*** FACTORIO: Space Age **** DLC pack announced!

So after some more play time.

I have setup the following:

Navuis update from my previous screenie:

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Fulgora - this was my fave planet so far, it was really fun to work out and design a recycling centre that I'm happy with.

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Gleba - I didn't like this planet at first, was a nightmare to get the balancing correct with the spoilage, but now I'm making 90 Gleba science per minute, which I feel is awesome.

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My spaceships all have the same design, but I feel I need to rip them apart and redesign again from scratch, at least one for Aquilo, as my solar panels for energy is PROBLEMTIC to say the least when you travel so far away from the sun haha.

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And Vulcanus I may have built an army of rocket silos. I need so much calcite on navuis that I need many silos sending up rockets continually. I have 3 spaceships just going back and forth from vulc to nav... I'm shipping green belts/undergrounds/splitters etc and calcite contiunally to Nav from there.

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Surely you don't need that much fuel storage on your spaceship! Some of my early game ships had one tank of each, my late game ship doesn't have any as I can just make it so quick - granted with high quality chem plants and so on.

Nuclear powered ships is nice and easy to do, and Fusion later in the game is excellent with how much power it can simply provide in a small footprint.
 
Surely you don't need that much fuel storage on your spaceship! Some of my early game ships had one tank of each, my late game ship doesn't have any as I can just make it so quick - granted with high quality chem plants and so on.

Nuclear powered ships is nice and easy to do, and Fusion later in the game is excellent with how much power it can simply provide in a small footprint.
You are right, I don't but my first trip was a problem as I run out mid way though, so I went over kill and not scaled it back yet. Maybe I should.
 
You are right, I don't but my first trip was a problem as I run out mid way though, so I went over kill and not scaled it back yet. Maybe I should.
You can limit the fuel delivery to the thrusters to make them go slower and be more fuel efficient. But you are probably past that point now anyway.
 
I love this game but it hurts my head. Had the base game, managed to get to space, bought space age and spent 40 hours building a spaghetti base, trying to find a good video on using a main bus and how to set one up as it will be so much easier.
 
There are so many ways to play this game, I generally do not use a main bus.

Since Space age my play style is: I make a base which is a starter base, that is spaghetti, even for the first 40-60 hours in. Has all the sciences - didnt use a single train. I've moved to space and setup every planet science now.
Only now am I reworking my Navius base and segementing it out, so I can make it more modular (using trains) and copy and paste my designs and plonk them elsewhere so scaling up it easier, I've created yellow science so far like this, and deleted it and its previous component manufacturing as far back as I can upto the point where I have to stop as it is sharing the items with other production lines. I need to comtinue to do with each starter planet science.
 
I love this game but it hurts my head. Had the base game, managed to get to space, bought space age and spent 40 hours building a spaghetti base, trying to find a good video on using a main bus and how to set one up as it will be so much easier.
Main bus is a n00b trap tbh. It leads to some bad habits (imo) and you end up just burning through so much material with multiple lines of parallel belts to try and workaround issues like throughput that could be bypassed by using a modular train approach and direct insertion between assemblers.
If you've managed to build a base that has got you into space before, you probably don't need a video guiding you on making a bus. Just have pretty much everything you build running onto parallel belts, but try and keep this to only items that are used by multiple recipes - ie Plates, Plastic, Circuits. Don't put gears on the bus, you always want to be making these with direct insertion.
 
Main bus is a n00b trap tbh. It leads to some bad habits (imo) and you end up just burning through so much material with multiple lines of parallel belts to try and workaround issues like throughput that could be bypassed by using a modular train approach and direct insertion between assemblers.
If you've managed to build a base that has got you into space before, you probably don't need a video guiding you on making a bus. Just have pretty much everything you build running onto parallel belts, but try and keep this to only items that are used by multiple recipes - ie Plates, Plastic, Circuits. Don't put gears on the bus, you always want to be making these with direct insertion.
agreed, same with copper wire, never bus them either.
 
2 items which might be of interest :
1) a mod : https://www.reddit.com/r/factorio/comments/1nmowvo/factorio_x_dune_trailer/

Factorio x Dune​

which is in development

2) an Old mod : https://mods.factorio.com/mod/space-exploration?from=updated

Space Exploration 0.7 is out!​

Copy it from the Discord​

Earendel (Creator of Space Exploration):​

The 0.7 version is supposed to be as close to the 0.6 version as possible, except that it runs on the 2.0 version of Factorio instead of the 1.1 version of Factorio. Due to the number of changes in the game engine, the update took a long time, and some of the gameplay had to change a little bit. You DO NOT need the Space Age version of Factorio 2.0 to play 0.7. You CAN update a 0.6 version of your save to 0.7, but if you do please re-save the game with the latest 0.6 version first. Also if updating you'll need to replace a few things like rail corners, add some pumps to very long lengths of pipe, and maybe replace some landingpads so that they snap to the 2x2 grid. Elevated Rails are compatible, so that might help with any rail changes you need to make. Version 0.8 (with the new planet types, game mechanics, and tech tree) will take a while, so it's a good time to start a new game.
has been released good by free time


how peoples monstroisities doing?
 
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Anybody still playing or started playing?

I'm giving the game another new play through, when I start a new play through the addition kicks in again for a while.
 
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i want to try space age but i haven't managed to finish my space exploration mod game yet. so its my reward for when i do.
as it is im on a bit of a break from it.
 
I was really disappointed with Space Age perhaps because I struggled to get to grips with the different factory styles required for each planet. I've recently started again Krastorio 2 Space Age game which was going great guns until once again I started banging up against working on other planets. I just don't find it engaging!
 
I was really disappointed with Space Age perhaps because I struggled to get to grips with the different factory styles required for each planet. I've recently started again Krastorio 2 Space Age game which was going great guns until once again I started banging up against working on other planets. I just don't find it engaging!
What order are you going to each planet?

The planets all have slightly different styles of play and benefits to bring back to Navuis or even take to the next planet.

I find the logical way of planet progression is as follows

Navius > Vulcanus > Fulgora >Gleba > Aquilo.

Spoiler alert for the planets
This planet is allows you to unlock more efficient ways to obtain the base metals like Iron and Copper and the 1st tier byproducts for them, Copper wire, Copper Plate, Steel and so on
This is very valuable and important to help manage "the factory must grow ethos" it allows you to scale up base ores rapidly.
This planet also gives access to things like cliff explosives, and higher tier belts and splitters and undergrounds etc
Ofcourse it also gives access to the orange science for further advancing the research tree.

This planet is the one that allows you to get big quantities of resources that even with the advances from Vulcanus is quite painful to scale up, so stuff like blue electronics and other intermediate items. It gives you this by the way of recycling, this planet has a really big puzzle element to designing s base which works without bottlenecks and such. I have designed 3 different layouts and even played wiht my friend and we spent hours discussing how to make this design more efficient. It is good fun.

This planet I totally hate on my first play through, it was so slow to start and get going, but due to the lack of understanding what is required. Seeds are key here to making a self sufficient base, and using productivity modules really does help speed it up at the start, as least for the style how I play. The advantage of this is giving you better automaters and cool fun tech which allow some really fun high end tech like capturing biter nests on Navius to farm eggs for further advancements.

This is the last place to visit... (sort of). It is a interesting planet where you have to think about how to route your spaghetti belts and pipes very much so without blocking yourself off becuase you have to run heat pipes along all belts/pipes/buildings to stop them freezing. This gives you access to the final science levels, these tech research items are very fun. These lead me onto the final destination, which actually is not a planet but in space, and has some crazy end game science to obtain - I am not even giving away any more info than this even in this spoiler, but it truely allows you to go mega base crazy - this part is fully optional anyway as the game is technically completed before you get to this area - if you have looked at the space map in game you know where I mean anyway

If anybody wants to give some multiplayer a go at some point, I'm always up for that - happy to jump on discord and help explain things in the end game side of it. I'm not a perfect player, but I've played it enough to be pretty good at it.
 
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In my two recent attempts, I went to Fulgora and Gleba first respectively. Might just spin the last game up and go to Vulcanus and see how I get on there. Gleba (which I think is the farming one is a pain because of the spoilage system and lack of space to build!
 
Gleba is pain, I got to that one last time and called it (had babies which interrupted playtime) - I might have to get going again on a new save. Vulcanus is definitely an easier planet to get started with as you can avoid the enemies easily.
 
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