*** FACTORIO: Space Age **** DLC pack announced!

Meanwhile I started the tutorial again, got to the electricity one, got eaten by bugs whilst I was trying to work out how to do something simple :D

Conflicting, on one hand I think well if I turn enemies to non aggressive then I can learn the other bits, but then I don't feel like I'm playing it properly.
 
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Meanwhile I started the tutorial again, got to the electricity one, got eaten by bugs whilst I was trying to work out how to do something simple :D

Conflicting, on one hand I think well if I turn enemies to non aggressive then I can learn the other bits, but then I don't feel like I'm playing it properly.
It's Factorio, you can play however you want! :D
 
It's Factorio, you can play however you want! :D

Of course but there's all the defence stuff that is then pointless and the weapons etc.
I might potter about on a relaxed mode and then play on standard settings when I know I can actually defend myself and not get my whole base destroyed and never make any progress.
 
Of course but there's all the defence stuff that is then pointless and the weapons etc.
I might potter about on a relaxed mode and then play on standard settings when I know I can actually defend myself and not get my whole base destroyed and never make any progress.

i think you can turn biters on / off at any time. So just have them off as you set up, then back on when you think you can automate defence
 
No I have..the ones way far out on the map. I'm saying upgraded personal lasers with exos make short work of them..big difference.
Definitely a different idea of short work then! Having no trouble killing them, finding unloading into them with a rocket launcher is the quickest way in our play through. Takes a second or 2 under full fire to kill them.

Problem is when they approach the base, they're always managing to smash through the outer perimeter despite the wall of defences including static rocket launcher towers and turrets before being killed. Pretty constant stream of bots rebuilding the outer base walls!

Starting to zone out the "base being destroyed" notifications!
 
Is that a console command or something? I only saw the option when setting up a new game.

ah yeah, sorry I've seen to many mods over the years that things blur a little.

/c game.player.surface.peaceful_mode = true - sets peaceful mode on

/c game.map_settings.enemy_expansion.enabled = true - stops biters expanding


/c local surface=game.player.surface
for key, entity in pairs(surface.find_entities_filtered({force="enemy"})) do
entity.destroy()
end

kills all existing biters
 
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Of course but there's all the defence stuff that is then pointless and the weapons etc.
I might potter about on a relaxed mode and then play on standard settings when I know I can actually defend myself and not get my whole base destroyed and never make any progress.
You could turn off or lower pollution but keep the biters, also roll for a map with lots of trees and greenery.

I find the best way is heading out to destroy the bases that your pollution is about to reach
 
I used to use a command to turn off or significantly lower the portion of evolution based on time passed, and raised the other factors on pollution and number killed to compensate. That way I could play at a more leisurely pace in the early part of the game and it always seemed a bit strange to me why Biters would evolve just by sitting around waiting.
 
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