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Fallout 4 to feature Nvidia Gameworks

I've got the Pip Boy edition coming and an Iphone 4 (that I bought new) for this game.

Add to that a new chair cushion and Xbone controller and this game wasn't cheap.

I wish they'd told people this before letting them pre order it I feel like I've been diddled.

As long as it runs OK I don't care. Been waiting seven years and it's dragged by so slowly.
 
I've got the Pip Boy edition coming and an Iphone 4 (that I bought new) for this game.

Add to that a new chair cushion and Xbone controller and this game wasn't cheap.


I wish they'd told people this before letting them pre order it I feel like I've been diddled.

As long as it runs OK I don't care. Been waiting seven years and it's dragged by so slowly.

:eek: No one made you buy all the extra stuff including a new phone.
 
:eek: No one made you buy all the extra stuff including a new phone.

I didn't say they did I said I felt diddled because they have only mentioned it now, long after the till bells rang.

I don't really care either way. With the Pip Boy edition as rare as rocking horse droppings I could easily make my money back for everything I have spent and then some. They are selling for north of £400 on an auction site.

Mind you it's not like that didn't cost me my pound of flesh either. I was on the phone for three hours to get that. The website collapsed and only the brave were rewarded for their patience.

As for the game being buggy? it probably will be whatever it has running in it. Bethesda and Obsidian are known for it. FONV had a bug where your companion ED got stuck and people were losing 30 hours of gameplay due to it.

But. Having said all of that I know that this game is going to be absolutely mind blowing. In essence I have spent around two grand just for this game, given I've not put my Fury X or brand new PC under load for more than about two hours with any game yet.
 
GameWorks brings some great effects to games and makes life easier for developers. I am a big proponent of it and want to see more of it in games. They are all enhancements that can be turned off if they don't run well on your system.

Being a Bethesda game though, I would be surprised if it doesn't have launch problems regardless of GameWorks :o
Maybe you should just get a nvidia tattoo on your butt :D it's a good thing provided it doesn't cause issues for others but vendor specific effects are a poor choice overall. Makes it harder to optimise and balance for other vendors which isn't ideal in an open and fair industry. Seems like you agree AMD Matt advises to switch off the settings but dint get the implication that it shows this is quite divisive for others as they are locked out of getting the good effects.

I'll reserve judgement until we see how it actually performs as I'm not going to jump on nvidia and hate on the effects before we see it but if it's that harmful to AMD cards that it needs to be switched off then I disagree with you and would rather see less of these gameworks titles. Especially considering most acknowledge if tends to cause bugs / issues anyway.
 
Gameworks is just for lazy developers
Damn, you can really tell who doesn't know what they're talking about when they accuse game developers of being lazy.

HBAO+ is a prime example of something that looks better than just about any developer-made AO implementation. And it's provided within the Gameworks API, meaning they dont have to work it from scratch.

That's not lazy developers, that's being smart and using good tech where you can. It's like saying that Rockstar were lazy for using Euphoria physics in their games.
 
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Well if I'm being frank Fallout 4 looks like crap any way, so putting Gameworks in it is just like pouring perfume on a pig.

The game won't be made or broken by the graphics. This is why I don't understand why they have bothered.
 
Damn, you can really tell who doesn't know what they're talking about when they accuse game developers of being lazy.

HBAO+ is a prime example of something that looks better than just about any developer-made AO implementation. And it's provided within the Gameworks API, meaning they dont have to work it from scratch.

That's not lazy developers, that's being smart and using good tech where you can. It's like saying that Rockstar were lazy for using Euphoria physics in their games.

I tried HBAO+ out in far cry 4 etc. and it was nothing special compared to SSBC (in fact SSBC is better for when you are outside, HBAO+ was slightly better for inside environments and I mean "slightly", plenty of other people on reddit etc. also found the same...) and last time I tried it, it killed performance for both vendors, again other games have good ambient occlusion that looks just as good and performs much better.

Care to comment on the other gamework features that I listed?
 
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I use the NVidia shadows in GTA5, performance isn't noticeably affected but they are better than the AMD and built in game alternatives. "good" gameworks like that is fine Imo.
 
I use the NVidia shadows in GTA5, performance isn't noticeably affected but they are better than the AMD and built in game alternatives. "good" gameworks like that is fine Imo.

This is open to interpretation as a lot of people prefer the sharper shadows of the AMD option. I play on ps4 as thats where my mates are and shadows never even came into consideration as there's to much fun to be had.
 
Oxymoron.

Lol. True.

As long as it does not break things in Fallout 4 I couldn't care less really.

I remembered the implementation of it in The Witcher 3 which was not very good and even most nvidia users turned it off as it had a huge impact on performance for what you got.

Just seems like marketing stuff rather than properly done. I hope they do a better job this time around. If they did, it would give people a reason to want an nvidia card rather than getting the reaction they get from this thread.
 
Lol. True.

As long as it does not break things in Fallout 4 I couldn't care less really.

I remembered the implementation of it in The Witcher 3 which was not very good and even most nvidia users turned it off as it had a huge impact on performance for what you got.

Just seems like marketing stuff rather than properly done. I hope they do a better job this time around. If they did, it would give people a reason to want an nvidia card rather than getting the reaction they get from this thread.

Well PHSYX was a failure so I guess they feel they need something else to entice customers.
 
Atleast there were options to please everyone then :)

That is fair enough, where I actually hate gameworks being implemented is where the game removes bog standard effects in every other game for the past 5 years and gives you the option of a gameworks version of a standard effect or some ancient awful looking version. I guess it's largely to induce the massive and monumental difference between gameworks and those old non gameworks effects in gamers minds.

Then all the times gameworks games seem to have a load of stutter or stability problems which other games without gameworks have. There are exceptionally few times gameworks is used in a way that isn't currently done without it.

IF we stop finding standard and simple effects removed and having only gameworks options I'm fine with it. The only time it should be available is as in GTA V, an addition not a replacement.

Thinking back to tressfx(which is way more 'open' than anything Nvidia) they didn't give Lara her hair from the mid 90's version of the game or let you use tressfx which was pretty much equal to all other hair effects. THe normal hair was pretty decent for the current generation of games, it wasn't skimped on and tressfx looked substantially better, had some actual rendering bugs(clipping and such) but never crashed the game, didn't cause stutter in the game and Nvidia found it easy to optimise for it.

I'd have been very angry with that implementation if both tressfx looked pretty standard and the non AMD version was seriously subpar for the current generation.
 
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