Elden Ring

Heh; I've been stuck on Romina for weeks, taking an hours punt at her here and there and last night finally done her! I thought that was it but no, another dungeon which I discovered dips in and out of Belarut. Amazing. 148 hours in across this and the base game and it still feels fresh and brilliant.

Continues to be easily one of the best video games I've ever played.
 
Indeed. I got a feeling Miyazaki feels he needs to one up himself on every game moving forwards. Unfortunately, sometimes to the detriment of having fun.

Edit. And yes. Some of these bosses were the total opposite of having fun.
I partly agree with you as the level of frustration I felt with some of them was off the scale at some points, but that is the thing with Souls games, the level of elation when you beat them is also off the scale, and I wouldn't want to lose that feeling no matter what it does to my blood pressure
 
One thing I will say is that if you do, you will spend quite a while not really knowing what you're supposed to be doing (unless you follow a precise guide which would spoil the fun in finding things and areas yourself and is a genuine thrill), but once you invest enough time and you understand the world and its mechanics you will not be able to put the game down. I'm somewhere around 500 hours playing time and I still love playing it and I'm certain there's more for me to discover. Also, the game isn't that hard, it's never unfair even if it feels like it sometimes as the game will provide you everything needed to win/progress if you're willing to put in the time and effort.
 
Finished the final DLC boss. Was expecting to be able to
climb to the platform where the boss spawns from to see some sort of great view, was disappointed when I couldn't!
 
Wouldn't count on it, they had two years to implement a pretty simple engine fix that would've helped PS5 framerates greatly but they didn't bother, this is From we're talking about here:P

Having said that, I'd love that.
 
Depending on what Game Boost actually does for games without Pro enhancement, there might be enough raster uplift to bruteforce the framerate over the VRR threshold but it's just hard to say because ER is also rather CPU-bound and not because it absolutely needs it, the engine is just dog water for such an expansive world and the way it uses assets is sub-optimal.
They could've fixed it but didn't lift a finger for two years, so as above, I wouldn't count on a Pro patch. They make great games but their technical ineptitude is legendary at this point.

The game still suffers from massive traversal stutter, fps drops and huge pop-in, like entire fields of grass just popping into existence right in front of you when travelling on horseback and all of that could've been avoided. PS4 version on PS5 is how the native PS5 on should've run in the first place.
Dungeons and legacy dungeons run pretty well, it's the open world that's the problem, I could only stomach it after being forced to complete a game in 30fps.
 
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A surprise announcement at the game awards for a new survival coop standalone version of Elden Ring called Elden Ring : Nightraen coming in 2025. There is a typical from soft trailer which shows just enough to get you hyped but let's you know nothing
 
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