It could be that but will certainly try DXVK!
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Thanks! Can you run it at the settings in the OP too? Then it can be added to the chart.R5 3600 (stock)
2x8GB DDR4 3733MHZ 16-16-16-32-48
GTX 1070 Ti
1080P low settings, high shadows/ Maxed all distance sliders -
First Save (Corvega)
Draw Calls: 11725
FPS: 64.4fps
Second Save (Diamond City)
Draw Calls: 8056
FPS: 78.2fps
The resolution setting needs to be 640X480 IIRC for it to be fully CPU bound.Are you referring to the Inis or in game settings?
I used the guide with the ENB, saves and both inis.
Screenshots are included in the Anandtech thread, latest post.
You need to upload to an image hosting site but you can just quote the numbers if you want to.I can't seem to past my screenshots at 640x480?
With https://github.com/clamchowder/MsrUtil/releases I tried to measure L3 hit rate with my 5600x. It's reading 70% for Oblivion/FNV, 52% for SSE, 49% for FO4. This lines up with my understanding that larger L3/faster ram benefits perf more on newer Bethesda games vs old ones.
Well same core, so caches and thermals are about the only actual changes between the two. It is always possible RPL has a better IMC so maybe if someone were to post RPL + Extreme DDR5 clocks they might take the #1 spot.
Had sort of missed that post over on AT. Would certainly be an interesting data point to add these benches but not everyone wants more work!
Focusing on changes to the cache, the 13th Gen Core series has more L2 cache. For the new Raptor Cove core, Intel has added more L2 cache when compared to Alder Lake, with 1.6x more with 2 Mb per P-core. The levels of L2 cache assigned to each array of E-cores now equates to 4 Mb; up from 2 Mb. This means Intel has improved the L2 cache on both core types. For the L3 cache, Intel hasn't made any strides and has left things unchanged.
My OC is done. This is my daily driver OC of 5.72ghz. I can go 5.8 or maybe 5.9ghz, but I prefer to stay on safer side.
As expected, ram speed matters lot more in FO4 vs Oblivion. I only got SR ram and it can't clock ultra high without compromises.
Some of the extra stuff I posted from the other threads that are relevant to FO4.
CPU: 13600kf 5.72ghz/5.018ghz ring, 2x8GB 3813 16-15-8-13-20-1T, 3080ti
Ahh, I just meant my Oblivion benching threads. I have a little bit more I might post in those threads, specifically Oblivion stutter test now with 30 passes each (5600x vs 13600kf vs 13600kf + DXVK). + I just posted some new charts in those threads (some of which are not FO4 related).
I remember these Techspot charts lol. I dunno where they tested, but I remember people screaming RAM DOESN'T MATTER! And even in Overclock.net in overclocking thread for RPL, I've had people say or tell me, 'why are you OCing? CPU perf doesn't even matter for games'.
I think reducing shadow draw distance to medium values fDirShadowDistance=3000 rather than 20000, iDirShadowSplits=2 rather than 3 helps a lot for slower cpus. There's also the Shadow Boost mod on Nexus which can dynamically lower shadow draw distance, though I don't think it touches idireshadowsplits. Corvega was an early meme in terms of performance, but Faneuil Hall's perf is driven in large part by shadow detail/distance.
7800x3d is going to be so interesting for FO4. I might wait for Arrow Lake or Zen 5 3d, and then the improvements ought to be massive again. When I saw 55-83% increase in perf in games, the numbers looked like fan fiction BS. But with bench results from so many people for Oblivion and FO4 all showing larger than life gains, I had to believe the gains are far larger than reviews show. 7800x3d's not going to be massively behind RPL in general single thread perf, so it doesn't have my issue with 5800x3d either. Will perf live up to expectations or did zen4 already took some of those gains with the front end changes? Will they price it well? We'll find out!
edit:
Btw I think the color coding for my new CPU is wrong.
I have 2 large settlement save files for benchmarking, but I might have a new version ready before I upgrade out of RPL, whenever that is. I have to think about how big/dense I want it to be. I wonder if building in that "triangle of death" around Abernathy Farm/Sanctuary/Red Rocket will bring down frame rates further.
We can go CRAZY in terms of settlements, but just how crazy should we go for benching? As crazy as is realistic, or even further, just in case?
Well, what can we do? Go back to the Zen4 owners thread and beg!?
Some confoundingly subpar results to report.
CPU: Core i9-9900K @ 4.8 GHz GPU: RTX 3080ti
RAM: 32GB (4x8GB) DDR4 3200MHz OS: Windows 10 64bit
Corvega- Draw Calls: 11040 FPS: 62.4
Diamond City- Draw Calls: 8105 FPS: 78.4
Is it my crappy single rank RAM?
Number One on the leaderboard!
I can do a highly tuned 7950x3d run when i get around to it, hopefully this week
User: domdtxdissar/Det0x
7950x3d PBO CO
6600MT/s tight timings, 2166mhz FCLK --> same memory settings as shown here: https://imgur.com/a/PTDq9Sl
SMT disabled
3090
Both CCD's enabled and "24/7 settings".
Corvega- Draw Calls: 7993 @ 167.2 FPS
Diamond City- Draw Calls: 11719 @ 134.8 FPS
Fallout 4 CPU benchmark thread(need some Zen3 and Zen4 results!) - dual CCD results
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CCD1 disabled, 106 baseclock
Corvega- Draw Calls: 7999 @ 178.6 FPS
Diamond City- Draw Calls: 11701 @ 141.9 FPS
Fallout 4 CPU benchmark thread(need some Zen3 and Zen4 results!) - single CCD results
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It's ahead of my Ryzen 7 5700X and an RX5600XT!Thanks,
that gets you at #50 in the chart which is about 44% of the max scores. Not that bad for a cheaper CPU, a bit ahead of the 10400 and just behind even a 5700X.
Yet another 7800X3D entry.
Corvega Draw Calls: 11698 FPS: 126.2
Diamond City Draw Calls: 7998 FPS: 150.0
CPU: 7800X3D PBO OC -20
RAM: 32GB (2x16GB) DDR5 6000 XMP 30-40-40-96
GPU: RTX 3080ti OS: Windows 10
(I updated to 7800X3D just so I can play Fallout 4 VR without stutters. Thanks to everyone who posted results that gave me the confidence to choose the 7800X3d over intel.)