Should have them somewhere but will have to see.@KompuKare have you saved the files? I need to have a look myself.
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Should have them somewhere but will have to see.@KompuKare have you saved the files? I need to have a look myself.
Yes, that's a pretty poor showing for such a power hungry system. At least you should have plenty of PCIe slots for multiple NVMe etc. (all those 2TB being cheap now but being only able to have a few NVMe slots - even with using a PCIe slot for another - means I am still holding on for 4TB to get cheap!).Thanks to @KompuKare for sending over the files!
As expected, older HEDT chips perform poorly
On my i9-7920X (mostly stock 4.4GHz / 2.7GHz mesh) and 4x16GB DDR4-3200 (15-17-17-34-T1) + RTX3080:
~8118: 56.6 FPS
~11793: 44.9 FPS
Sweclockers tested the Intel HEDT chips of that generation and Fallout 4 didn't like them. Must be the Mesh topology they use.Yes, that's a pretty poor showing for such a power hungry system. At least you should have plenty of PCIe slots for multiple NVMe etc. (all those 2TB being cheap now but being only able to have a few NVMe slots - even with using a PCIe slot for another - means I am still holding on for 4TB to get cheap!).
So about the same as that Zen APU with onboard (not that these benches test the GPU much but the iGPU will rob the CPU of memory bandwidth) with slightly more power usage.
Can you bundle all the links into a 7z and upload somewhere? Almost every link is broken@themontanio
Didnt' have them backed up anywhere (at least that I could find!), but put the things I did have going by the original AT thread:
However, I am unsure about the ini files - certainly when I tried to fire up FO4 it seemed to be default settings not the 480P we need for this.Draw Call Performance In Fallout 4
Riding on the back of my previous thread, where users ran an old instancing demo to investigate AMD's draw call performance, I'm extremely curious as to where Ryzen falls in a "modern" game; lots of draw calls, lots of background processing, and huge draw distances. The reason why, is that all...forums.anandtech.com
So it may be that I only have save games.
Don't have anywhere to host them, so I'll try sending you a PM and then I could email them. They aren't that big (3MB for a zip, 2MB for a 7zip), so that should work.
No, ignore that: I found the 7z files which should be what what we all benched with.
It's the somewhere part I have trouble with.Can you bundle all the links into a 7z and upload somewhere? Almost every link is broken
Okay, pCloud it is then:Can you bundle all the links into a 7z and upload somewhere? Almost every link is broken
Without someone with the hardware and time and skill to totally trace and service this, we will probably never know. AMD engineers could probably have done so but sponsorship doesn't seem to mean they do anything deep!
Could be anything:
from a compiler flag - but Bethesda no longer leave things in x87 fall back mode!
Maybe even a single instruction Intel does better with and which is used a lot by, e.g., the Papyrus runtime.
Or some branch where Intel's branch predictor is better.
Just hope that whatever it is doesn't get fixed to prevent some speculative execution exploit!
Welcome to the thread and forum!My system:
- 5800x3d @ stock
- 2x16GB DDR4 3600 MHz
- Radeon 6800 stock
Results:
- 8000 drawcalls = 112 fps
- 11700 drawcalls = 91 fps
Question: How comes the combination of a 5800x3d and a 980ti scores so much higher than the same processor combined with newer generations of GPU's?
Thanks for the detailed response. So your saying that the 980ti only scores that much higher than more modern GPU's because of the memory having better timings? So that means that it would be also more worthwhile to invest in faster ram if you are drawcall limited in modded Skyrim / Fallout 4? Compared to investing into a more power GPU I mean.Welcome to the thread and forum!
Those results put you at #42 overall
For some reason FO4 and Skyrim really prefer Nvidia. Most be something about the way the drivers handle the calldraws or similar.
Of the 5800x3D's, yours is the highest scoring Radeon system.
Also, while Ryzen 3D really appeals for its plug-and-play nature, you will note that the top scoring systems mostly have tightly tuned RAM as well.
Anyhow, here we are measuring mostly theoretical drawcall limits at 480P, and the 980 Ti soon runs out of power when asked to run FO4 at 1440P with tons of texture mods.
Well, the 980 Ti is Nvidia so even with the same timings as, for example, @Robert896r1 it is unlikely that your Radeon 6800 would score the same. However, if the 980 Ti was the only competition then at resolutions and with mods the experience of the 6800 would be better. Now against an Nvidia card with enough grunt and VRAM like a 3090 etc., the Radeon driver overhead (for DX11 anyhow, for DX12 AMD's overheads are better than Nvidia's) would kick in.Thanks for the detailed response. So your saying that the 980ti only scores that much higher than more modern GPU's because of the memory having better timings? So that means that it would be also more worthwhile to invest in faster ram if you are drawcall limited in modded Skyrim / Fallout 4? Compared to investing into a more power GPU I mean.
Here are my timings btw:
Dedication!Hmmm, thanks for the info, very insightful. Did already order a 7900 xtx and a 4080 to compare, so I also ran the test with them.
7900 xtx:
8000 drawcalls = 113 fps
11700 drawcalls = 93 fps
4080:
8000 drawcalls = 130 fps
11700 drawcalls = 108
Rest of the system was the same. These results do seem to confirm that in general NVidia drivers are more efficient when it comes to drawcalls. There was basically no improvement from a 6800 to a 7900 xtx, but a massive jump with the 4080.
At the same time, in my heavily modded Skyrim at full resolution (3440x1440) you see no significant difference between the 7900 xtx and 4080.