Endless Space - 4x4 Strategy Space Game ( INDIE )

Finally 'finished' my first game. (300 rounds limit fail)

The AI really needs work, GalCiv2 AI really stomps all over it.
Cease fires are REALLY sodding annoying. Any time I come close to annihilation my opponent they call cease fire after cease fire.
Otherwise it is good fun to play.

why is there a 300 round limit seems kinda odd to me .
 
Emphatically, yes. Endless Space has potential but, despite its 1.x version number, it feels half finished.

This, it's enjoyable to some extent :) I'm playing it on normal atm, removed all victory conditions apart from diplomacy and conquest.

Just got my industrial base sorted to pump out dreadnaughts. Terraforming is seriously powerful!

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The fleet system does need re working I think, the number of fleets should be based on the heros skill (maybe 2 or 3 fleets as default but research and hero abilities should be able to increase it). At the same time the fleet sizes should be increased.

That way you can diversify, at the moment all I seems to build is destroyers + full load out of weapons and a few dreadnaughts/battleships mixed in. It's not very deep like GalCiv2 / Sins etc. I dislike the card system as well for combat.

Overall it looks great, but the game is pretty shallow and the AI is terrible I find.

But, if they build on it and add depth it could become the best 4X game so far.
 
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Distant Worlds, Micromanagement to hell and back bleh

I'll admit it has a steep learning curve, in fact it's positively off putting at first.

However after a few hours with the game you soon learn the ropes and it's no longer such a chore, in fact the amount of detail makes it a pleasure to play.

It's definitely a slow burner but the sheer size and volume of the thing is awesome, the galaxies are massive and games take a long time to develop but the features and AI are just exceptional in this genre.

Once you get used to the fueling system you wonder how you ever played without it, especially starving enemy of resources and blockading sectors and their trade.

There's some pretty unique tech in the tech tree too, one of my favorites is the warp tech that slows fast ships effectively pulling them out of jumps so you can intercept them.

And you can of course automate any aspect of the game you don't want to handle yourself.
 
I wanted to like Distant Worlds but it was full of bugs and crippling design issues. Like the refuelling; ships burn through fuel so quickly, even when idle, that they start running out before you can even form a fleet. That's ridiculous. I also vaguely remember an issue where planets would move through space but the buildings stayed where they were?
 
I wanted to like Distant Worlds but it was full of bugs and crippling design issues. Like the refuelling; ships burn through fuel so quickly, even when idle, that they start running out before you can even form a fleet. That's ridiculous. I also vaguely remember an issue where planets would move through space but the buildings stayed where they were?

You must have played a very early copy and yes there were bugs but it's come a long way since then, especially the two expansions.

I stand my comment of it being the benchmark 4X game, just a shame it's so pricey!
 
As I understand it, the refuelling thing has never really been fixed? I'd be happy to be wrong, however! But as for the expansions...I'm not going to go the route of buying expansions just to make the game work. If a base game (plus patches) doesn't work, then as far as I'm concerned the game is a no-go.
 
As I understand it, the refuelling thing has never really been fixed? I'd be happy to be wrong, however! But as for the expansions...I'm not going to go the route of buying expansions just to make the game work. If a base game (plus patches) doesn't work, then as far as I'm concerned the game is a no-go.

That is the biggest hurdle they put before you, having to buy two expansions with the base game making it an expensive proposition!

I still think it's mighty though.

I played Endless Space last night and it felt a bit bland, nothing new, nothing standout. I'll give it more time of course but it reminds me of the issues in gaming in general, a lack of innovation. /don't flame me
 
I played Endless Space last night and it felt a bit bland, nothing new, nothing standout. I'll give it more time of course but it reminds me of the issues in gaming in general, a lack of innovation. /don't flame me

You speak the truth mate, I've been playing it a lot over the last few days, and it's clear it has a good idea. but it needs massively padding out/expanding.
 
That is the biggest hurdle they put before you, having to buy two expansions with the base game making it an expensive proposition!

I still think it's mighty though.

I played Endless Space last night and it felt a bit bland, nothing new, nothing standout. I'll give it more time of course but it reminds me of the issues in gaming in general, a lack of innovation. /don't flame me

Shame to hear that :(

I am going to wait a good while (and a sale) before I decide on this one.
 
The biggest failing of the game is probably the AI. While the game offers multiplayer, the focus is firmly on single-player mode. There’s no narrative or campaign mode, and no universe-altering events like in Sword of The Stars, so the entire game hinges on how well your AI opponents handle themselves. Sometimes they do fine, but it almost seems random. I’ve played games where the diplomatically-minded Amoebas declared war on half the universe. I’ve seen the swarming Cravers give up colonization in favour of holding a handfull of self-destructing systems. Sometimes they make terrifyingly good (if uncharacteristic) decisions, sometimes they just blunder along and doom themselves from the start.


Endless Space is a good game. Often very good, and sometimes even great, but it’s not something I can recommend wholeheartedly to genre fans unless they tune the AI up in future releases and perhaps tweak the UI a little further. While the hands-off combat engine is sure to be a divisive point, the lack of focus on it was a design decision, rather than a shortcoming that cropped up during development, and it’s hard to damn a game for not being something that it never tried to be in the first place. When all is said and done, Endless Space is a solid triumph of clever design and focused development over budgetary limits, and with just one last big push of development, it could become a genre classic. I eagerly await to see where this one goes in the coming months. Carpe Sidera, Amplitude Studios – seize the stars – they’re almost within reach.

http://www.indiegamemag.com/endless-space-review/#.T_x9NvX0-wc

ai :(
 
Well after playing many game, the lustre wore off for me. It's a nice looking game and on first glances looks to be solid, but scratch the surface and it's still a way away from being brilliant.
 
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