Soldato
Truth
Hell I have a 4090 and 4080 sitting here and am keeping the 80, just don't do enough gaming to justify it!!!
Keep the 4090, Join the big swinging **** club, It smells like smeg and we have cookies.
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Truth
Hell I have a 4090 and 4080 sitting here and am keeping the 80, just don't do enough gaming to justify it!!!
I am tempted, it's a lovely lovely card the Suprim Liquid X but I'm just not gaming enough to justify it!!Keep the 4090
Just waiting for the next big game release...
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Introducing Frame Generation - LSFG
Introducing LSFG 1.0 - a universal frame generator that can be used for most games and not only. Designed from the ground up using machine learning to run on a wide range of GPUs, including integrated graphics cards. Can be used with or without scaling.
The recommended minimum to have the best quality is 60 FPS in a game and a 120 Hz monitor, but it can also be used in a combination of 30 FPS and 60 Hz in some games at a resolution of up to 1080p.
To read the brief guide and see all the changes, please check release notes.
2.5.0 released
Have you been waiting?
Introducing LSFG 1.0 - a universal frame generator that can be used for most games and not only. Designed from the ground up using machine learning to run on a wide range of GPUs, including integrated graphics cards. Can be used with or without scaling.
The recommended minimum to have the best quality is 60 FPS in a game and a 120 Hz monitor, but it can also be used in a combination of 30 FPS and 60 Hz in some games at a resolution of up to 1080p.
In the current state of LSFG, the game MUST be locked to half your monitor's refresh rate for proper frame pacing. It is recommended that you reset all LS driver settings and disable any settings in the "Rendering" section before testing, you can enable these later if required. The appearance of any overlay above the LS window may disrupt frame generation until LS is deactivated. In case of issues and not only, I invite you to our Discord community[discord.gg], where the frame generation was beta tested.
Other changes:
- Reworked render pipeline to minimize latency and eliminate stutters;
- New "Off" scaling type, for case when you only need frame generation. "Resize before scaling" option still can be used when using this type;
- Removed displaying of frame time to save resources;
LSFG 1.0 is a new competitor to DLSS 3 and FSR 3.0, enables Frame Generation in all PC games on all GPUs
Now here is a pleasant surprise. The author of the Lossless Scaling program has released a new version that can enable Frame Generation in all PC games on all GPUs.
Yeap, you read that right. With this program, you can enable Frame Generation in all games. And yes, you can enable FG even in games that don’t support DLSS 3 or FSR 3.0.
According to its author, the recommended minimum to have the best quality is 60 FPS in a game and a 120 Hz monitor. That’s exactly what NVIDIA and AMD recommend for both DLSS 3 and FSR 3.0.
From the looks of it, LSFG is not compatible with VRR monitors. According to its description, the game MUST be locked to half your monitor’s refresh rate for proper frame pacing. The appearance of any overlay above the LS window may also disrupt frame generation until LS is deactivated.
For example, owners of a 120hz monitor will have to lock their games to 60fps. Then, by using LSFG, they’ll be able to run it at 120fps with proper framepacing. Anything other than that and you may get framepacing issues. So, it’s not an ideal solution but hey, it works in all games and on all GPUs.
Now what’s amazing about LSFG (at least when compared to AMD’s AFMF) is that it will not disable itself during fast movements. That was my main issue with AMD AFMF. So, LSFG sounds better than what AMD implemented in its drivers. And, according to reports, it also works on emulators like RPCS3 and Yuzu. That’s huge.
The bad news here is that Lossless Scaling is not a free tool. So, in order to take advantage of its Frame Generation tech, you’ll have to buy it.
I haven’t personally tested it myself yet. However, I’ll be sure to do so and report my findings in a future article. Since I’m sensitive to mouse movement, I’m curious to see whether it introduces a lot of lag. But, if you can’t wait until then, you can go ahead and get it from Steam.
From the looks of it, LSFG is not compatible with VRR monitors. According to its description, the game MUST be locked to half your monitor’s refresh rate for proper frame pacing. The appearance of any overlay above the LS window may also disrupt frame generation until LS is deactivated.
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Imagine paying for 120Hz and only using it at 60Hz![]()
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Imagine paying for 120Hz and only using it at 60Hz![]()
When did that happen? Can think of at least several others who should have lost it long before he did.nvm
When did that happen? Can think of at least several others who should have lost it long before he did.
When did that happen? Can think of at least several others who should have lost it long before he did.
Seems strange as I've seen others behave way way worse, Hopefully the mods reverse their decision as Matt was good to have on the forums.
he is still on the forum. just banned gpu. Mostly on cpu forum ?. The guy is a star there. No comebacks here thoygh i think.
Seems strange as I've seen others behave way way worse, Hopefully the mods reverse their decision as Matt was good to have on the forums.