Dungeon keeper 2 (or 1)

Having problems running, when I click on eve smile to load the map it crashes to desktop. Have coppied the above cfg with the new resolutions added.
 
There was a guy doing a remake of DK1, Natural Born Keeper I think it was called. I put the feelers out for doing an open source DK3, entitle War for the Overworld. There was a great deal of concept work started, but it never got further than that as far as I know.
 
There was a guy doing a remake of DK1, Natural Born Keeper I think it was called. I put the feelers out for doing an open source DK3, entitle War for the Overworld. There was a great deal of concept work started, but it never got further than that as far as I know.

http://warfortheoverworld.org/

11.jpg
 
K got it running fine at 1080p now.

Make sure you install the 0.37c patch. I just downloaded the complete version but didn't patch it (d'oh).
 
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OK, now it works: I too had forgotten to apply the patch to version 0.37c. High res modes don't seem to work correctly though: all switching does is slow the game down and restrict the zoom.

And someone was asking about the Deeper Dungeons? They're on there, labelled as the Free Dungeons or something similar in the Campaigns section.



M
 
OK, now it works: I too had forgotten to apply the patch to version 0.37c. High res modes don't seem to work correctly though: all switching does is slow the game down and restrict the zoom.

And someone was asking about the Deeper Dungeons? They're on there, labelled as the Free Dungeons or something similar in the Campaigns section.



M

switch ress then restart the game.
 
These are the last 3 lines of the error log:

Sync: get_startup_menu_state: Standard startup state selected
Sync: Frontend state change from 0 into 1
Sync: Created menu at slot 0, pos (0,0) size (640,480)

weird that the size is 640,480 as I have changed all the sizes to my default monitor res 1280x1024 in the cfg file and it makes zero difference.
 
These are the last 3 lines of the error log:

Sync: get_startup_menu_state: Standard startup state selected
Sync: Frontend state change from 0 into 1
Sync: Created menu at slot 0, pos (0,0) size (640,480)

weird that the size is 640,480 as I have changed all the sizes to my default monitor res 1280x1024 in the cfg file and it makes zero difference.

Been using alt+r to change the resolution?
 
These are the last 3 lines of the error log:

Sync: get_startup_menu_state: Standard startup state selected
Sync: Frontend state change from 0 into 1
Sync: Created menu at slot 0, pos (0,0) size (640,480)

weird that the size is 640,480 as I have changed all the sizes to my default monitor res 1280x1024 in the cfg file and it makes zero difference.

Did you change the front end ress to your monitors one?

if so that'll probably be it.



try

Q: Game stops when loading a map. LOG file says:
Error: setup_screen_mode: Unable to setup screen resolution
640x400x8 (mode 10)
A: The problem is that your drivers can't support 640x400 mode.
Change the resolution config lines in KEEPERFX.CFG into:
FRONTEND_RES=640x480x8 640x480x8 640x480x8
INGAME_RES=640x480x8

then add in extra resses rather thn replacing them.



Unless you mean it;s not crashing just not changin res?

in that case alt + r in game, but the main menu is always small.
 
switch ress then restart the game.



Seems to work - thanks. The high (1920x1200) res is little odd though: you can see a patch of land that the game can see, but it's a lot smaller than the screen, and scrolling is very slow. I'll try some other mid-range resolutions tomorrow.
 
Having problems running, when I click on eve smile to load the map it crashes to desktop. Have coppied the above cfg with the new resolutions added.

I had a similar problem, on loading a map it would crash to desktop. I had a fresh setup of vista 64 and had not yet installed directx 9, only to find out that I had a few corrupted windows files on installing DX9. Sorted now, I will give it a go and let you know tomorrow, if a lack of DX9 was the problem.
 
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I get 30 seconds into the game then crashes :(

Last 3 lines in the log before crash is in dbg version

Sync: message_update: Starting
Sync: update_all_players_cameras: Starting
Sync: update_player_sounds: Starting


no errors in normal log.
 
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