Sorry gameworks. Yes. My phone believes there is no such thing as gameworks![]()
If only your phone were correct =(
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Sorry gameworks. Yes. My phone believes there is no such thing as gameworks![]()
Sorry gameworks. Yes. My phone believes there is no such thing as gameworks![]()
"GameWorks" if your talking about ZED's Screencap? nothing, its a ______ take "HairWorks" in an armoured suit![]()
Forgot to show the plunging fps too![]()
Exactly what does gameworld add to that screen? I don't see any difference at all. But then again I'm on my nexus 5x screen.
We’ve managed to confirm through sources with knowledge of Nvidia’s and Bethesda’s working relationship that Bethesda Game Studios’ hotly anticipated Fallout 4 will feature technologies from Nvidia’s GameWorks library on the PC.
We’ve learned that Nvidia has been working with the studio to implement effects from the GameWorks library into the game for some time. These will include things ranging from ambient occlusion to shadowing and lighting effects. However, it’s not been made clear to us whether the game will launch with all of these GameWorks graphical effects or if some will be added to the game via incremental patches post-launch.
Fallout 4 - PC Graphics Settings Menu Revealed
Don't see any GW's, lols wccftech.![]()
To create that volumetric light spilling across the scene (sometimes called “god rays”) we worked with our friends at NVIDIA, who’ve we worked with dating back to Morrowind’s cutting-edge water. The technique used here runs on the GPU and leverages hardware tessellation.
God rays are not an exclusive Nvidia technology at all.GodRays is a listed GameWorks library, so sounds like they've used at least that and HBAO+
None of these things are Nvidia effects.Does make you wonder if all they did was to tweak the existing FO3 engine and add a few nVidia effects...
Doesn't matter to me tbh, I'm just hoping the gameplay is spot on![]()
They also mention they worked with Nvidia on the water for Morrowind, which wasn't an Nvidia-specific technology. I'm pretty sure if they were just using the general Gameworks god rays technology, they'd have to say that(as Nvidia are very picky about requiring their specific technologies to be acknowledged as so). It sounds like it was an actual collaboration to create a specific god ray implementation perhaps *based off* Nvidia's technology, but isn't a straight sort of plug-in type effect.No, "god rays" in games are not unique to nvidia, however when Bethesda say they worked with NVIDIA to implement god rays using tesseleation, they ARE saying they used Nvidia Gameworks GodRays, not just "god rays"