I finally beat the final boss - I changed to the ultimate cheese build (fingerprint great shield and the lance sword blood infused). I honestly don't know how to beat him as a mage. That 2nd phase is tough as nails.
In this case, it isn't a "gaming style", but a certain combination of items that are massively overpowered compared to their peers. That is "cheesing" it ... you have to use either the Fingerprint shield or Verdigris shield ; nothing else can get close to 100% mitigation of physical, elemental, holy or magic damage.I beat him on my second go with this method. I do normally have a shield build anyway.
I don’t understand the mentality that if you use certain gameplay styles, such as summons, or shields in Elden Ring you are “cheesing” though. Don’t think of it that you had to “cheese”, just that you used actual game design options to win.
In this case, it isn't a "gaming style", but a certain combination of items that are massively overpowered compared to their peers. That is "cheesing" it ... you have to use either the Fingerprint shield or Verdigris shield ; nothing else can get close to 100% mitigation of physical, elemental, holy or magic damage.
But I agree that using summons isn't a "cheese" strategy ... in fact, in this DLC it can make the boss fights harder because the AI is broken and your summons often do nothing, yet the boss HP pool is buffed.
Agreed, which is reinforced by all the "git gud" idiots ( probably many of whom haven't even finished the game themselves ).There seems to be a stigma attached to anyone who doesn’t play “souls” games the “right way”.
Is that a confirmed bug? I've noticed my mimic seems a little noncholant on boss fights, never noticed it in the base game.In this case, it isn't a "gaming style", but a certain combination of items that are massively overpowered compared to their peers. That is "cheesing" it ... you have to use either the Fingerprint shield or Verdigris shield ; nothing else can get close to 100% mitigation of physical, elemental, holy or magic damage.
But I agree that using summons isn't a "cheese" strategy ... in fact, in this DLC it can make the boss fights harder because the AI is broken and your summons often do nothing, yet the boss HP pool is buffed.
Not confirmed, no. But a lot of players are finding summons to be rather passive.Is that a confirmed bug? I've noticed my mimic seems a little noncholant on boss fights, never noticed it in the base game.
I don't think so. I've had the issue where both summons (NPC and mimic) either refuse to engage unless I get a hit in or I'm hit and then occasionally mid-fight just simply disengage for a few seconds and then run around for a bit. Playing on SX.I wonder if it is a PS5 bug because my mimic summons is behaving the same in the base game and DLC.