I don’t know man. It made a big enough difference to me in DL2. Some could not see it initially, but even they eventually didExactly.
Still nothing that looks remotely good with ray tracing aside from the tech demos.
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I don’t know man. It made a big enough difference to me in DL2. Some could not see it initially, but even they eventually didExactly.
Still nothing that looks remotely good with ray tracing aside from the tech demos.
Do they not have FSR which achieves much the same thing? I appreciate the consensus is that it's not quite on the same level, but they have got an alternative.
I come up with a draw in so far as as much as people talk about it, DLSS is not in everything, certainly not legacy games as it didn't exist then. For me, I'd have been happy with either, hence draw
I have no idea what I'll play tomorrow. Ray tracing may or may not be a part of it, but as of right now, its a great feature, not a game maker. I do know what I'm playing today though, and on the whole (not completely) either brand is fine.
Ray tracing will be good. Its not essential right now as it needs to develop, like any tech.
Still nothing that looks remotely good with ray tracing aside from the tech demos.
Indeed.There is a thread that proves otherwise - https://forums.overclockers.co.uk/t...ames-benchmarks-software-etc-thread.18898329/
Fair points well made. But I stand by the fact it needs to develop a little further yet as it is quite a performance hog without dlss/fsr etc.
Ray tracing now is good, not essential. I think upscaling is arguably just as, if not more important, but that's another debate.
As of 23 July 2021, Nvidia has 83% while AMD has a tiny 17%.
Can't you see how bad that is? It's a good job AMD's GPU division is getting cashflow from the CPU division because there is no way on earth a sole GPU maker could recover from that. Nvidias market share would reach 100%.
That was close to happening to Intel when AMD were heading for bankruptcy. Luckily there were just enough of us still buying AMD CPUs + console sales to keep them afloat and rise from the ashes.
I'm going to continue buying AMD GPUs because I'm against any company with too much of the market. I want competition. I'll buy Intel GPUs as well while they're behind.
Having skipped Turing due to its awful performance
Surely monopoly leads to stagnation? That's what I'm afraid of. If innovation and progress were not effected in any way then I'd switch to buying Nvidia because it wouldn't matter if they had 100% market share.
I thought the biggest difference would be is on the wing mirrors, however they look to be completely identitcal between the two versions...Indeed.
I have played more RT titles in the last 2 years than I have just rasterization games.
Quite looking forward to trying out the f1 game:
Hardware unboxed polled their viewer base for their thoughts on Ray Tracing in games, only 8% (of 61K votes) considered it impressive.
8%???Hardware unboxed polled their viewer base for their thoughts on Ray Tracing in games, only 8% (of 61K votes) considered it impressive.
Obviously backed up by the huge market swing to AMD this round
They took the screenshot a day or two back, the results have changed a little since then so I included a link to their tweet for context. 8% think it's impressive, 31% think it's okay are the latest results.8%???
Presuming their bar chart is the latest version? If so, I would read that as 49.5% considering it "worthwhile/good".
Definitely would love to see the ratio of amd to nvidia gpu owners for these polls
The things I notice when it comes to RT discussion is:
- people don't really have an understanding of it and think it is purely just a reflections thing based on comments "shiny puddle"
- people base their opinions only on early/**** games for it i.e. tomb raider, bf 5 or go based on scenes where there won't be any difference i.e. if it is just RT reflections implemented, you get people comparing scenes with no reflections of any kind in the scene....
- performance hit, which is a valid enough point if you don't have the hardware for it
Btw, I just tested Ghostwire on the 3090, looks identical to the 6900 XTXH @Nexus18 at 4K max settings, no image reconstruction. Neither gives playable FPS. 3090 is faster by about 8 FPS (30 vs 38 FPS) Both feel horrible, massive frame time spikes.
Yep disabling RT and performance goes from 30 FPS - 120 FPS and feels much nicer, very fluid.Sadly Ghostwire is one of the raytracing light titles using screen space instead of RTGI. I've not noticed frame spikes, but it's UE4 so of course they are going to be there.
The things I notice when it comes to RT discussion is:
- people don't really have an understanding of it and think it is purely just a reflections thing based on comments "shiny puddle"
- people base their opinions only on early/**** games for it i.e. tomb raider, bf 5 or go based on scenes where there won't be any difference i.e. if it is just RT reflections implemented, you get people comparing scenes with no reflections of any kind in the scene....
- performance hit, which is a valid enough point if you don't have the hardware for it
So the headlight and purple lines are being fully rendered on your 6900xt?They took the screenshot a day or two back, the results have changed a little since then so I included a link to their tweet for context. 8% think it's impressive, 31% think it's okay are the latest results.
Btw, I just tested Ghostwire on the 3090, looks identical to the 6900 XTXH @Nexus18 at 4K max settings, no image reconstruction. Neither gives playable FPS. 3090 is faster by about 8 FPS (30 vs 38 FPS) Both feel horrible, massive frame time spikes.
Shall await the screenshotsYes, everything is the same. As I told you it would be. Tested Far Cry 6, Ghostwire and that other Bright Infinite thingy you mentioned too.
I might buy Cyberpunk when a certain game update comes out. That'll make sense soon.
I'll put up some screenshots for side by side comparisons in the not too distant future too.
You say several other people, but really only one YouTube channel showed some examples (outside of DF and the UE5 alpha demo).Shall await the screenshots
Bit weird though how several other people are all experiencing it in several games, maybe game or/and amd driver updates have fixed it? Or maybe just system/local issues.....