Nvidia has a monopoly on discrete desktop GPUs right now and is exploiting it to the max, frankly I'm amazed they've not fallen foul of any regulators yet
As pointed out above, it is very much amds fault, the thing that sits with me the most is looking back at the e3/ces or whatever live shows they were, where amd spent most of the show talking about their partnerships across every industry/sector then spent like 1 minute, if that on the pc gaming space, meanwhile nvidia spent their whole show focussed solely on pc gaming, safe to say "at the time", the pc gaming space was very much not amds focus hence why there was sweet f all stock on rdna 2 release as they were supplying 80% of their chips to consoles. Given amd don't have consoles to think about/supply now, I'm expecting them to come out swinging for RDNA 3.
Not as much as i thought. Jumped on a 2080ti at launch and proceeded to wait a further year for any RT implementation other than the odd demo. Not sure this had much of an impact as i was hyped for anything with RT in the early days but now i am much more, not moving away, just not swayed quite as much as i was.
To be honest, I've been in the land of Elden Ring for so long I've forgotten what an optimised RT game looks like.....Does ER even have RT????
Apparently it is in the works.
No, can't say I care. It's existence doesn't make a bad game good nor does it's absence make a good game bad. It's nice to have, but I don't base any graphics card or game buying decision on it.
In fact, most ray traced games have the problem of being "triple A" video game tripe anyway, most could have done with the RT development time being spent elsewhere.
That is largely what RT sets out to achieve, to save developers a **** load of time, obviously they will have developers working on their own things though so the guy responsible for lighting/graphical stuff will not be working on gameplay/balances/core game side of things unless they're the equivalent to a full stack dev....
Nope!
Nv didn't trip their way to 83%, they got the market to desire them all the way to 83%-that doesn't fall in your lap, it's hard hard work.
Look what's happened to
@Nexus18, been on AMD(positively) for years went Nv-absolutely loving it.
That's AMD's job to get nexus back, so far they haven't got me back and I've been away much longer, that monopoly is on AMD not us.
Exactly.
I prefer AMD on the whole but until amd can at least match nvidia on 2 fronts that I very much care for now (RT and DLSS), I won't be going back.
Do they not have FSR which achieves much the same thing? I appreciate the consensus is that it's not quite on the same level, but they have got an alternative.
I come up with a draw in so far as as much as people talk about it, DLSS is not in everything, certainly not legacy games as it didn't exist then. For me, I'd have been happy with either, hence draw
I have no idea what I'll play tomorrow. Ray tracing may or may not be a part of it, but as of right now, its a great feature, not a game maker. I do know what I'm playing today though, and on the whole (not completely) either brand is fine.
Ray tracing will be good. Its not essential right now as it needs to develop, like any tech.
FSR 2 is the true competitor to dlss and is only coming out tomorrow.
FSR 1 in my experience was not great, certainly not for anything less than 4k and UQ preset, so much I chose not to use it in the games I played with it, re village, rfitbreaker, fc 6 (at 1440) and obviously if given the choice, I chose dlss in other games.
If FSR 2 still can't achieve the same gain in perf. as dlss in RT workloads, which is pretty substantial at times especially since you need all the perf. you can get in things like dl 2, cp 2077, fsr 2 will still fall short. Hopefully FSR 2 is based on TSR and not TAAU or/and amd have made improvements to whatever one they're using.....