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Fallout 4 to feature Nvidia Gameworks

Or, they could let those who like this stuff have them and provide an on off switch for those that don't?
Sounds like a very poorly implemented feature if several people have to just consider switching it off altogether. Sure some will like it regardless but if Nvidia either have poorly implemented effects / large performance impacts then it's pretty easy to understand why some might prefer Nvidia not interfere and make the development process convoluted and focused around implementing features that just aren't going to generate meaningful difference.
 
You won't get an arguement from me!!! Just makes them look silly/petty tbh. They need to rise above this **** and let the product performance do the talking ;) :D

As long as you can turn that crap off or disable it, who cares :D

It's when you can't turn it off I start getting upset and start saying silly things like "This world makes me sick!!"
 
You won't get an arguement from me!!! Just makes them look silly/petty tbh. They need to rise above this **** and let the product performance do the talking ;) :D

Lol Rgr that, I'm not looking to argue, I've not got problem with nvidia and gamework features, it's another thing they have which forms part of the package and that's fine.
But tessallated godrays is just totally not needed, I'd be singing the same tune if I was using nvidia cards, it adds nothing to the game and isn't worth the fps hit.

Or, they could let those who like this stuff have them and provide an on off switch for those that don't?

This, nice and easy.

And how would you implement God Rays?

Lol come on Googaly, have you seen the Godrays in the game?! I've no idea how I'd implement anything, I'm not a game designer/coder or what ever the hell its called.
I'm just a gamer that's played many games, seen all sorts of godrays, and thinks that's tessellated godrays are not needed.
 
And how would you implement God Rays?

Without the use of tessellation maybe :D:D:D:D:D. Nvidia will be using tessellation on subtitles as there next addition to Gameworks and just so we get to see this tessellated text in all it's glory there won't be an option to have subtitles on and off, tessellation factor x 64 of course.
 
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Sometimes people want to play some games and not be bugged by some of the wider friends you have on a main account.

Often people have 2 or even 3 accounts for different games. Its having different or paralleled persona.

And some people like to play games without paying for them ! :p
 
Without the use of tessalation maybe :D:D:D:D:D. Nvidia will be using tessalation on subtitles as there next addition to Gameworks and just so we get to see this tessalated text there won't be an option to have subtitles on and off. Tesselation factor x 64 of course.

+1, i could still play the game with Godrays on ultra, my issue isn't that it destroyed the game performance wise, just can't understand why they thought tessellated godrays was something we needed.
 
Without the use of tessellation maybe :D:D:D:D:D. Nvidia will be using tessellation on subtitles as there next addition to Gameworks and just so we get to see this tessellated text in all it's glory there won't be an option to have subtitles on and off, tessellation factor x 64 of course.

And how would that work? A little more detail please, from an expert :D
 
Why are you losing your apples in percentages? Do you eat them as well in %s? Your mum bought you a bag of apples, do you tell her later that you ate 5% of the bag, or do you tell her you ate 1 or 2 apples?
Also your example shows that you are trying to prove that if you have more apples you become more careless with them.
We deal in fps here, not %s.

As I said, let's look at Titan X then as an example, shall we? Your % theory goes out of the window straight away. Either way, I won't stop you from eating your apples in %s.

Amazing. An age old measurement of relative difference is not good enough for this forum user. Percentages are no more. You haven't got a scooby.

By your argument a card running at 20 FPS and losing 4 FPS at high resolution (20% drop) is better at high resolution than a card running at 100 FPS and losing 20 FPS. Bonkers.

Just because you don't understand percentages doesn't mean that they're any less useful than normal.
 
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Amazing. An age old measurement of relative difference is not good enough for this forum user. Percentages are no more. You haven't got a scooby.

By your argument a card running at 20 FPS and losing 5 FPS at high resolution (20% drop) is better at high resolution than a card running at 100 FPS and losing 20 FPS. Bonkers.

Just because you don't understand percentages doesn't mean that they're any less useful than normal.

Actually losing 5 frames from 20 is 25% :D:D.
 
Perhaps the same way as clear sky worked back in 2008 without being an expert. You have to admit Nvidia love tessellation due to there cards being superior in this area.

And how did clear sky implement it?

Remember that Clear sky had a bigger performance hit than Fallout 4 does when it comes to God Rays though, so maybe tessellation would've helpped with God Rays. I'm not sure a 50% performance hit is the implementation I'd choose. Also remember that clear sky had it implemented in-engine (I believe?) where as Nvidia had to do it via a generic library that I'm guessing won't use engine specific optimisations. That's something Bethesda would've needed to do. And even then it's dependant on the fallout 4 engine.

I suspect there are something that probably require tessellation (and something that probably don't). I believe based on The Witcher 3 and the slider that was added the amount of tessellation used is decided/controlled by the developer using the library.
 
And how did clear sky implement it?

Remember that Clear sky had a bigger performance hit than Fallout 4 does when it comes to God Rays though, so maybe tessellation would've helpped with God Rays. I'm not sure a 50% performance hit is the implementation I'd choose. Also remember that clear sky had it implemented in-engine (I believe?) where as Nvidia had to do it via a generic library that I'm guessing won't use engine specific optimisations. That's something Bethesda would've needed to do. And even then it's dependant on the fallout 4 engine.

I suspect there are something that probably require tessellation (and something that probably don't). I believe based on The Witcher 3 and the slider that was added the amount of tessellation used is decided/controlled by the developer using the library.

The only way to measure the performance hit would be to play it on today's hardware and see what the drop is like now. Would it still cost 50% ? Apart from the odd new effects that Amd/Nvidia bring out i think developers should be doing there job off creating the game and Nvidia/Amd should be using the games for sponsorship and to get there hardware optimised.
 
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