Do gamers expect a master piece everytime?

I'm sure everyone remembers the way EA/DICE shafted gamers with BF2 after a 'bug' fix which pretty much killed the multiplayer aspect for most of us.
I thought there was gonna be murder on the streets when all that kicked off.
Did they respond? Well the percepction was that they were rubbing their greedy little hands and saying "**** y'all". I'll guess the reality was that they were trying to fix the issue, but for a lot of us it wasn't good enough or soon enough.

As others have been said, when a game is released at least make it look like you gave hoot when you developed it. Day 1 patch fixes do seem a little WTF-ish, but with all the different levels of hard and software that can affect a game, you're bound to get glitches and every aspect can't be tested pre-release.
 
What? Gamers are amongst the stupidest of consumers who put up with products that simply would not sell in any other market.

Gamers are also some of the most gullable consumers ever. If you put together a good marketing strategy to generate a load of hype, and also throw in some pre-purchase bonuses then gamers will lap it up everytime.

Is it any wonder that gamers are ultimately disappointed when the game is released when they have convinced themselves that it's going to be gaming's equivalent of the second coming?

And then they forget all about it and get hyped about the next big game release in the future...
 
could sit here and write out a few pgs but ill just put what has ruined many pc games

consoles !

the slide started since xbox 360 -
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we are here now with dumbed down simplistic idiotic games press f to watch a filmed sequence or buy half a game then be sold dlc as soon as the next " big game" is released.

im hoping a few of the bigger companies like EA for eg go bankrupt over next few years and people start becoming original and trying more niche ideas or different ideas.

or the fact that EA and Activision have such a hold on sales that people become original to get through the watered down games .

the new consoles are here in oct/nov though so this will either help or get worse. will be interesting to see how the new powerful ps4 and xbox 720 effect pc sales as with majority of games being console ports bit of a lazy term but true is it really worth having a pc at the moment if the majority of games are infact for the consoles and not for your uber pc.

ocuk gunna need some mega deals when the new consoles come out as i can see a big dip in sales of pc components coming and it probably will be for a few years.

probably will be a shift in sales and focus a bit more on console games and consoles here to counter the drop in pc components.
 
Thank goodness for kickstarter / indie.

Well to be honest, Kickstarter is just another example of how hype drives the games industry. The whole thing is based on a promise of how great something is going to be before it's released. A recipe for disappointment on release day.
 
Thank goodness for kickstarter / indie.

This. The saviours of the industry.

I think people are expecting the revolution to start over night, but that's just not going to happen. We have to go so far as to make it a trend to hate companies like EA and Activion when they employ devious sales tactics and general poor service, much like how it's almost a trend now to despise CoD for what it is.
 
Well to be honest, Kickstarter is just another example of how hype drives the games industry. The whole thing is based on a promise of how great something is going to be before it's released. A recipe for disappointment on release day.

Well if there's no hype, what's the point? Atleast with Kickstarter theres a direct community involvement from day dot.
 
What annoys me is when they release games that they must know are not ready but want to cash in on them because it's just before christmas and they can get some good sales and they think it's ok because they can just roll out a update a few months down the line.
 
I think you might be right. There is definitely quite a large subset of fools in gaming who harbour such an obscene level of self-entitlement that they start talking about law-suits, boycotts and petitions whenever a game doesn't meet their exact personal expectations. BF3 is a great example. Just look on the Battlelog forums, or even on here.

Gaming seems to foster a huge number of immature, self-entitled, men-children. I actually find it quite disgusting reading the vitriol spewed forth from peoples' keyboards when discussing games/developers etc. It's quite frankly pathetic.

People need to understand that investing in a product is a risk. There are ample opportunities (demos/alphas/betas) to try the product before you buy; and there are a huge number of review sites. Pre-ordering is a risk a person chooses to take in order to receive early access and/or cost savings. Getting all butthurt because a feature is missing or (e.g.) DICE "nerfed" your favourite gun is, in my opinion, absolute madness.

I quite liked the Harry Potter books, after borrowing my ex's copy of the first one I read them all. However; I didn't rate the films at all really when I saw them. Didn't start crying about it though. Didn't go anywhere near a website to get all angry about it. Same thing.
 
It might partly be that the real proper complainers are more vocal and visible due to forums and things than they would have been back in "the good old days"... In fact the internet existing tampers with hype and expectations for games a huge amount

I think back fondly to a time when with no subscription to PC magazines and no modern internet to speak of finding out about new games was almost by word of mouth... You'd stop by a friends house and find them playing something like Sim City 2000, Transport Tycoon, Theme Hospital, or Commander Keen and say "Woah! What is that?!" and be so impressed you'd rush out and get a copy (or for older games they'd lend you the floppy/ies)... There was something about discovering games in that way that was so much more satisfying - an absolutely amazing game could literally show up out of nowhere and go on to be one you'd remember forever. These days you practically know how the whole game is going to play out from start to finish before playing it (it's not all bad of course, but it lacks something...)
 
Xbox live was the problem not the console. That introduced paying extra for simple online multiplayer.

Back in 2007 when I was getting my first console in over 15 years... I was originally going to get a 360. Then friends said it costs money to play online. This was alien to me. Pay to play online? madness? and it's going up for family packs... thats when I decided to go for the Playstation.
 
I played WoW from closed beta till about 3-4 years post-release (~6 months after WOTLK), and it was polished from the first time I logged in.
Please don't take this as flaming I'm really not, I did not play the beta but was there for launch but I remember areas of the game where it was laggy to the point of being unplayable & quest lines that did not go anywhere due to bugs, however I never played as allience though so maybe that side of things was better.
 
Please don't take this as flaming I'm really not, I did not play the beta but was there for launch but I remember areas of the game where it was laggy to the point of being unplayable & quest lines that did not go anywhere due to bugs, however I never played as allience though so maybe that side of things was better.

People often remember WoW's launch as being flawless, and while there weren't game breaking bugs they had their fair share of bugs, loot lag bug that was around for nearly a year being the main one. You also had MC being intentionally broken for a while and some instances had some buggy elements.

How the hell is it not? If the public don't like the idea, it doesn't get the funding. You can't say fairer then that.

Explain how its the saviour of the industry as you stated.
 
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