So similar to how magic was "streamlined" in Skyrim?
You basically have 3 options, control, power or healing.
so you can just use 3 spells minimum one for each.
More options dont mean better its like BF4 and BF3 and such where weapons have a lot of stuff to be added but dont mean anything.
I dont understand why they dont make a weapon that does exactly the same dmg but just change the looks, everyone then have exactly the same chance in a MP game as Battlefield then.
While more options seems like more choice it really isnt, as you will use the weapon that allows either the gameplay you want or the most advantage. Snipers for example in BC2 was way to OP so I use the CG rocket to take them out, naturally they said what I did was no skill and they died and whined due to them couldnt do the OP aiming a sniper rifle has, for me that is no skill using a weapon you can quick shot with and the other player cant move aside to avoid the shot? So the snipers left the server after a while as I was no fun playing against. Me and my buddy dominated the whole team on the other side in a game a few years ago the admin said, I dont belive it two guys beating us down. Cudos to him.
People will whine and complain, its what we do. Dragon age seems for me to be a game that holds my interest, nice visual look with new engine so tired of the old textures games use.
I also await Grim Dawn RPG game once they are finished with it.
You can make it OP in many ways in a game that suppose to take 4 years to make and then is over in 20 hours? That seems like much wasted time to spend designing it.
Simplified magic might be needed to offer more tactical choices as they done in dai, you have to choose how to deal with the treat and not go bashing into it.
watched the MultiPlayer, and how the Bioware team died a lot.
Good, hard and a challenge.
some wont like that either.