Do gamers expect a master piece everytime?

Kickstarter is too small scale at the moment to be the saviour of anything IMO, it's sales are pretty small in comparision to mainstream figures it is a breath of fresh air to me but savior of the industry?
Is the industry in that bad a state that it needs saving?
 
All I care about is performance more then anything, if I can't play the game due to fps drops or whatever when my hardware meets recommended or minimum whatever then its wasted money, if it gets patched then good.
 
Also, if you waste £6 on a bad movie, its easier to shrug off than £40 on a bad game, and agree with robmol, peeps rush in and get burned and then blame the software company, if no one did that and we waited and voted with our wallets they'd have to change or go under. Don't get me wrong, I too hate companies that knowingly lie about features and rush an unfinished product to market, and I totally detest DLC/micro transactions, maybe because I was brought up on the spectrum / commodore era, but if we 'saps' keep' pumping in our money why would they change their habits?


Yep, the people who have to have everything on release aren't helping the rest of us, who won't be sucked in by half-finished rip-off turds like SC.
 
I don't see people in the film section dishing out hate to warner brother or directors. I mean if its a bad movie we watching once and thats it but gamers play a game don,t like it but then plough another 50 hours into it.

Because a film you pay 7-10 quid and you can sell it on if it's ****. Some people pay 30-40 quid for a game and can't sell it on. That's why.
 
Because a film you pay 7-10 quid and you can sell it on if it's ****. Some people pay 30-40 quid for a game and can't sell it on. That's why.

They had ample opportunity through reviews/alphas/betas/demos to assess whether the product would fit their needs. In my opinion, if you don't like it: Gutted. Suck it up cry babies. Everything in this life is a choice, and every choice carries an element of risk. People need to man the **** up. There are worse things than bad computer games.
 
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They had ample opportunity through reviews/alphas/betas/demos to assess whether the product would fit their needs. In my opinion, if you don't like it: Gutted. Suck it up cry babies. Everything in this life is a choice, and every choice carries an element of risk. People need to man the **** up. There are worse things than bad computer games.

This really.

The way some people go on against EA and stuff is as if it's really affecting their life. If Battlefield 3 was so bad how come it was actually a success for them? Battlefield 4 will be the same, move with the times people or just sit QQ'ing to the internetz how your favourite game is going down hill because it's not an exact copy of the old ones.
 
I also think that in the last few years it has become acceptable by industry standards at least to release a game with bugs. A lot of games have day 1 or week 1 patches which I think is generally a bad sign. I think this is more to do with certain nameless publishers not just be being big in the industry but now so dominant that almost everyone must comply with them regardless of whether the game is truly finished or not. These publishers believe that patches to fix bugs are acceptable, more so than delaying a games release date to release it with the bugfixes included.

Most games don't deserve the slating they get. BF3 for instance was a game I was always going to get, Origin/Battlelog did not bother me in the slightest. There were the odd few issues to begin with but nothing gamebreaking yet it was so harshly scrutinised that it would make you think BF3 itself was broken. Again there were bugs in the game itself which did cause a few problems (underground Metro for example) but again it didn't break the game.

SimCity however, I have not bought a PC game since BF3 (and then Premium...**** you EA! :p) but as a friend was interested in this I thought I would get it. I waited till a couple of days after launch for the majority of the server connection issues to be resolved (which qualify as gamebreaking if you can't actually play the game) and had fun when I was able to get in (After the initial 30 minute wait period). But after putting a few hours into it, server issues aside, there are many bugs that do honestly break the game. With no way to resolve or bypass them without severe detriment to enjoyment. There is no excuse for this, the game is without a shadow of a doubt not ready for release yet it was released anyway? I would always expect a game of this scale to have a few bugs/quirks and those are definately present along with many more which truly break many of the games features.

Most cases not deserved but in SimCity's case I hope the people responsible for forcing it out of the door unfinished lose their jobs and never work in the industry again!
 
As long as the game works and hasn't been rushed out the door with known issues and 0 day fixes I', not fussed.

I do enough research on the games I want to buy, if I end up with a crap game then it's my own fault for buying it.
 
I don't expect a master piece but I do expect a fully working game. It really grates me when a game is bug ridden with glaring bugs which show an obvious lack of testing or that a decision was made to ignore the bugs the testers reported. Games which are clearly unfinished or lack a certain level of care in areas are unacceptable imo and it is for that reason and the reason above that I avoid EA and codemasters games completely and am reluctant to buy new games in general.

I have been gaming for a long time and I have never seen a time where I trust game quality less. I do not purchase a game now until I have read comprehensive feedback from players on forums about the game and will not give myself a green light for at least 2-3 months as players will take a while to play the game through. I never pre order or buy blind any more, even game series I love and I gave up reading so called professional reviews from general reviewers last year, I gave them too many "last straws" as it was. I just have no faith in the industry any more to have a quality of care around their games and so I am cautious with my money.


I know some people wonder about why people get so frustrated about issues with games but when you look at other media like music and film it is a bit easier to brush off a waste of £10 or under rather than anything up to £40 for a game. Not to mention that the interactivity, immersion and sheer length of time playing a video game/series means that it is easy to get emotionally invested which makes let downs by developer/publisher harder to take on the chin.
 
A perfect example of the way gaming has devolved in 10 years - Call of Duty.

PC release 2003. A solid but short SP campaign, but most people bought it for the MP it was a simple WW2 shooter that went from relative obscurity to being the top MP shooter on PC.

COD2 released 2005. It was sort of an expansion pack rather than a 'new' game. Infinity Ward and Activision were eyeing COD:MW for the console market with the new boom in multiplayer in consoles that the PC has had for donkeys years.

2007 COD:MW sold like hotcakes and ever since then we've had release after release of absolute turd and the PC and the PC mod community, which made the game what it is, was trodden into the dirt and shafted.

Hence we now have a game in 2013 that is the complete antithesis of what the PC and a good game stands for. But a perfect example of a franchise seen as a cash machine which will be dumped as soon as the next best thing comes along. Rinse & repeat.

We now have a gaming market that is sterile and technology has not moved on (well it has but backwards). Gone are the days where you just played a game for fun it's now about playing a game for a reward.
 
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A perfect example of the way gaming has devolved in 10 years - Call of Duty.

PC release 2003. A solid but short SP campaign, but most people bought it for the MP it was a simple WW2 shooter that went from relative obscurity to being the top MP shooter on PC.

COD2 released 2005. It was sort of an expansion pack rather than a 'new' game. Infinity Ward and Activision were eyeing COD:MW for the console market with the new boom in multiplayer in consoles that the PC has had for donkeys years.

2007 COD:MW sold like hotcakes and ever since then we've had release after release of absolute turd and the PC and the PC mod community, which made the game what it is, was trodden into the dirt and shafted.

Hence we now have a game in 2013 that is the complete antithesis of what the PC and a good game stands for. But a perfect example of a franchise seen as a cash machine which will be dumped as soon as the next best thing comes along. Rinse & repeat.

We now have a gaming market that is sterile and technology has not moved on (well it has but backwards). Gone are the days where you just played a game for fun it's now about playing a game for a reward.

I'm sick of this utter bull****. I still play games for fun. I don't seek "reward" from a computer game, just enjoyment. This line of thinking around "franchise ruining devil-corporations peddling pure evil" seems to have become almost mandatory. Things change, what do people expect? Do they really expect a game from 2003 to remain the same 10 years later.
 
I'm sick of this utter bull****. I still play games for fun. I don't seek "reward" from a computer game, just enjoyment. This line of thinking around "franchise ruining devil-corporations peddling pure evil" seems to have become almost mandatory. Things change, what do people expect? Do they really expect a game from 2003 to remain the same 10 years later.

Andy you won't get through to some of them mate, it's the same type who stop watching a TV show because they changed 1 actor and instead of giving it a go and taking it for how it is they want to sit and reminisce about old times. As they say, humans don't like change.
 
The notion that 'they're only out to make money' is ridiculously outdated and doesn't really apply to the gaming industry. Gamers are probably the most intelligent conumer base you could market to, a lot of us wont take being back handed. Consumers respect honesty and reliability more then anything else.

Not read thread but this statement made me lol. The opposite couldn't be more true. Majority of gamers are dribbling imbeciles and don't have any principles when it comes to buying into the ruin of the industry that feeds their addiction. They're the only market I know of where thousands of them can get taken up the butt in terms of shoddy business practices and paid-for micro content, complain about it, and then believe that the next game in the series "will be different"...and they can do this over and over again with the same damn franchise.
 
BUT we don't expect a turd either

This.

And this entire thread is owned by the fact that Bethesda and well known at releasing unfinished and buggy ass elder scrolls games, which then the community fixes.

So as said above, we don't expect master pieces, we just don't tolerate crap.

Kickstarter in my opinion is a glimpse of the future, but ultimately when you realise you have to wait 2-4 years to get the game you invested in, you could be married with a kid and living in another country or what ever.
 
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I don't mind bugs and glitches, as long as it doesn't take to much away from the game, in some cases it adds to it (GTAIV)

The problem being GREED. Not a single game is made from passion anymore, only profit.

and well, when you have grown up with games that are amazing and INCLUDE everything from the day you purchase it... it's hard not to get annoyed or upset at something you love.

especially when that thing gets ruined by someone else.

I'm sure you have been ****** off by a game before, regarding a decision or action the devs have took. if not then you are not a gamer and just an observer :p
 
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