F1 2015

I honest to goodness HATE the fact that we can't see a weather forecast for the weekend. How on earth could they not have that in the game. I'm now stuck in full wet setup for a dry British GP ... really Codemonkeys.
 
Another patch -

Hello everyone,

We have just released a patch for the PC version of F1 2015. This patch fixes a number of crashes and bugs that are causing problems for players, listed below;
Fix for an issue where players can display as 'Spectators' in an online lobby after joining via invite, and remain as spectators when loading into an online session

Fixed an issue where all clients in a 16 player session were kicked from the session simultaneously after idling in the lobby.

Fix for an issue where players will desync as vehicles are overtaken in the pit lane on certain tracks.

Fixed an issue that would cause the f1.exe to crash when exiting the game

Fixed an issue where the game crashes to desktop when changing resolution on track

Fixed an issue where resizing window during active gameplay causes game to crash

Fixed an issue where spectate does not accurately replicate the state of the session if a player joins the session before spectating.

Fixed an issue with error code 41 - Game attempts to complete installation again after quitting out
We know that many of you may still be experiencing problems with F1 2015, and we are working extremely hard to address these as fast as possible. For players on the PlayStation 4 and Xbox One versions of the game, progress is being made on patches and we will update with more information regarding these when we can.

We’d like to thank you all again for your continued patience with us while we work to resolve these issues.
 
Coming to this from Assetto Corsa (just for a bit of a change) I was pleasantly surprised. Although the default wheel settings were completely unplayable, with the settings below the game is good fun and physics/FFB do not jar with too many "wow that's unrealistic" moments.

There is gas pedal lift off oversteer, trail braking, blocking of the inside wheel when braking into a turn, the car twitches looking fro grip under acceleration, wheel spin is possible even in 4th gear at speed, diff does work and makes drifting possible (albeit hard to do - as it should be), steering amplitude matches closely to AC's on corresponding corners (I've compared both at Sstone).

There is no space for project Cars in my soul as street cars are just so much more fun/realistic to drive in AC while career modes are comparatively pointless and bland. But F1 2015 is different as its career/season makes sense and has rules/settigns/ atmosphere that cannot be replicated in AC/iRacing etc. Good stuff, I wasnt expecting to keep it! :)

my wheel settings (G27):



In game wheel settings (advanced settings all = 0 )
 
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I honest to goodness HATE the fact that we can't see a weather forecast for the weekend. How on earth could they not have that in the game. I'm now stuck in full wet setup for a dry British GP ... really Codemonkeys.

I've mentioned this to a designer and programmer over on twitter, praying it gets added in, but doubt it :-(
 
Good review at racedepartment by a simracer reviewer

http://www.racedepartment.com/threads/codemasters-f1-2015-pc-review.109768/

First things first, a disclaimer: these F1 games are not sims and will not likely ever be sims, so stop expecting these games to be sims.
With that being said, the new EGO engine behind F1 2015 has still provided the most enjoyable on track driving experience in all of Codemasters' F1 games so far. When running with no assists, these cars are challenging to drive, with the large amount of torque provided by the new power units making low speed cornering and acceleration very tough to master.

On the opposite end of the spectrum, the cars grip very well at high speeds due to the large amounts of downforce F1 cars have, and are just plain enjoyable to drive when wheel to wheel with opponents. The electronic brake-by-wire system used in these cars is also modeled accurately, making lockups especially common under heavy braking. The tyres have seen an impressive overhaul. Driving style finally makes an impact on tyre temperatures and therefore tyre longevity, rather than tyre life being on a set timer as in the previous games. The tyre model still lacks features like flatspotting, graining and blistering, but the new tyres are far and apart an improvement on the previous F1 games.

Overall though, this new handling model by Codemasters definitely leans more towards sim than arcade, I find these cars more enjoyable to drive than the Formula A cars in Project CARS, and while the level of simulation may not rival the impressive work Reiza have achieved with the Formula Extreme in Stock Car Extreme, they are just as much fun to hurl around a track.

After years of coping with terribly uninformative force feedback in the previous F1 games, the new force feedback system in F1 2015 is a welcome improvement for wheel users. For the first time in any Codemasters F1 game, I have confidence about the grip levels of the tyres and I finally feel like I can attack corners and control moments of oversteer that were previously one way trips to the barriers.

The AI in F1 2015 are without a doubt the best seen in any of the Codemasters F1 games. The AI drivers feel impressively natural and are more importantly fun to go wheel to wheel with. Compared with the timid nature of the AI in previous F1 games, where they were consistently too conservative under braking and would never defend moves from behind, the AI in F1 2015 are more aware of the presence of others cars and will attempt to defend their position aggressively instead of giving up the moment your car is in front. This not only happens in the presence of human-controlled cars, but even AI-only battles occur often. This also leads to an increased presence of crashes involving AI drivers, sometimes mixing up races to good effect.
 
Sounds good but then theres quotes like this that just make me think meh total waste of time.

Sadly, the assists included in F1 2015 designed to make these cars easier to handle for less experienced players are incredibly unbalanced. Traction Control makes launching off the grid and driving through corners all a matter of mashing the throttle, and ABS makes late braking easily achievable with no penalty whatsoever. This is especially problematic both offline, where the AI seemingly make use of these assists no matter what settings you have, and online where no penalty is given to those running with assists on. It creates a similar situation to F1 2011 where assists also had major balancing issues. Hopefully this is corrected in future updates as this situation hurts all aspects of competitive racing in the game.
 
Nothing is ever perfect ;) For single player though its the best F1 game one can get, and is finally good enough even for those who cringe at Grid and NFS.
 
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