Download Enemy Territory: Quake Wars - Beta Client , to fileplanet subscribers

AtomicBanana said:
Not directed to anyone specifically in here, but in other forums and in some of the games the comments have really been winding me up. When will people realize that firstly, the original ET predates battlefield so it hasn't stolen everything about it (a good idea is a good idea, and there's been plenty of borrowing from both sides of the camp), and that ET:QW is not trying to be battlefield. Half the complaints I hear are 'these move to fast' or 'people jump too much' and the next sentence always contains the word battlefield :P Anyway, mini-rant over... 'just one more round . . .'

Utterly fair call - ET was the first and it did exactly what it said on the box plus a bit more. The Battlefield series did take a different tack and went for the realism bug (to a certain extent).

The reality of the situation tho is that the comparison is going to be drawn whether you like it or not. Battlefield is the predominant team based armed assult game out there and many of the players including myself are getting a little bored with it and were hoping that QWET would offer something new. From a Battlefield players perspective it's so far hasn't shown itself to be similar at all. If we're being completely honest with ourselves it was never really supposed to be - it was always going to be Quake - but we would've liked it to be something to provide a point of difference that was still close enough to the BF formula to hold our interest.

Sooo... I think it's actually fair to draw an opinion based on being a BF player, but like you say stating "it's stolen from BF2 or 2142" is not productive and I am guilty of it.
 
SteveOBHave said:
Utterly fair call - ET was the first and it did exactly what it said on the box plus a bit more. The Battlefield series did take a different tack and went for the realism bug (to a certain extent).

The reality of the situation tho is that the comparison is going to be drawn whether you like it or not. Battlefield is the predominant team based armed assult game out there and many of the players including myself are getting a little bored with it and were hoping that QWET would offer something new. From a Battlefield players perspective it's so far hasn't shown itself to be similar at all. If we're being completely honest with ourselves it was never really supposed to be - it was always going to be Quake - but we would've liked it to be something to provide a point of difference that was still close enough to the BF formula to hold our interest.

Sooo... I think it's actually fair to draw an opinion based on being a BF player, but like you say stating "it's stolen from BF2 or 2142" is not productive and I am guilty of it.


I think it takes the best bits of both quake and BF and combines them to be honest. Quake seemed to be a hop fest with no real sense of team play, but catered for people that like to shoot lots of stuff. BF was structured in a way that you had to work as a team to be effective.

ET:QW is a game where some people can still go out ank kill loads of the enemy soldiers, but equally if you don't have a team of engineers, infiltrators and medics then you are going to get hammered by a good team on the other side.

I thought it was rubbish for the first hour as I didn't really "get it" but now I have played some more and other people are plaing more to the role they have it is really coming into it's own. When you add all the other maps in and no doubt all the custom maps there will be, plus better graphic textures and the extra vehicles, etc, etc I reckon this will be a game that people play for ages. It won't move die hard BF fans away from BF2, but then again it probably wasn't meant to :)

finally for the people that have played it for a short time and hated it, give it another go and learn how to deploy all the stuff for each class of soldier. There can't be anyone who doesn't find the flying drone of the strogg infiltrator highly amusing to use, "boom there goes another one" :D
 
Does anyone know when the 30,00 keys are being released for non subs?
I need it :D

They are releasing more keys today (22 June) so maybe this will be the day *crosses fingers*
 
Fx-Overlord said:
So, its actually nearer UT2k4 onslaught and assault modes, more than anything?

Not really. It's got similarities and certain parts of certain maps definitely feel that way but all in all it's got much more teamwork involved and caters much less to 'mavericks' running around and shooting everything.

Plus the class system and all..
 
SteveOBHave said:
Agreed - that is one of the really strong points of BF2 and 2142. It makes for a much more effective team dynamic.

Really? Whenever I've played it (admittedly, only BF2, not 2142), the VOIP function was rarely being used by anyone else. Seemed a shame, but as cool a feature as it was, it wasn't really used...

That was wayyyyy back when BF2 was relatively new though...More than likely it's changed for the better by now :)
 
Btw, you were really getting on my nerves the other night...kept killing me. Good job!

Hahah really!? What name were you under? I've really enjoyed getting some friendly rivalries going - i.e. each round trying different things against the same people. Working out where certain players like to run to and placing mines there for example ;) Feel free to send me invites in game guys, I'm 'AtomicBanana' surprisingly enough ;)

Just to be clear, I do understand why people are comparing it to battlefield, I'm just trying to offer a little bit of perspective on why it may irritate some of the other players ;) I don't mind criticism of the game - I'll freely admit I'm a Quake nut and so a lot of the stuff I imagine you find annoying in this game I live for (yes, I'm one of those people that is always bouncing around :P). By all means complain away, as long as you justify in means other than 'it's not the same as battlefield!'
 
Dont get me wrong, i like the game but the tank and other transports need something done to them, they feel to light, if splash could make it closer to the bf series for handling then it would be way better, at the moment i just run everywhere as i dont like them.
 
Last Kronin said:
Dont get me wrong, i like the game but the tank and other transports need something done to them, they feel to light, if splash could make it closer to the bf series for handling then it would be way better, at the moment i just run everywhere as i dont like them.

Isn't that the same for most games you are accustomed to though? When i used to play BF1942 Desert Combat a lot, i hated the handling of choppers in BF2....they just didn't offer the same maneoverability and when you actually got accustomed to those in desert combat, you felt you actually achieved something, whereas in BF2, it was more ugh. After a while i grew accustomed to it.
 
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Exactly. Far too many people seem obsessed with making any new game into a clone of whatever their favourite poison is...

The handling of vehicles does take some getting used to but once you have done, they're rocking :) And I personally quite like the fact that they're relatively fragile (compared to BF2 tank ownage) as it means that they're an asset to be protected rather than an unstoppable force all on their own.

Higher firepower and lower armour is always far more fun than low firepower and high armour. Dashing about to fix all the vehicles or dropping out yourself to do the same is far more interesting than "plink plink plink" for an hour whilst nobody can take down your armour.
 
Perhaps people should remember when they were playing ET and moved over to BF what changes there were and what they had to get used to...

Looking at the posts so far it looks like the balance between armour and infantary is a lot more balanced than it is on BF - might mean its less realistic (who said ETQW was meant to be realistic?) but means its better to play and not one thing is the ultimate weapon to have/use (like CSS or BF)...

ps3ud0 :cool:
 
AtomicBanana said:
Just to be clear, I do understand why people are comparing it to battlefield, I'm just trying to offer a little bit of perspective on why it may irritate some of the other players ;) I don't mind criticism of the game - I'll freely admit I'm a Quake nut and so a lot of the stuff I imagine you find annoying in this game I live for (yes, I'm one of those people that is always bouncing around :P). By all means complain away, as long as you justify in means other than 'it's not the same as battlefield!'

We draw a comparison because the basic structure of the game is a step away from the Frag Fest that Quake always was to a more strategic and team based capture objectives style game. Simply because it is a similar format is more than enough reason to draw the comparison.

It's drawing a parallel in the genre and as such begs to have the comparison made. It's not offensive at all and I can't think why you should feel defensive about it.

I think the basic feeling amongst Battlefield people is that they want something with a similar feel but less of the issues and development glitches. We wanted a game with the depth and character of BF but with a new take on it. So therein is the reason for saying "it's just not BF". It's not a reflection on Quake or the people who play it or the way they play it - merely that it isn't the way we play BF and as such doesn't seem to be that holy grail of a game replacement.
 
This is a game for the ET players, ive never really been a fan of the battlefield series.
The objectives , fast gameplay, Great infantry, right balance for the vechicles and the superior game engine make this IMO way better than any battlefield game.
 
SteveOBHave said:
We draw a comparison because the basic structure of the game is a step away from the Frag Fest that Quake always was to a more strategic and team based capture objectives style game. Simply because it is a similar format is more than enough reason to draw the comparison.

It's drawing a parallel in the genre and as such begs to have the comparison made. It's not offensive at all and I can't think why you should feel defensive about it.

I think the basic feeling amongst Battlefield people is that they want something with a similar feel but less of the issues and development glitches. We wanted a game with the depth and character of BF but with a new take on it. So therein is the reason for saying "it's just not BF". It's not a reflection on Quake or the people who play it or the way they play it - merely that it isn't the way we play BF and as such doesn't seem to be that holy grail of a game replacement.

That's a well constucted post ;) but i somewhat get the feeling that therein lies the problem as people are, as Aekeron has said, "Far too many people seem obsessed with making any new game into a clone of whatever their favourite poison is..." I've not played ETQW yet, but if the game isn't somethign that we are used to, we should try and embrace the fact it's trying to be slightly different. I don't want it to be a BF clone, as i have BF for that. I want it to be subtletly different from what's on offer at the present moment. From the sounds of it, ETQW offers Quake bouncing, with a lot of the teamplay of something like BF. Something that is subtletly different. It's the same way in which i felt about CoH...RTS but a slightly different take on the genre.
 
I just don't know if I am going to like this... I used to love the Quake games of old but as I got more into gaming I tired of the deathmatch type gameplay and started getting into team based games. I now can't stand bunny hopping in games, it just looks out of place (the dolphin diving in BF2 stopped me playing the game). I know there are people who will do anything to get away from being killed but it just destroys the whole atmosphere for me. It just looks lame. Bunny hoppers in the BF2 Project Reality mod crack me up, it saps their stamina in a couple of jumps and leaves them stranded out in the open and easy pickings. Of course they could have just used the sprint button in the first place and maybe made it to safety. I'm just waiting for the next release of codes and I'll give it a go, I've been waiting for this game for ages so I hope I can get into it!
 
Kezmo said:
This is a game for the ET players, ive never really been a fan of the battlefield series.
The objectives , fast gameplay, Great infantry, right balance for the vechicles and the superior game engine make this IMO way better than any battlefield game.

I am AN ET player, im in a clan called 1944 and we have a very popular jaymod server, like i have posted the only thing i would like to see is a change in the handling of the vechiles, they feel too light.
 
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