Elden Ring

I was blocked on romina, gaius and Scadutree avatar for a few days. Did a few extra levels in the old rune farming spot came back and one shotted all three. Gains and the avatar were not enjoyable in the slightest.
 
I finally beat the final boss - I changed to the ultimate cheese build (fingerprint great shield and the lance sword blood infused). I honestly don't know how to beat him as a mage. That 2nd phase is tough as nails.
 
Aye. Finally done Rellana with mimic and Dark Moon Greatsword. Managed to clock her before conjured the twin moon spell too! Now can confidently go and get trashed by the next boss (who I hope is easier). I really want to go west and collect that map fragment but I guess I need complete another castle dungeon before I can get there. Aside from the frustration, I still think this is one of the best games I have ever played. Onwards and upwards.
 
I finally beat the final boss - I changed to the ultimate cheese build (fingerprint great shield and the lance sword blood infused). I honestly don't know how to beat him as a mage. That 2nd phase is tough as nails.

I beat him on my second go with this method. I do normally have a shield build anyway.

I don’t understand the mentality that if you use certain gameplay styles, such as summons, or shields in Elden Ring you are “cheesing” though. Don’t think of it that you had to “cheese”, just that you used actual game design options to win.
 
I beat him on my second go with this method. I do normally have a shield build anyway.

I don’t understand the mentality that if you use certain gameplay styles, such as summons, or shields in Elden Ring you are “cheesing” though. Don’t think of it that you had to “cheese”, just that you used actual game design options to win.
In this case, it isn't a "gaming style", but a certain combination of items that are massively overpowered compared to their peers. That is "cheesing" it ... you have to use either the Fingerprint shield or Verdigris shield ; nothing else can get close to 100% mitigation of physical, elemental, holy or magic damage.
But I agree that using summons isn't a "cheese" strategy ... in fact, in this DLC it can make the boss fights harder because the AI is broken and your summons often do nothing, yet the boss HP pool is buffed.
 
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In this case, it isn't a "gaming style", but a certain combination of items that are massively overpowered compared to their peers. That is "cheesing" it ... you have to use either the Fingerprint shield or Verdigris shield ; nothing else can get close to 100% mitigation of physical, elemental, holy or magic damage.
But I agree that using summons isn't a "cheese" strategy ... in fact, in this DLC it can make the boss fights harder because the AI is broken and your summons often do nothing, yet the boss HP pool is buffed.

My 11 year old son was having difficulty with him as a non shield dex/bleed build. We went coop briefly and I gifted him a maxed out bronze shield (it was all he could use without rebirth) so he could block through those second phase unblockable one shots. It worked well enough and gave him enough defence to help him win.

It’s not about blocking all of the attack, but enough that you survive it. There seems to be a stigma attached to anyone who doesn’t play “souls” games the “right way”.
 
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There seems to be a stigma attached to anyone who doesn’t play “souls” games the “right way”.
Agreed, which is reinforced by all the "git gud" idiots ( probably many of whom haven't even finished the game themselves ).
 
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In this case, it isn't a "gaming style", but a certain combination of items that are massively overpowered compared to their peers. That is "cheesing" it ... you have to use either the Fingerprint shield or Verdigris shield ; nothing else can get close to 100% mitigation of physical, elemental, holy or magic damage.
But I agree that using summons isn't a "cheese" strategy ... in fact, in this DLC it can make the boss fights harder because the AI is broken and your summons often do nothing, yet the boss HP pool is buffed.
Is that a confirmed bug? I've noticed my mimic seems a little noncholant on boss fights, never noticed it in the base game.
 
My Mimic had the day off against Messmer, repeatedly in the first phase and almost always in the second.

Only seems to 'switch on' when you're close enough for you both to get smacked with one hit, not ideal for a mage.
 
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I wonder if it is a PS5 bug because my mimic summons is behaving the same in the base game and DLC.
I don't think so. I've had the issue where both summons (NPC and mimic) either refuse to engage unless I get a hit in or I'm hit and then occasionally mid-fight just simply disengage for a few seconds and then run around for a bit. Playing on SX.

Managed to start the Church District of the shadow keep and ended up in Scaduview, which is immensely pretty and dangerous, especially the Fingers section as I was wanting to progress the Ymir quests but will turn back as it's too difficult with random Radahn-like attacks! Guess I'll backup and start the Shadow Keep via the front door. Really struggling to find shadow blessings; do certain enemy types drop these? Perhaps I need to start taking on the Fire Golems.
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Still slogging through and although I've discovered various exits from Shadow Keep (and graces), I've only now just got to the top of the keep and I suspect castle boss. Currently at 12-7 for the blessings, so am hopeful the fight is less painful than Rennala. I'm also thinking to park it and retry Ymir's questline back in the Northern fingers as I realised the best tactic for the sniper guys is Bloodhound step!
 
is it me or has agro changed since the last majour patch/DLC


Boss's and mobs seem to switch agro super easy now (like after a hit or two) where before took more effort for them to switch agro target.
 
Only playing on the DLC currently and mobs always seemed super-aggro. I did notice in the keep that those damn red mages seem to clock me even through walls or crouched walking upstairs, when they are walking down (on separate flights of stairs)!

e: clarity.
 
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I do plan on doing a 2nd run through the DLC with a faith/strength build but I'm having a bit if a break from it before diving back in. I've been quite enjoying "last descendant" although I've hit a bit of a boss wall with the pyromancer boss.
 
Beat Malenia last night on my PS5 run through of the game, was getting absolutely smashed to pieces over and over again before I decided to stop using my mimic and just spend a few 'deaths' learning her move set. It's been two years since I last fought her on my PC run of the game and it's like coming in blind all over again.

No issue getting through the first phase, it was the second that was ruining me. 5 deaths later, figured out which ones to roll into, which ones I could just step away from and she was done!

Last boss(es) to go and then it's onto the DLC for me.
 
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