Dragon Age Inquisition

I just saw the reveal teaser for this, after missing it when it came out(or maybe I just didn't care). I only wanted one thing from this game...to play as your original Warden, and have Hawke as a party member who you can kill...was that too much to ask?!:p

Also, it is not Dragon Age 3 anymore, it is Dragon Age Inquisition...numbers must be out of fashion now.
 
I replayed DA2 over the last few weeks, and whilst I still think it is a massive disappointment, and is poor, and there are many, many areas that need improving, I do think slightly better of it, and I have come to the conclusion that DA Inquisition can still be saved....especially when I saw comments from the devs saying that they have been trying to learn from Skyrim and TW2, and they will be going back to DA:O for influence.


I think they know they made a bad game last time, and coupled with the ME3 backlash, this might not be terrible. I do not expect great things, but I am hopeful that the series can maybe get back on track.

I just hope they don't just totally discard the characters from the first two games
 
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Finally got around to looking at that trailer. If Morrigan's in, I might be.

I shall wait for the fanboy praise to die down first (;)) and then decide whether to give the series another go. Bioware will need to do a very good job this time around, methinks.

Wonder if they'll release another demo this time around..? That put me right off DA2.
 
Looking better

Some details about the game. Some good things in there- Multiple PC races, mounts, more open, PC controls etc:)...I'm not falling for Bioware's rubbish again, and get too excited, but it at least is looking a lot better

http://www.forbes.com/sites/erikkain/2013/08/06/15-new-dragon-age-inquisition-details-revealed/

1. You play as the leader of the Inquisition. Apparently this happens early on, as you’re the last surviving witness to the mysterious “breach.” You lead the Inquisition, shaping it from the ground up.

2. Multiple PC races are back. I suspected we’d only get to play humans, but Inquisition is bringing back Elves, Dwarfs, and Humans. This is one of a number of ways the team is trying to recapture the Dragon Age: Origins spirit after Dragon Age II ditched multiple races in favor of just humans. BioWare isn’t saying if the qunari will be playable.
There won’t be different origins, but all races will have their own unique pros and cons that can affect both gameplay and story. To be honest, I was fine with just humans but I know many others were extremely disappointed by the human only Dragon Age II.

3. The game will be fully voice-acted. Beyond that, you can customize your character as male or female and pick your own name. No more being confined to Hawke. I think the voice-acting adds a nice touch to the game, but I kind of liked my silent Grey Warden from Origins.

4. The Inquisition is independent. And since it’s your baby, you can shape its trajectory. You can also determine where you’ll investigate, who you will forge alliances with, and more. How this plays out is an open question, but Game Informer’s article makes it sound like an ambitious—hopefully not too ambitious—addition to the game.

5. You can lay siege to fortresses. The game is all about navigating the politics of the various political power centers in the world. You may be independent, but that doesn’t mean everyone, everywhere will just let you in to peak into their private affairs. That’s okay though, because you can do things like lay siege to stubborn lords’ fortresses. (With the Frostbite 3 engine this sort of warfare could be extraordinary. If there is a multiplayer portion of the game, I’d love to see it take shape as a fortress-siege/warfare mechanic.)

6. The Inquisition “levels up.” Or, rather, it grows in strength and political power as you acquire new influence across the land. No word on whether this means you get your own fortress or not.
I do wonder if this is a way for EA to slip in some multiplayer functionality. Play the multiplayer game or download the iPad app to further spread your organization’s influence, etc. This would be similar to what we saw in Mass Effect 3 with your military preparedness rank which could be boosted by playing on the app, online, and so forth. Just speculation on my part, however. Other than the words of EA executives who have said in the past that all EA games will have multiplayer, the mode has not been confirmed (or denied) by BioWare.

7. Story follows exploration and the powering up of the Inquisition. The story of Dragon Age Inquisition is not linear. The world is apparently huge, with the Frostbite 3 engine allowing for huge levels and the game design promoting exploration across multiple kingdoms and major cities. Better still, the game’s narrative progresses as your organization ratchets up its power. The way to do that is to explore as much of the game world as possible. As a fan of exploration in games, this is marvelous news. The sameness of Dragon Age II’s corridors was its worst shortcoming.

8. Choices, choices everywhere… BioWare tells Game Informer that the approach is basically a “campaign” that hearkens back to old tabletop games, where things are still story driven but more open-ended. The idea is that you can approach the game how you want. Go solve mysteries, help those in need, or adventure. You have choices about how you approach the world, based on a common narrative framework.
I’m curious to see how this compares to the open-world, open-approach that CD Projekt RED is taking with The Witcher 3. The two games both promise a lot of player-driven content and if both can pull it off, we may be in for a real evolution in RPG gaming.

9. The game isn’t truly open-world, but its open areas are huge. They are also filled with little tidbits of lore and secrets that you can just stumble on, that might not even have anything to do with the broader story. And the new Frostbite 3 engine makes it all possible.
“I’ve been trying to drive exploration, something we used to have more of in our games,” executive producer Mark Darrah told Game Informer. “It’s something that, frankly, BioWare hasn’t done in a while…In a lot of ways, I’d say we’re a lot like what you saw in the Baldur’s Gate series, with areas that existed in part just to be spaces that you went to, but they had a story of their own.”
I love how much Baldur’s Gate is referenced in the article. The Dragon Age Inquisition team really sounds like they’re trying to get back to their roots. Is this just PR? Many fans are disillusioned enough to not believe any of it, but I want to believe.

10. Mounts. Yes, you’ll get mounts this time around, helping you traverse those huge levels.

11. Dragons. But there will be dragons and other monsters and oftentimes these won’t be scaled to your level or anywhere close. Retreat and return later.

12. Balance. As I mentioned above, BioWare isn’t making this a Skyrim-style open-world game. Like The Witcher 3, there will be balance between traditional BioWare-style storytelling and more “organic” story elements conveyed through exploration and environment. Striking this balance is crucial to the Inquisition team, according to the Game Informer piece. Open world has been a pretty mixed bag, in my opinion. It’s wonderful from a game standpoint, but it’s terribly difficult to balance story and open-world exploration. Look no further than Far Cry 3 to see how this can sometimes end badly.

13. Manipulated environments and structures. You can use magic to restore a bridge, or convert an old outpost into an Inquisition-controlled base. The world is your oyster, in other words, or your pallet to paint the Inquisition’s future. Opening up new areas by magically restoring a bridge sounds pretty excellent.

14. The game will be optimized for mouse-and-keyboard. PC gamers will have an optimized mouse-and-keyboard system, something left out of the second Dragon Age. Gameplay will be basically the same across all five systems, but next-gen and PC will look prettier.

15. Combat will be both tactical and action-based. BioWare is trying to hit the middle place between Dragon Age II and Origins where tactics do matter but the action and responsiveness is crisp and satisfying. I wouldn’t mind this at all, as I enjoyed the tactical nature of the first game and the better animations and action-y feel of the second. Combine the two and we could have a really great combat experience on our hands. The sweet spot may be hard to hit, but I’m glad to hear that they’re trying.
The AI also sounds more advanced, with enemies using strategy and not just mobbing individual characters. And you’ll have the ability to set your own characters’ AI and fully control each member of the party individually.
Actually, Game Informer’s description of combat sounds really exciting, with deep strategic elements. They describe a fight where a fighter bashes off a dragon’s leg-scales and then a rogue sneaks up and poisons the exposed area.
This reminds me that I think there’s room for a separate co-op game here. If co-op is the multiplayer option we get, I’d be pretty happy.
Weather effects, day and night cycles, new demonic enemies, and much more are all coming to the third Dragon Age game, and I for one remain optimistic in spite of BioWare’s recent issues. I know a lot of people are more cynical than myself, but I’m happy to be optimistic for the time being.
 
Striking this balance is crucial to the Inquisition team, according to the Game Informer piece. Open world has been a pretty mixed bag, in my opinion. It’s wonderful from a game standpoint, but it’s terribly difficult to balance story and open-world exploration.

***. [first time I've ever used that anacronym, so let me off... edit: ehehehe, it's been starred out!]
It is almost impossible for properly open world games to have a consistent standard of storytelling because it simple isn't feasible/cost effective for a develop to lavish enough attention on say 100hrs worth of content if many gamers will only ever experience say 20hrs of it. To be fair DA:O did a pretty good job though.

Combat notes are intriguing, personally I loved the tactics in DA:O as it was one of the best I've seen in party RPGs, basically giving me enough flexibility to setup my teammates in a way I didn't need to micromanage them a lot (better than any other Bioware RPG I've played in fact). But I did also find the PC hack'n'slash introduced in DA2 a bit more visceral and satisfying.
 
Some good info in here- basically 'what we know so far'....I think it is looking really good actually. It looks like Bioware have learned from the awful DA2. I spent a bit of time on the Bioware forums recently, and the DA team that post on there seem to be pretty realistic on DA2 and it's shortcomings, so I have regained a bit of faith in them(not too much though;))


It is well worth watching, the only thing I don't like is when they start talking about the 'canon', but it was pretty much unavoidable really.
 
Dragon Age Keep

http://www.joystiq.com/2013/08/28/dragon-age-keep-sets-up-your-story-choices-before-inquisition/

BioWare announced Dragon Age Keep today, an online tool that enables players to experiment with story scenarios from Dragon Age: Origins and Dragon Age 2, setting up the ideal starting state heading into Inquisition.

While choices made in Dragon Age: Origins and Dragon Age 2 are meant to carry over to Dragon Age: Inquisition, it hasn't been clear just how they would transfer from current-generation systems to PS4 and Xbox One.

Dragon Age: Inquisition Executive Producer Mark Darrah noted in a BioWare blog that the online solution presented by Dragon Age Keep "allows players to take their unique world state into any platform (present or future) and even other media." Darrah added that by moving the system to the cloud, the opportunity to fix issues in the plot's logic has opened up. "Under the hood, the Keep has a logic validator which ensures you'll always have a valid world state free from errors and conflicts," he said.

With regards to importing directly from previous games to Dragon Age Keep, Darrah said the team is "continuing to investigate ways in which save files from previous games could be used to populate the initial world state of the Dragon Age Keep."

BioWare is now accepting applicants for Dragon Age Keep's beta program. The app will be available in 2014, months before the game launches on PC, PS4 and Xbox One.

Quite interesting.....Handy for all those people who didn't make it to the end of DA2! Or who want to play through Origins before release, but maybe not the 2nd game
 
DA2 was so horrendous. I recently, due to boredom, decided to replay DA: O and DA2. The first time around there was a big gap between playing the two games, I disliked DA2 in most ways but having replayed them recently and one right after the other DA2 is even worse. Time between the two is very forgiving, the combat is worse, stupid boring easy and dumb. DA: O had the issue of being a bit too difficult at the start and much to easy later on in the game.

The one thing I'd want fixed apart from going backwards on everything DA2 did, would be some actual freaking numbers in abilities selections. I don't want to know that "for some mysterious reason this ability will greatly increase your spell power". I want to know HOW MUCH it will increase my spell power so I know if I want to take this power, and I want to know how much the power after it provides so I can see if its worth taking just to get the thing after it.

My pet peeve is games that give insanely vague descriptions of abilities so you take them thinking they are great, and turn out terrible, and other fantastic powers are ignored because the description makes it sound useless. Numbers, for the love of god, numbers. 10% spell power boost, 1%, 2% + 2% for every 5 levels, whatever it is I just want to know.

I really don't believe it will be any good as DA2/ME3 were so utterly stupid, it's not so much the style of games and the massive dumbing down. The writing in both was mostly terrible, clearly getting worse. It's the same guys running out of fresh material or new guys who are crap and worse is guys in charge who couldn't tell the difference.
 
http://www.videogamer.com/xboxone/d...over_dragon_age_inquisition_2014_release.html

EA has cast doubt over Dragon Age: Inquisition's autumn 2014 release date, suggesting that though a release next year is "most likely", there's a possibility it could slip.

"We were highly conscious of the fact that, if Battlefield is as successful as we believe it'll be, that that sets ourselves up for a challenge next year," said EA CFO Blake Jorgensen during the firm's Q2 2014 financial call last night. "But remember, we're introducing NBA this year. We're introducing UFC next year. We have Sims next year, we would most likely, possibly have Dragon Age next year."

Dragon Age: Inquisition (previously known as Dragon Age 3) has already seen a major delay, having been previously due to launch this autumn. It is currently expected to launch on current-gen consoles, PC, Xbox One and PlayStation 4 late next year.

However, Jorgensen's comments suggest the firm may not be 100 per cent confident in the revised release date.
EA will reveal "more about our ultimate revenue and plans and title plans when we give guidance later in the year," Jorgensen adds.

Meh
 
The original Dragon Age with a drop in/out co op system would have been DELICIOUS.

So many games are enhanced by this sort of co-op feature, like the Fallout games, they would be delicious with drop in/out co-op with your co-op partner acting in the same was as the NPC companions.
 
The original Dragon Age with a drop in/out co op system would have been DELICIOUS.

So many games are enhanced by this sort of co-op feature, like the Fallout games, they would be delicious with drop in/out co-op with your co-op partner acting in the same was as the NPC companions.

Like a Dark Souls, or Borderlands kind of system?...I agree it would be great if more RPGs implemented a system like this.

Maybe in DA, you could have one companion who is kind of a blank slate, that is always with you, a servant kind of character, and a friend could join your game and control that character?
 
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