Soldato
- Joined
- 29 Aug 2010
- Posts
- 8,582
- Location
- Cornwall
I don't mean to sound rude but making up numbers doesn't help make the case for whether God rays needed to have such a huge impact in Fallout 4. God rays never cost 50% in Clear sky. The move from DX10 compared to DX9 had a big impact but that was the whole thing not one specific feature. They did decrease the performance hit but doesn't everything? For example the two main extra's in DX10 that added an additional hit were the Agroprom underground where they used a new way of doing smoke with DX10(new at the time) and the God rays at certain times of the day (morning) but it was DX10 as a whole not one specific feature. Turning those single features down or off as shown in the benches I linked earlier have never had anywhere near that sort of impact. And then stating a 7% loss in Fallout 4 when we were shown a 980ti losing 30fps by moving God rays from low to ultra, That was approximately a 30% performance hit just by changing the settings in one specific feature.
Also the X-ray engine was no different to Fallout 4's in that it was originally a DX9 engine as used in Stalker SOC which then had DX10 bolted on for Clear Sky and then DX11 bolted on for COP, Oversimplified I know but I'm sure you get the idea, It wasn't an engine built to handle and run DX10 that was an addition added as visuals evolved just as they are now doing with Fallouts engine.
I'd blame Bethesda for being too lazy and using over demanding pre built options rather than bolting on there own version.
I didn't make up the numbers, I read them on websites. The STALKER Clear Sky review said that God Rays almost halved the framerate. Nvidia's tweak guide showed a 6.5fps hit going from off to Low (and everyone said there was no real difference beyond that so turning it up seems to be purely for the sake of making the performance hit larger). The Nvidia tweak guide showed the no God Rays score as about 96fps, so that's how I got 7%. That's the lowest hit you need in order to have God Rays 'ON'.
As for the upgrading the engine, not sure how that's connected. Clear Sky had the God Rays effects built into the engine, Fallout 4 doesn't. Apples to Oranges comparison.
I do agree that Bethesda would probably have been better changing the engine to do God Rays natively.
As for Nvidia's solution being over-demanding, without something similar (3rd party generic library) to compare it to I'm not sure we can really say that. I think we can say that it's likely less efficient that an engine specific native solution but to expect otherwise seems ludicrous.
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