I think people want something more like the 'games of old'; initial simplicity, depth, longevity and originality. The legendary games of the past two decades have these traits in abundance; Age of Empires II, the Sim City series, Half Life, the Civilization series, Unreal Tournament, Diablo II, the Grand Theft Auto series (particularly GTA 1 and 3, IMO), World of Warcraft - the list goes on.
People also want their games at a fair price. It is an innately dissatisfying feeling to have an 'incomplete' game and a bunch of downloadable content, and subscription-based games have to be on an epic scale to be worth it - arguably why World of Warcraft is so successful.
You only have to look at the latest Sim City to see why people become frustrated:
1. Always online play for a game that didn't really need to be online, but they wanted to force gamer/city interaction. That's fine, and sometimes you have to force things to move things on and create new styles of play, but do not launch the game and have galactically huge server issues. If it were a small software house new to the world, people would be forgiving, but for a corporate giant like EA to make this mistake is not something people can swallow.
2. Multiple versions on day one. Nobody wants half a game, and paying £20 more to have a few building styles is a farce. This is what encourages people to buy through Indian retailers etc.
3. Features that absolutely every Sim City gamer would have said from day one were necessary are missing, and will probably appear later on as DLC.
4. Huge gameplay/simulation bugs that ruin the game. EA/Maxis announce that they didn't come up in testing as if it's an excuse, when evidently the testing was missing the aspect of having actual gamers play it. As if any Sim City builder wasn't going to first build the densest and biggest city they could?
All people wanted from the new Sim City were the promised features and a working simulation, yet they didn't even get a game that could load. It's now been Live for 2.5 weeks and game features are still disabled, simulation is still broken. That's why people complain.
People also want their games at a fair price. It is an innately dissatisfying feeling to have an 'incomplete' game and a bunch of downloadable content, and subscription-based games have to be on an epic scale to be worth it - arguably why World of Warcraft is so successful.
You only have to look at the latest Sim City to see why people become frustrated:
1. Always online play for a game that didn't really need to be online, but they wanted to force gamer/city interaction. That's fine, and sometimes you have to force things to move things on and create new styles of play, but do not launch the game and have galactically huge server issues. If it were a small software house new to the world, people would be forgiving, but for a corporate giant like EA to make this mistake is not something people can swallow.
2. Multiple versions on day one. Nobody wants half a game, and paying £20 more to have a few building styles is a farce. This is what encourages people to buy through Indian retailers etc.
3. Features that absolutely every Sim City gamer would have said from day one were necessary are missing, and will probably appear later on as DLC.
4. Huge gameplay/simulation bugs that ruin the game. EA/Maxis announce that they didn't come up in testing as if it's an excuse, when evidently the testing was missing the aspect of having actual gamers play it. As if any Sim City builder wasn't going to first build the densest and biggest city they could?
All people wanted from the new Sim City were the promised features and a working simulation, yet they didn't even get a game that could load. It's now been Live for 2.5 weeks and game features are still disabled, simulation is still broken. That's why people complain.
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