Fallout 3 mods

^ That is included in the Master fix, along with the Invisible walls remover. It is not compatible with a merged patch though.

I never use autosave. CASM takes care of everything, saving every 3 minutes
 
Awesome, will give it a go.

Just read your first post again, dunno how I missed that the mod was included in the Master Fix. :) Was even in bold and underlined.

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Energy Visuals Enhanced - overhaul of all energy weapons (models, deaths etc)
Weapon Mod Kits - Allows you to find Silencers/Scopes/Magazines/Auto-Fire Mechanisms/etc for guns.
RH_Ironsights - Iron sights for guns instead of crappy zoom.

You'll need a couple of mods that let them work with each other as well.

Don't think any of them add weapons but I haven't played any 'vanilla' F3.
 
I can't remember if EVE adds weapons or if they were part of FWE as there are a few extra energy weapons to speak of there.
Weapon Mod Kits does conflict with the textures as some of the energy weapons used by EVE have a modified appearance but with a weapon mod on it may revert it to the skin designed by WMK. Still, a mod you shouldn't be without.
 
Eve doesn't add weapons, it changes the textures of some of the vanilla energy weapons and their affects, FWE and **** do add weapons and change existing ones though.

Also there is 20th Century Weapons and Frederycks tactical weapons. They are all compatible with eachother, and add many new weapons to shop vendors, but not levelled lists

If you have EVE and WMK, you should really load EVE after WMK for all of the features to take effect.
 
I am back again after giving up not being able to do Zeta and could not get into the Presidental tunnel without getting stuck at bottom of ladder :(, so i deleted game etc and reinstalled everything ;)

I then took my time choosing which mods i liked the most and trimmed down from 123 mods to just under 60 :) Its only crashed 2 times in 10 hrs and that was in DC zoning so nothing bad there

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As you can see it tells me weather is in Transition, didnt say that before so i think it is installed properly now

I liked project beauty HD and the redone armours so they are all back in

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I forgot to install the winterized armour so it looked messed up but got it fixed

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What makes a big difference is the mod that improves blood splatter and gibblets :p

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I am hoping when i get to do zeta and the other things that everything works ok, i am going to install Zeta crew mod after i have done zeta i think so i shouldnt have any problems this time round :rolleyes:
 
The game engine has some issues with processors that have more than 2 cores. You can force the game to only use two of them and it will stop the freezing. I haven't had it freeze once since I did this several days ago.
Open up the fallout.ini file in: My Documents\My Games\Fallout3
Find the line:
bUseThreadedAI=0
change it to:
bUseThreadedAI=1
Add another line after it and insert:
iNumHWThreads=2
This will limit the game to 2 cores and prevent the engine bug from causing the game to freeze.
 
Here is a screenshot of my mod install

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I let Boss sort them out then just had to do the Error Fixes mod by hand which is easy, game is running great on my 5770 ;)
Just noticed i forgot to untick one of the tracers esp on Fallout Wanders edition, gonna sort that out now :)
 
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Danin i took a screenshot of my water, it looks ok to me

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I have been finding the sky a bit hard to see properly due to using HDR setting, so i tryed the Bloom setting and think the sky looks a lot better now, in the screenshots above everything looks more wasteland like :p

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With HDR on the sky looks aquamarine over big boys shoulder, he one shot me not long after the screeny :D

On nexes there is a mod that changes the water http://www.fallout3nexus.com/downloads/file.php?id=2599, i havent tryed it myself but it might help you :)
 
Yes your water does look better. And I have tried that PureWater but it doesn't seem to help. I just get a foggy, pixelly mess :(

EDIT - anyone else get white lines around the edge of some water bodies?
 
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You know the Galaxy news Radio "more where that came from" mod which adds loads more tracks to the radio, when you install it should you end up with two "Galaxy News Radio" lines on the radio tab in Pipboy? I have two and clicking either seems to play the same tracks, i.e. clicking one then the other does not change track or interupt playback or anythinng. I downloaded the 100 track version but I can't tell if it is running properly. It is loaded just before FOOK2 in mod manager.
 
You know the Galaxy news Radio "more where that came from" mod which adds loads more tracks to the radio, when you install it should you end up with two "Galaxy News Radio" lines on the radio tab in Pipboy? I have two and clicking either seems to play the same tracks, i.e. clicking one then the other does not change track or interupt playback or anythinng. I downloaded the 100 track version but I can't tell if it is running properly. It is loaded just before FOOK2 in mod manager.

Not sure about having 2 versions but i do have that with another radio station but i haven't bothered looking in to it as it works ok.

GNR more where that came from should be loaded before ****, but tbh it's one of those mods where load order doesn't matter so it can go anywhere really.

I only really listen to Conelrad radio so i can't really tell you how you would know if it's working or not
 
Ok :D so i finally have installed fallout 3 :D i have already completed the game with the bog standard game so what mods can you guys recommend on the second playthrough?
 
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