Doesn`t RTX drop your framerate by about 50%?
I remember when 4xAA used to drop framerate by more than 50%, so I'm not sure exactly what your point is. Additional graphical effects come with an overhead, some more so than others.
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Doesn`t RTX drop your framerate by about 50%?
Doesn`t RTX drop your framerate by about 50%? So a £1000 GPU performs like a £400 GPU?
That cost is huge. If the average gamer has 3 RTX games, then is costs £200 extra to per game to have RTX on.
Cyberpunk without RTX £49.99
Cyberpunk with RTX £249.99
some games genuinely give you advantage from playing at lower resolutions, most CS GO players use sillow low 4:3 resolutions and then stretch the picture making it easier to pop headshots, i am with you on the shadows, its helpful even on games like Apex and Warzone, my biggest pet peeve is most anti aliasing applications nowadays, its awful on most modern games making the game look blurry.
Nice word salad.
I never claimed that those items you listed is an art.
Yet ironically texturing is literally the process of manipulating light absorbtion, emission and reflection on a per material basis to achieve a look that is desired.
I'll say it again RT is nothing more than tool for artist to use
Don't see where I said anything about shooters and easier to see enemies.
In fact shadows on some games help as you can see their shadow before the player. You can in insurgency sandstorm anyway. And in that game you get 120fps @ 4k too with max settings and potato resolution enhancements OFF. And the same for properly raytraced refelctions in real time - reflections would help too. Just most first person shooters don't have RT anyway. AT distance they wont make that much of a difference.
4k resolution is what you need to spot enemies and a GPU that can handle greater drawing distances. I'm always asked how I see folk at distance - slightest movement. Maybe at low res it helps but @ 4k the resolution can pick out movement very well.
And I guess you are graphical enhancements anti-christ as you turn everything off to get an advantage - bet you turn off foliage too?
Yes I want shadows and reflections in single player games. Many fps like PUBG stopped people turning off stuff (foliage cover I remember) - particularly at distance to get an advantage as it's akin to cheating really. Just git gud.
HDR bad no uise as turn off HDR to stop folk hiding in blacks. Turn off textures so easier to see people against plain awful looking backgrounds.
In any FPS MP - map knowledge will outweigh turning off graphical options all day long.
Yes. Of course. Foliage off. I want to see heads peeking behind bushes and from the grass. Colour vibrance maxed on the monitor. A little over sharpening but not too much for wringing for pixel peeping. As well as raising the black levels and gamma for those hiding in the dark behind boxes.
I have a fps sweat mode on my monitor when I'm in the mood. Because of this I can usually spot people peeking corners before they know what has happened. If not desync getting me killed. All while at 200 - 400fps at 1080p native. Including custom crosshairs I can draw built into the monitor.
These really aren't new things. People were doing this back in 1999 in Quake 3 and Unreal Tournament. Even players like Fatal1ty and such turned all things off to win tournaments. Only difference was people stuck their own crosshairs back on their CRTs back then.
They want max visibility and low input as possible. Who wouldn't?