I haven't managed to play it as much as I'd like but from what I gather once you're about 10 hours into this you won't want to put it down. A friend of mine was finding it rather dull and repetative until the story grabbed him later, not sure at which point it clicked for him but he's spent most of his christmas holidays on this
I haven't managed to play it as much as I'd like but from what I gather once you're about 10 hours into this you won't want to put it down. A friend of mine was finding it rather dull and repetative until the story grabbed him later, not sure at which point it clicked for him but he's spent most of his christmas holidays on this
Half it's a good game overall (an 7.5-8/10) but let down in parts by mechanics, bugs and plot. But tbh I got Divinity: Original Sin the other day and that has gripped me from the start, I love the throwback to classic rpgs, the turn based combat and the one liners. It's really very good and I'd rank it above DAI based on what I've played of both so far.
I have a couple of quick questions: firstly, is this game worth getting? I struggled to get in to the original, however I am a fan of Role Playing Games and enjoyed Skyrim a lot previously. Secondly, PC Master Race aside, on which platform should I get the game? PlayStation 4 or PC.
I have a couple of quick questions: firstly, is this game worth getting? I struggled to get in to the original, however I am a fan of Role Playing Games and enjoyed Skyrim a lot previously. Secondly, PC Master Race aside, on which platform should I get the game? PlayStation 4 or PC.
Looking at your specs PC for sure, I run all on ultra and very rarely drop below 60, you'll do 60 all the time + fast loading Also I'm a huge Skyrim fan and this game is great and I'm usually the first one to send hate messages to EA
So now at bang on 100 hours, which is a heck of a long time for one game. Not too many I've spent more time in than that. Skyrim just about, and Footie Manager 2013, but I think that's about it.
I am starting to get rift fatigue now, if I'm honest! Cleared all areas except The Hissing Wastes, but just can't be bothered with closing all the rifts there. I've just made sure to do enough to grab the shards and find and kill the last high dragon and then I think I'll just mop up the main story. I think I left it halfway through or thereabout and at level 23 now I'm probably ridiculously over-leveled for it. The challenge had kind of gone anyway, given how the knight-enchanter can be made effectively invincible, but hey ho.
It's been a great time up to now even if I am now tired of trash mobs and endless rift closure quests. I'm a bit miffed that Solas' and Dorian's personal quests didn't trigger properly so I could only finish half of each. From Googling this issue it seems I'm far from the only one to experience it for these two companions, but it is annoying especially as Dorian is a permanent member of my party.
I recommend cranking the difficulty up when you start the story missions because they are actually really good, but like you I was way over levelled for them.
Stopped playing once I got to the 70hr mark. Think ill come back to it later on, I just lost my drive to finish it tbh.
Dragon age origins I finished the first week it came out, and finished multiple times.
The companions AI must be set to numpty mode as standard !! I swear every battle I have had they only want to stand in the most dangerous places they can receiving as much punishment as possible
Do you have to micro manage every battle, or are there any settings that help keep ranged class at a distance and ones that make melee, melee ? Admittedly, I'm only very early in the game so still learning so maybe they get better the higher they level.
I recommend cranking the difficulty up when you start the story missions because they are actually really good, but like you I was way over levelled for them.
Ah, I didn't even realise you could change the difficult once you'd started. I might do that. It does still leave the other issue about being over-leveled though - that you can't gain any experience from the fights, which takes away some of the sense of purpose from them.
Having said that, I did quite enjoy the first part of the next story quest I played through a little earlier.
The companions AI must be set to numpty mode as standard !! I swear every battle I have had they only want to stand in the most dangerous places they can receiving as much punishment as possible
Do you have to micro manage every battle, or are there any settings that help keep ranged class at a distance and ones that make melee, melee ? Admittedly, I'm only very early in the game so still learning so maybe they get better the higher they level.
Yes, I found that too. It's not been too bad recently, and now Sera seems to stay back and ping arrows in and Dorian stays back and fires off his DoTs. Having said that, if an enemy does get somewhere near them they do nothing whatsoever about it. Having armour that generates guard on hit makes ranged squishies much less squishy, though, and since chucking that on them I don't actually worry about babysitting them so much except during dragon fights.
Hi guys...Really progressing now, 60 hours in and game is getting better and better. So much to do, very enjoyable, definitely for me very close to dao.
Now, my question is regarding my party and in particular, the class specialisation. My character is a mage, I've decided to go knight enhancer path, I've gotten the collectibles and have turned in to get the knight enhancer tree. Now, my other party members that I'm letting be controlled by ai, is there a way to unlock the specialisation for them as well? So the champion tree, assassin tree etc?
I'm 70+ hours in now and still loving this. It does have some annoying points (the tactical combat being the main one) but overall i'm still really enjoying it.
I do have some questions though.
My understanding of Guard is that it works like a second health bar. So at the moment I have a +200HP belt applied to Blackwall which should in turn give his Guard bar an extra 200 HP right? I also have a +20 guard belt. Am I right in thinking this add's 20HP to the Guard bar (so it's rubbish in comparison) or do I have this wrong?
I would also like to know if I have the following right? If I have a choice of runes that add +10 damage to dragons, +10 damage to Darkspawn or +10 to living enemies for example. I would be better off adding the +10 damage to living wouldn't I? Because there are only 10 dragons in the game and not that many of the enemies are darkspawn (i'm guessing dragons don't count as darkspawn?) where as the +10 to living would work for the majority of enemies including dragons?
Hi guys...Really progressing now, 60 hours in and game is getting better and better. So much to do, very enjoyable, definitely for me very close to dao.
Now, my question is regarding my party and in particular, the class specialisation. My character is a mage, I've decided to go knight enhancer path, I've gotten the collectibles and have turned in to get the knight enhancer tree. Now, my other party members that I'm letting be controlled by ai, is there a way to unlock the specialisation for them as well? So the champion tree, assassin tree etc?
The specialisations for your companions should just unlock once you take them out with you after unlocking the specialisation trainers at the war table. The specialisations won't show up if you just leave them in Skyhold, though - you have to get them out in the world and then when you access their skills menu you should just see a new skill tree for each.
I'm 70+ hours in now and still loving this. It does have some annoying points (the tactical combat being the main one) but overall i'm still really enjoying it.
I do have some questions though.
My understanding of Guard is that it works like a second health bar. So at the moment I have a +200HP belt applied to Blackwall which should in turn give his Guard bar an extra 200 HP right? I also have a +20 guard belt. Am I right in thinking this add's 20HP to the Guard bar (so it's rubbish in comparison) or do I have this wrong?
I would also like to know if I have the following right? If I have a choice of runes that add +10 damage to dragons, +10 damage to Darkspawn or +10 to living enemies for example. I would be better off adding the +10 damage to living wouldn't I? Because there are only 10 dragons in the game and not that many of the enemies are darkspawn (i'm guessing dragons don't count as darkspawn?) where as the +10 to living would work for the majority of enemies including dragons?
Guard is like a second health bar, but it's not equal to your HP. I think it's a percentage, like 25% but I've not tested to see if this goes up with items that add health or if it only relates to base health. The best thing to do would be to stick each item on Blackwall and check the amount of maximum guard listed in his attributes screen.
As for the runes, I think the cleansing runes add damage to red templars as well as darkspawn, and there are a lot of them in the game. I prefer flat damage bonuses though, so I tend to go for fire and frost runes for swords and bows and spirit runes for staves (which is good as well since spirit is not that commonly resisted).
Overall I loved the game a great deal. It was a wonderfully crafted world with some lovely environments and consistently interesting and engaging characters. The story was so-so, but I do like the whole lore that's built up around darkspawn and the hints and the uncertain history of blights and old gods.
There were some significant disappointments, though:
Too much filler. I'm a completionist in RPGs by nature, but I couldn't bring myself to mop up the last quests and zones. There are only so many dozen fade rifts you can close and so many fetch/plod across the map quests before one loses interest.
The end battle was a bit of a let-down.
Too many bad decision tropes in one fight - divide it into three sections, have the bad guy recover/change form at each phase, introduce some annoying mechanic rather than making the fight strategic or interesting (ah **** it, let's just give him a friggin' laser beam)
The ending was a rather flat and there was little sense that the decisions you'd made throughout had any real impact. They were just nodded to in the epilogue. All those companion quests for... what? I liked the mechanic in KOTOR where developing relationships with your companions let you unlock new powers or combat styles for them, even letting some of them become Jedi. Or... I forget which game it was, but there was one where the enemy would try to tempt your companions away, with success depending on your status with them. Nothing like that here. So long as you didn't **** them off to the extent of them leaving it seemed to make little difference. After all I did, all the agonizing over choices, it was very disappointing to find that it all made precious little difference in the end. The epilogue was rather short too I thought given the sweep of events you could become involved in.
With such notable detracting points I'm a bit surprised to feel it's still been one of my favourite games of recent years. The sense of epic scope and interaction whilst you're involved with it is amazing at times (even if the payoff leaves a bad taste). I laughed out loud at moments, felt moved almost to tears at others, and spent a good while gazing admiringly at the environments and soaking in the atmosphere. The combat grew on me too, even if the camera was janky as all get-out.
The specialisations for your companions should just unlock once you take them out with you after unlocking the specialisation trainers at the war table. The specialisations won't show up if you just leave them in Skyhold, though - you have to get them out in the world and then when you access their skills menu you should just see a new skill tree for each.
nope nothing in their skill trees. I'm a mage as the inquisitor, I got the 3 trainers for mage rife, Knight Enchanter and Necromancer, opted for the Knight Enhancer and did get that tree appear. But for my party members, a rogue, warrior and another mage, the only one that has an extra tree specialisation is Dorian who has Necro.
Do I need to unlock the individual specialisations for the rogue (assassin) and Warrior (champion) via the war table or lore in the world?
Looking at your specs PC for sure, I run all on ultra and very rarely drop below 60, you'll do 60 all the time + fast loading Also I'm a huge Skyrim fan and this game is great and I'm usually the first one to send hate messages to EA
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