DLAA modes.

Either that or if you have the grunt, use DLDSR or get a higher res monitor or if possible, turn of TAA entirely :p

Also, always make sure you turn off post processing effects as evidenced so many times, which hub fails to highlight in these videos, it can impact the output quality and cause artifacting especially regarding DOF.
 
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Was just going to post this for you guys/girls.

You can get the files needed from the links below :-





Thanks for the link. I followed the instructions and my FPS has increased from 53 to 88 on the benchmark with RT overdrive etc at 1440p on a 3080 10G - makes it so much more playable!
 
Windows is going to support native upscaling for games/apps soon, sounds interesting:

 
I presume on AMD it will use their AI accelerator units on their 7000 series.
Even though AMD themselves seem incapable of using them...

image.png
 
If this pans out well then MS could be on to something with this, a universal upscaler that doesn't need driver level implementation, is part of DirectX 12, doesn't need DLL file swaps as versions get updated since there's no dll to interface with the GPU driver as it's all native to the OS etc.

Much like how MS made windowed-fullscreen on Windows 11 more efficient and generally better than exclusive fullscreen, with full support for Gsync etc which basically now means no need to go exclusive fullscreen as everything is optimised under windowed fullscreen on Win11. Kinda important I guess though since exclusive fullscreen isn't a thing on Win11 anyway so it was a must that they drop the legacy method of Win10 and improve Win11.

As long as the quality of the Windows native upscaling is as good as DLSS, then we could be onto a winner and I would not be surprised if AMD/NV/intel stopped further development of XeSS/DLSS/FSR and purely focuse don frame gen tech since Windows does the super resolution part natively - If this is how it all pans out.

I wonder if the driving factor behind this is the next Pro versions of consoles coming out, would make sense as we are seeing a merging point for console HW and PC hW.
 
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If this pans out well then MS could be on to something with this, a universal upscaler that doesn't need driver level implementation, is part of DirectX 12, doesn't need DLL file swaps as versions get updated since there's no dll to interface with the GPU driver as it's all native to the OS etc.

Much like how MS made windowed-fullscreen on Windows 11 more efficient and generally better than exclusive fullscreen, with full support for Gsync etc which basically now means no need to go exclusive fullscreen as everything is optimised under windowed fullscreen on Win11. Kinda important I guess though since exclusive fullscreen isn't a thing on Win11 anyway so it was a must that they drop the legacy method of Win10 and improve Win11.

As long as the quality of the Windows native upscaling is as good as DLSS, then we could be onto a winner and I would not be surprised if AMD/NV/intel stopped further development of XeSS/DLSS/FSR and purely focuse don frame gen tech since Windows does the super resolution part natively - If this is how it all pans out.

I wonder if the driving factor behind this is the next Pro versions of consoles coming out, would make sense as we are seeing a merging point for console HW and PC hW.

Considering neural processing units or NPU's that can be installed into NVME slots are coming out as well as being integrated into future CPU's in the form of tiles, Like Meteorlake has, Arrowlake will have and whatever AMD has planned for Zen 5. It wouldn't surprise me if AMD/Intel/Nvidia stopped developing DLSS2/XeSS/FSR2 if going forward new CPU's along with Windows can do it natively.
 
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For those who do use DLSS at 1080P, I recommend you update to later versions via dlss swapper and use DLSS tweaks to change the preset, unfortunately most newer games using 3.5.0+ use the D preset, which generally has ghosting issues, C is the best most of the time....



Either that or if you have the grunt, use DLDSR or get a higher res monitor or if possible, turn of TAA entirely :p

Also, always make sure you turn off post processing effects as evidenced so many times, which hub fails to highlight in these videos, it can impact the output quality and cause artifacting especially regarding DOF.
My experience to that video was similar-ish. Cyberpunk and Starfield being the only two in that list I've played, cyberpunk more blured I honestly didn't notice like I did in the video - but you know if the cars driving i'm not going to be focusing on the road texture to see if it's 'crisp'. I did notice the ghosting in it, but it wasn't as distracting as I thought most of the time - I think the street lights were the worst.
Starfield I don't remember any shimmering TBH. But I was using the mod, and I think my setting was higher than the normal 'quality' setting of, IIRC, 67%. It was mostly my 11600k holding me back in it most of the time.

I was surprised they didn't test Darktide. My experience is that the image 'crawls' without DLSS at 1080p.
 
Not sure what anyone was expecting there, upscaling at 1080p means a woefully low input resolution with not enough pixels for the AI upscaler to work with so you end up with softer images and obvious ghosting. This hasn't changed since upscaling started out and won't change in the future because of the very fact that 1080p upscaling = Too low an internal resolution to generate high quality upscaled outputs.

1440P DLSS Quality or 4K DLSS Performance is where upscaling makes the most obvious sense.

It's 2024, it's about time 1080p was laid to rest.
 
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Not sure what anyone was expecting there, upscaling at 1080p means a woefully low input resolution with not enough pixels for the AI upscaler to work with so you end up with softer images and obvious ghosting. This hasn't changed since upscaling started out and won't change in the future because of the very fact that 1080p upscaling = Too low an internal resolution to generate high quality upscaled outputs.

1440P DLSS Quality or 4K DLSS Performance is where upscaling makes the most obvious sense.

It's 2024, it's about time 1080p was laid to rest.

It didn't actually do too bad in the video tbh, obviously not the best case for it but interesting none the less. Also, as mentioned in my above post, if HUB did what most pc gamers would do i.e. swap out dlss for newer versions as well as ensuring all post processing effects were turned off, the issues they had with dlss here would have most likely been solved.....
 
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