Fair enough, didn't watch it all, did look a bit fuzzy to be
Do you actually own the game?
No I don't own it but that doesn't prevent me from discussing it.
All of my points are very evident in watching multiple youtube gameplay videos.
The error code 41 was regular for me and ive had the desync when playing online with a mate.
I honest to goodness HATE the fact that we can't see a weather forecast for the weekend. How on earth could they not have that in the game. I'm now stuck in full wet setup for a dry British GP ... really Codemonkeys.
First things first, a disclaimer: these F1 games are not sims and will not likely ever be sims, so stop expecting these games to be sims.
With that being said, the new EGO engine behind F1 2015 has still provided the most enjoyable on track driving experience in all of Codemasters' F1 games so far. When running with no assists, these cars are challenging to drive, with the large amount of torque provided by the new power units making low speed cornering and acceleration very tough to master.
On the opposite end of the spectrum, the cars grip very well at high speeds due to the large amounts of downforce F1 cars have, and are just plain enjoyable to drive when wheel to wheel with opponents. The electronic brake-by-wire system used in these cars is also modeled accurately, making lockups especially common under heavy braking. The tyres have seen an impressive overhaul. Driving style finally makes an impact on tyre temperatures and therefore tyre longevity, rather than tyre life being on a set timer as in the previous games. The tyre model still lacks features like flatspotting, graining and blistering, but the new tyres are far and apart an improvement on the previous F1 games.
Overall though, this new handling model by Codemasters definitely leans more towards sim than arcade, I find these cars more enjoyable to drive than the Formula A cars in Project CARS, and while the level of simulation may not rival the impressive work Reiza have achieved with the Formula Extreme in Stock Car Extreme, they are just as much fun to hurl around a track.
After years of coping with terribly uninformative force feedback in the previous F1 games, the new force feedback system in F1 2015 is a welcome improvement for wheel users. For the first time in any Codemasters F1 game, I have confidence about the grip levels of the tyres and I finally feel like I can attack corners and control moments of oversteer that were previously one way trips to the barriers.
The AI in F1 2015 are without a doubt the best seen in any of the Codemasters F1 games. The AI drivers feel impressively natural and are more importantly fun to go wheel to wheel with. Compared with the timid nature of the AI in previous F1 games, where they were consistently too conservative under braking and would never defend moves from behind, the AI in F1 2015 are more aware of the presence of others cars and will attempt to defend their position aggressively instead of giving up the moment your car is in front. This not only happens in the presence of human-controlled cars, but even AI-only battles occur often. This also leads to an increased presence of crashes involving AI drivers, sometimes mixing up races to good effect.
Sadly, the assists included in F1 2015 designed to make these cars easier to handle for less experienced players are incredibly unbalanced. Traction Control makes launching off the grid and driving through corners all a matter of mashing the throttle, and ABS makes late braking easily achievable with no penalty whatsoever. This is especially problematic both offline, where the AI seemingly make use of these assists no matter what settings you have, and online where no penalty is given to those running with assists on. It creates a similar situation to F1 2011 where assists also had major balancing issues. Hopefully this is corrected in future updates as this situation hurts all aspects of competitive racing in the game.