You made your choice Mr 15%, now live with it![]()
(I'm hoping this bites me in the ass with DX12 titles in a year!! lol)
Hey hang on there Jedi, you cant just drop us another 5% when it suits you. AMD are 20% and don't you forget it.

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You made your choice Mr 15%, now live with it![]()
(I'm hoping this bites me in the ass with DX12 titles in a year!! lol)
Loving the added debris
(sorry Sam)![]()
Yay for Nvidia only effect, lol that it's incredibly unrealistic again. Randomly generated particles flying out of walls leaving a flat 'damage' texture but no actual damage with a lot of the particles disappearing instantly.
See this is less immersive IMHO, generating particles out of 'damage' that doesn't show as real damage.
Is it basically a decade now where Nvidia promised(using someone else's tech) more REALISTIC effects, and the realism is why the performance cost. How is it a decade later the realism is no where to be seen still, every implementation is some unrealistic graphics addition. Also quite funny how many games are having an Nvidia effect added way down the line, Black Flag got smoke added well after release, that smoke was unrealistic also. One shot from a ickle hand gun and half the screen full of smoke, smoke which didn't look particularly good(nor bad).
This is really old school level bad quality bullet/damage effect, layered on top which as above reduces realism IMHO. If you can't do something well don't do it, it sticks out less. The massive 'damage' size on the small barrel yet it doesn't move at all nor dent or deform in shape, it just sticks out.
I doubt you would be disgruntled if this was an amd exclusive.
More likely you only like it because it's nVidia? It's a ... well, it's an effect. I can see it having usefulness in combination with other effects - possibly in a game not as visually impaired as Fallout 4 - but as it stands it's pretty naff and doesn't really fit.
I actually think it looks pretty good, gimmicky but none the less a cool effect, it is certainly much better than all the other useless gameworks effects anyway (hairworks and volumetric smoke [not the smoke itself but how it interacts with objects/people] aside)
Question though, I thought these effects were suppose to be so easy and quick for developers to implement so why is this only getting these features now? 2+ months later....
Yay for Nvidia only effect, lol that it's incredibly unrealistic again. Randomly generated particles flying out of walls leaving a flat 'damage' texture but no actual damage with a lot of the particles disappearing instantly.
See this is less immersive IMHO, generating particles out of 'damage' that doesn't show as real damage.
Is it basically a decade now where Nvidia promised(using someone else's tech) more REALISTIC effects, and the realism is why the performance cost. How is it a decade later the realism is no where to be seen still, every implementation is some unrealistic graphics addition. Also quite funny how many games are having an Nvidia effect added way down the line, Black Flag got smoke added well after release, that smoke was unrealistic also. One shot from a ickle hand gun and half the screen full of smoke, smoke which didn't look particularly good(nor bad).
This is really old school level bad quality bullet/damage effect, layered on top which as above reduces realism IMHO. If you can't do something well don't do it, it sticks out less. The massive 'damage' size on the small barrel yet it doesn't move at all nor dent or deform in shape, it just sticks out.
Done my update, at least I think I did it correctly ? Was 95MB and it now states my game is no longer called Fallout 4 but Fallout 4 (beta) is this correct ?
it now states my game is no longer called Fallout 4 but Fallout 4 (beta) is this correct ?
TBH,I don't see how its really that a brilliant effect and I already have 200 hrs in Fallout 4 myself. Its like the BL2 fluid effects too.