Was thinking of grabbing this, should I just buy Galactic Civilizations II instead?
Finally 'finished' my first game. (300 rounds limit fail)
The AI really needs work, GalCiv2 AI really stomps all over it.
Cease fires are REALLY sodding annoying. Any time I come close to annihilation my opponent they call cease fire after cease fire.
Otherwise it is good fun to play.
why is there a 300 round limit seems kinda odd to me .
Emphatically, yes. Endless Space has potential but, despite its 1.x version number, it feels half finished.
Was thinking of grabbing this, should I just buy Galactic Civilizations II instead?
Distant Worlds, Micromanagement to hell and back bleh
I wanted to like Distant Worlds but it was full of bugs and crippling design issues. Like the refuelling; ships burn through fuel so quickly, even when idle, that they start running out before you can even form a fleet. That's ridiculous. I also vaguely remember an issue where planets would move through space but the buildings stayed where they were?
As I understand it, the refuelling thing has never really been fixed? I'd be happy to be wrong, however! But as for the expansions...I'm not going to go the route of buying expansions just to make the game work. If a base game (plus patches) doesn't work, then as far as I'm concerned the game is a no-go.
I played Endless Space last night and it felt a bit bland, nothing new, nothing standout. I'll give it more time of course but it reminds me of the issues in gaming in general, a lack of innovation. /don't flame me
That is the biggest hurdle they put before you, having to buy two expansions with the base game making it an expensive proposition!
I still think it's mighty though.
I played Endless Space last night and it felt a bit bland, nothing new, nothing standout. I'll give it more time of course but it reminds me of the issues in gaming in general, a lack of innovation. /don't flame me
The biggest failing of the game is probably the AI. While the game offers multiplayer, the focus is firmly on single-player mode. There’s no narrative or campaign mode, and no universe-altering events like in Sword of The Stars, so the entire game hinges on how well your AI opponents handle themselves. Sometimes they do fine, but it almost seems random. I’ve played games where the diplomatically-minded Amoebas declared war on half the universe. I’ve seen the swarming Cravers give up colonization in favour of holding a handfull of self-destructing systems. Sometimes they make terrifyingly good (if uncharacteristic) decisions, sometimes they just blunder along and doom themselves from the start.
Endless Space is a good game. Often very good, and sometimes even great, but it’s not something I can recommend wholeheartedly to genre fans unless they tune the AI up in future releases and perhaps tweak the UI a little further. While the hands-off combat engine is sure to be a divisive point, the lack of focus on it was a design decision, rather than a shortcoming that cropped up during development, and it’s hard to damn a game for not being something that it never tried to be in the first place. When all is said and done, Endless Space is a solid triumph of clever design and focused development over budgetary limits, and with just one last big push of development, it could become a genre classic. I eagerly await to see where this one goes in the coming months. Carpe Sidera, Amplitude Studios – seize the stars – they’re almost within reach.