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Is it GameWorks gimping though? Or is it just an expensive effect to do (regardless of what code you use to do it)?
Ultra hammers everything, no wonder an old card like the 7970 had major issues. More up to date AMD hardware seems to be able to run these features without too much of a hit as shown by the initial benchmarks.
Probably for exactly that reason.If it has such a large performance hit you have to wonder why it's not in the game's menus.
By the sounds of it Ultra isn't hammering a 7970 when these two effects are switched off. Be interesting to see whether they have a huge effect on visuals or are tacked on and over tessellated needlessly.
Good ol gimping with Gameworks
How do you know they're not optimised? Maybe the effects just are just hard to do and the performance hit is what you'd expect?
It looks like upping the 'grid' value/count seems to have a big impact too and I doubt that's GameWorks. Some things will just cost performance and it's not a massive conspiracy!
I can play crysis 3 near ultra at a steady 60fps on a single 7950, there is more revolutionary tech in a single brickwall from that engine than Fallout 4
I should be able to handle it fine without turning down any silly outdated lighting effects.
God rays (low) works fine on the AMD powered PS4 and Xbox One?
This pretty much doubled my FPS on high at 2560x1440 on a r9 285. Thanks
Yep, halves the FPS and you can't even tell the difference unless you stare at comparison photos for a white......
nvidia have clearly stated god rays kick the **** out of cards
the performance guide has disappeared but when i read it, it said the performance for max god rays and ultra it would give the 980ti quite a battering.
according to tweak guides it's priority is low but impact on performance is high.