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When you've seen CP 2077 running at 4K with all RT settings maxed out, there's no going back.
Probably because some areas of the game were specifically made to show off rt effects due to nvidia sponsorship. More of a tech demo in a fashion.
It is certainly not a fad, but I do agree quite a bit with the sentiment that there is no point paying extra for it (enthusiasts with the budget aside).Maybe, but there is still the persistent narrative put out by some that RT is a fad and will just go away, so no point paying extra for it.
Its not going anywhere and its use will increase at an exponential rate over the next few years.
Maybe, but there is still the persistent narrative put out by some that RT is a fad and will just go away, so no point paying extra for it.
Its not going anywhere and its use will increase at an exponential rate over the next few years.
It will be like a little like the old VHS>DVD transition in the late 90's/early 00's. Side by side comparison you can tell there are differences and improvements, but just enjoying the film you don't notice or care much.RT does very little for me and I also think it is vastly over rated for gaming (Genius of NVidia marketing).
As a feature I find it is nowhere near as good as something like PhysX which in itself is not that great and no one even talks about it on forums.
10 mins into a game how many serious gamers would even be taking any notice of what RT is doing or would they be a lot more interested in the gameplay itself?
Probably because some areas of the game were specifically made to show off rt effects due to nvidia sponsorship. More of a tech demo in a fashion.
RT does very little for me and I also think it is vastly over rated for gaming (Genius of NVidia marketing).
As a feature I find it is nowhere near as good as something like PhysX which in itself is not that great and no one even talks about it on forums.
10 mins into a game how many serious gamers would even be taking any notice of what RT is doing or would they be a lot more interested in the gameplay itself?
We’re really just seeing a very basic version of ray tracing currently, the amount of rays and bounces are limited, In the future that could well increase but it’ll likely be a very subtle image change for another chunky performance hit. Likely be an option in games in the future for low\medium\high\ultra amount of rays and bounces, and i really doubt the difference between them will be worth the performance hit.
I'm of the opinion that RT won't be super mainstream until mid/low end cards can handle it well. For now we'll see some RT within AAA games using it to show off the tech.
I really do not think RT should be what is focused on right now. Instead I would rather have a big advance in brand agnostic physics that is gameplay altering together with a big push in extremely smart/human like NPCs/AI. Raster effects looks good enough to me when done right but it's always some silly physics or AI that pulls me out of the immersion.
I'd be interested to know the age brackets of the results, I wonder if RT is a thing older gamers (40+) are adopting. What about the younger gamers on here (under 25s) ?
Define cherry picked? Also, there are a good amount of comparisons on youtube showing RT performance comparisons, including from digital foundry when they do their RT in depth analysis videos. Essentially if it is just limited RT effects, amd holds up quite well but when you get various effects or/and higher resolution/more complex RT effects thrown in then amd buckles by quite a bit. Think this article from pcgamershardware (a fan favourite on this forum) summed it up quite well:
Raytracing-Showcase getestet: Ampere deklassiert Turing und RDNA 2 - ein Blick in die Zukunft?
Der Raytracing-Benchmark ART-Mark streckt selbst eine Geforce RTX 3090 und Radeon RX 6900 XT nieder - Zeit für einen genauen Blick und Benchmarks.www.pcgameshardware.de
Although given that in games, turing seems to still match rdna 2, not sure how accurate that really is for "real world usage"
Was it confirmed that it was nvidias fault or/and the game developers fault or an issue on amds end?
I can't really recall of people mentioning crashing etc., I just recall of cp 2077 not having RT enabled for months on AMDs end due to amd needing to work on it i.e. it wasn't cdprs choice, I could be wrong on that though @Wrinkly
Not sure why you keep only referencing to control, yes control is a title with a fair bit of RT but there are several other better titles for RT.
If you want "fair" then metro ee is actually the best one here even if sponsored by nvidia given that 4a enhanced said themselves, a lot more can be done for amds RT perf. when it is implemented better hence why it RT runs pretty well on RDNA 2 (with furworks off), iirc, even on RDNA 2, it runs better than the rasterization/RT hybrid version, could be wrong though:
True, might be best to continue this in this thread instead:
Do you care for Ray Tracing "now"?
Raytracing looks very nice but so does Ultra settings. For the last 20 years I've been using medium and high settings. I can see that Ultra looks very nice but I would rather buy a cheaper GPU. It's the same with Raytracing. Yes it's very nice but I'll go without and save the money. I think...forums.overclockers.co.uk
So basically you're agreeing with me then.....Instead of just cherry picking one or two games and with it trying to establish that as a yard stick why don't we avrage a much larger selection of games, something that has both Nvidia and AMD sponsored titles.
We don't take one Nvidia sponsored game and use it for AMD's rasterisation performance yard stick so why do that with RT performance?
Decent article that, however, they are missing a lot of RT games where nvidia does see more of a gain over amd, just to name a few:
- chernobylite
- dl 2
- cp 2077
- the ascent
- control
- watch dogs legion
- ghostrunner
- bright memory infinite
- sword and fairy 7
And there are a whole bunch of other ones you could add, not to mention if you add the path tracing classics like quake, doom, mario, serious sam.
Their list:
But I think if you look at the big picture where people will also be using FSR or DLSS, the 3070 will still come out quite a bit better for 2 reasons:
- DLSS gains more performance than FSR 1 in RT scenarios as we have seen in a few comparisons now, bang4buck showed this of well, time will tell if FSR 2 can achieve the same perf gain as dlss
- DLSS is available in certain games where FSR is not
Get yourself a nice OLED display for the pc, problem solvedRay Tracing does look great but it's annoying having to tweak settings when you see dips here and there. Even for those on the 3080/3090. The tech probably needs another 2 years. It's actually more annoying that HDR looks absolutely stunning on a 4k TV on the girlfriends PS5. I wish more PC monitors had really good HDR support instead.
Peoples votes on this are probably just as much down to the types of games they play. I imagine people that tend to play more single player, story based games will tend to appreciate RT more than those playing less graphically dependant games (such as online FPS games).