Fallout 3 mods

I decided to get MMM!
Part of MMM was included in Project Beauty but when I select it on FOMM the game crashes so I'm guessing I need MMM installed.

This is gonna be epic, the Deathclaw Alpha's look insane, when I find it, I'll be getting the Fatman out!


MMM is brilliant. It does need patches for some mods so check out the descriptions;)

When big mods havefiles that mention another mod, you usually need both.

For example, primary needs features a file called RIPMMM. Basically if you have MMM installed, with this enabled you can eat parts of animals included in MMM to change hunger, without it enabled it has no effects.
This is probably the same with Project Beauty then(i don't use it)
 
I'm using fellout on both NV and FO3. Plus I installed street lights to both games. It looks so much better now than the crap green sky effect in FO3 and the orange in NV.

The street light mods really add to the game with the darker nights in fellout. It makes the game so much more atmospheric for me.
 
I found a mod called Real Time Settler, it looks... Different. I'm guessing you view the wasteland as a spectator as such and build your own town from the UI or something?

Real Time Settler - New Wave


I have tried it before but don't have it installed atm.

You build up a settlement and employ NPC's to live there. You can then persuade other NPC's to join. It really is brilliant. You play it all in the same way as vanilla, you just get to create your own settlement.
Basically, you can build an entire city and live in it with as many NPC's as you want!

I will probably reinstall it in the game i am on atm (140 hours in and i have loads of vanilla quests left to do and have only done one of the dlc's)
I've not even been to The Pitt or Point Lookout yet!!

I am just doing a quest for "Vault 101 revisited". God it is hard, and i am completely lost. Been wandering around the Vault-Ted headquarters for ages. Busted my leg and head and have nothing to heal them with
 
I decided to disable all autosaves but when I went to manual save it crashed, losing an hours play. Is all the modding really worth it, I ask myself, when you can't actually progress?
 
I decided to disable all autosaves but when I went to manual save it crashed, losing an hours play. Is all the modding really worth it, I ask myself, when you can't actually progress?


Were you not using CASM then? That's the whole point of it, you set it to autosave at intervals of your choosing such as 1 minute or 3 or 5 etc, but you have to disable autosaves

Personally, i am willing to put up with a few ctd's in order to enjoy the mods. I still get the occasional ctd, but with CASM saving every 3 minutes, i don't lose much progress. I have not had a ctd in a long time now.

Have you tried all of the fixes? (there are so many:rolleyes:)
 
Anyone know how to reduce the occurance of CTD when quitting to less than 50%?

Also, in FOMM I have 'Error' in red on a number of packages, but can't seem to get any more info as to what it's whinging about (and in any case the mods seem to work).
 
I admit I also have a few CTD's every now and then, completely random ones, when exploring or just moving the view, It doesn't bother me though, I manually save frequently under several save files so I have a backup incase any become corrupt.
 
Anyone know how to reduce the occurance of CTD when quitting to less than 50%?



There are a number of fixes that reduce crashing/freezing etc. I mentioned some of them on page 2 i think.
CTD's during the game are often due to load order problems as well. Maybe check the pages of the mods you use on teh Nexus to look for compatability problems or mybe example load orders:)

I've never had any errors in FOMM. Do you have FOSE because most mods need that?

Can't go into any more detail, i am literally falling asleep as i type this(must stop shift work!:p)
 
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Am I being daft because I can't find the Megaton expansion/overhaul on Nexus, does anyone know what it's called exactly?

Same goes for 'Big Town'!
 
Am I being daft because I can't find the Megaton expansion/overhaul on Nexus, does anyone know what it's called exactly?

Same goes for 'Big Town'!


More2Megaton

Big Town Overhaul

Both linked on the 2nd or 3rd page i think:)


I ahve had to disable Arefu Expanded, as it was causing instability
 
Now my companion RL-7 is (disabled) and no matter what I say to him he won't 'enable' and fight with me, he just follows... must be the ****!

Might try running vanilla, saving and then reloading with ****.

Cheers for the Megaton link, I did search on Nexus I promise!
 
Now my companion RL-7 is (disabled) and no matter what I say to him he won't 'enable' and fight with me, he just follows... must be the ****!

Might try running vanilla, saving and then reloading with ****.

Cheers for the Megaton link, I did search on Nexus I promise!


It is ****. One of the features is that companions, instead of dying, get disabled. You have to tell them to rest somewhere until they get better.
You can turn off the features i believe by talking to the bloke in the caravan next to Megaton

Or you could dl a mod which makes followers essential and load it after **** for it to take effect
 
Yeah I think it's broken, none of the speech options change his status.

I'll have a word with that bloke and see what he says. :D
 
I really would love a mod that 'catches' crashes on Exit. Oblivion had a mod that did exactly that (Fast Exit I think it was called), why doesn't Fallout? I'm not talking in-game crashes, I'm talking crashes after you choose 'Quit' from the menu.
 
I really would love a mod that 'catches' crashes on Exit. Oblivion had a mod that did exactly that (Fast Exit I think it was called), why doesn't Fallout? I'm not talking in-game crashes, I'm talking crashes after you choose 'Quit' from the menu.


Hmm, i used to get that(crash on quit). It stopped once i sorted the load order though.
Have you tried searching the Nexus?
It is so similar to Oblivion that there might be one.
 
Bleh :( Marts Mutant Mod is causing instability. The 'floaters' wouldn't die near Rivet City and now the game causes my GPU to crash, despite disabling the startup in FOMM.
I hope it works okay tonight, MMM is an awesome mod!
 
A way to increase stability is to create a merged patch and then do a master update.


You can create a merged patch by downloading FO3edit and loading it up with the load order you want and then right click on teh left side of the screen on the mods list then click on "create merged patch". Then activate your merged patch through FOMM, loading it last in your list. It is especially handy when you have mods which change the same thing. For example **** and WMK NEEDS a merged patch, as **** changes weapons textures, and WMK adds to those same weapons.


After doing this, create a copy of FO3edit, rename it to "FO3masterupdate". Then run it and it will do whatever it does (i don't know, something technical:p). You will have to do this everytime you change your load order.
You can also reset a master update by creating another copy of FO3edit called "FO3masterrestore" and running that.

Here is the program and an explaination on what it does

http://www.fallout3nexus.com/downloads/file.php?id=637


http://modsreloaded.com/how-to-reduce-crashing-using-fo3edit-t2473.html
 
Emaphacy, have you checked if you need ant compatability patches for MMM?

I know that **** needs some.

I had a brilliant game earlier. I found myself walking though a metro tunnel when i came across a load of Feral ghouls (about 20). i fought them off but they crippled me and i ended up hobbling away. when i came out of the tunnel i stumbled across a raider base which must have been added by a mod, as i didn't know it was there. I just managed to fend them off, but both of my legs and my head were crippled with no bandages or anything.
I just made it to Megaton, but it was one of those great unscripted battles which makes this game so great.:D

I have felt like uninstalling this game at times due to all of the unstability in the game, but a bit of work can get it to a reasonable level of stability, and it is sooooo worth it:)
 
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