DYSON SPHERE PROGRAM - similar to FACTORIO & SATISFACTORY

Soldato
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How long did it take you to complete?
When planning your builds is it as complex as satisfactory or less complex?

I've got 110 hours clocked in the game. I stopped playing shortly I finished the final research.

As for planning, it all starts off very simply, unlocking things as you go. In the beginning, there's a bit of manual transportation and crafting. But as you unlock new transportation systems, things become more automated and thus, more complex.
I wouldn't say I have the kind of brain power for these sort of games, but towards the end I was making self-substating, self-operating production lines. Even planets.
I found the learning curve quite forgiving.

They dropped a new trailer for the upcoming combat patch.
When that drops, I'm definitely going to start a new game.

 
Soldato
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i'm unsure on Dark Fog tbh.
i definatly thank the Devs for adding an option to turn it on and of if people do or dont want it.

kind of makes me think of Planetary Annihilation i guess (a game i didnt quiet enjoy as much as i thought i would). but lets wait and see how it shapes up.

i think the team have done a great job of it so far. and this will certainly add a new dynamic to the game play
 
Soldato
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I'm on the fence about the Dark fog. While having some form of threat to expanding wherever you want could make it more interesting, what we've seen so far it looks mostly just a mechanic to slow down your expansion. I'd quite like to see the Dark fog form part of the end game; maybe the total removal of them from your cluster? rather than the current ending of produce more and more white science until you get bored.
 
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I'm on the fence about the Dark fog. While having some form of threat to expanding wherever you want could make it more interesting, what we've seen so far it looks mostly just a mechanic to slow down your expansion. I'd quite like to see the Dark fog form part of the end game; maybe the total removal of them from your cluster? rather than the current ending of produce more and more white science until you get bored.
Yeah I'm hoping it is going to be the case and it slows the expansion down a bit/makes it complicated and just adds another dimension rather than having to be constantly under threat of getting your base wasted whilst you are on the other side of the universe.
 
Soldato
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for those interested



Combat System Rise of the Darkfog Slated for Release in December 2023!

Hi engineers,

We are happy to bring you two new trailers of combat system,and announce that combat system Rise of the Darkfog will officially be released in December 2023!

Momentary Explosions, Spectacular Fireworks

The Darkfog expands in response to the your progress. If the number of defense towers is insufficient when hordes of enemies invade, your defensive line will quickly be overrun.

To deal with such crises, you can activate "Supernova", which increases the firing rate of defensive towers by up to 25 times, applying intense pressure on the enemy and helping overcome challenging situations.

During Supernova mode, different facilities will also manifest their unique special effects. When all these are fired simultaneously, you can enjoy a large-scale fireworks display.

Shields for Planetary Protection

Not only will combat aircraft be deployed to destroy factories at close range, fleets dubbed "Gunriders" will also be dispatched from cosmic nests within the Darkfog.

These can deliver devastating blows to ground structures from far-off cosmic distances.

When the planetary shield expands globally, it can offer maximum protection to all facilities on the planet.

Battle Damage and Reconstruction

For the "Rise of the Darkfog" update, we has specially designed post-battle damage models for most structures. This enhances the intensity of the combat experience in a more intuitive way.

Even if defenses fail and multiple production lines are destroyed, you don't have to panic about losing facilities they’ve spent a lot of time building.

They can simply upgrade the "Auto-Rebuild" technology. Provided they have sufficient items, drones will automatically reconstruct the destroyed buildings, which will gradually return to normal operating conditions after reconstruction.

The battle system in "Dyson Sphere Program" will continue to evolve. "Rise of the Darkfog" focuses on factory defenses while balancing development and defensive construction.

By 2024, you will venture into space combat, building space stations and deploying fleets to combat the perilous Darkfog nests. Furthermore, ultimate weapons are also planned for future updates.

We will gradually release more information about the "Rise of the Darkfog" update before the December, Stay tuned!


 
Soldato
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i'll need an upgrade to play by the looks of it :/
but should be interesting. i could see a twist were its the revers, galaxy full of the fog and having to fight from a small corner back out.
 
Soldato
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^Yeah. After spending years on finicky FTB aka Modded Minecraft and it's complex machines, nothing came truly close until Satisfactory arrived. Whilst not as complex I don't think I could go back to the modded MC again since it had so many performance issues and requiring a ton of ram. Satisfactory just changes the game a lot.

Sorry I know this is an old post but, can you really compare the two? I was under the impression the size of the environment isn't going to compare to that of Minecraft, but it's also feature filled and IMO looks amazing with PBR texture pack and shaders, and relatively easy to setup with Curseforge, It runs on my ROG Ally too which only has 10gb/6gb (RAM/VRAM).
 
Soldato
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Downloaded it again.
Hopefully have time over Christmas to dedicate sometime to this.

Always been looking for an excuse for a 2nd playthrough, just a shame I've got too many games to play at the moment. :p
 
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Been keeping half an eye on this since the thread first popped up and quite tempted to pick it up for a few sessions over Christmas. What are the general options in here? Worth a go in it's current state or others wait until it's 'finished'?
 
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yeah it's brilliant - so far feedback from the combat system has been pretty positive. People have spent 100s of hours on it before the update so plenty of game there!
Been keeping half an eye on this since the thread first popped up and quite tempted to pick it up for a few sessions over Christmas. What are the general options in here? Worth a go in it's current state or others wait until it's 'finished'?
 
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