Soldato
- Joined
- 21 Jul 2005
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- Officially least sunny location -Ronskistats
@LtMatt I cant recall stumbling across a bench thread. Maybe this is in the works?
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It’s tempting as it’ll be yet another win for the 6900 XT vs Ampere.@LtMatt I cant recall stumbling across a bench thread. Maybe this is in the works?
Liked and commented.Updated my RTSS and now can't see the per process VRAM despite re ticking the gpu.dll but perhaps the D3D dedicated from hwinfo is the same thing?
Turning off DXR and using FSR results in a nice boost to performance:
Liked and commented.
I understand, but for YouTube viewers we need to be able to see it. Make it bigger for the video, then back to normal size after.lol the bag underwater. As for overlay I have it like that so I can leave it running and its not too distracting or risking some OLED wear
I always use the FOV at the highest setting, usually 120.Dat 120 degree quake field of view though lmao
so the game is a VRAM hog, it barely keeps the fps above 60 on the highest end cards but some people think it needed more RT?
I mentioned earlier that I had some texture loading issues with my 3080 and I thought it was a bug in the game and it might still be. I switched to high instead of ultra textures and the low res crap textures are gone. Ironically it looks so much better now at high instead of ultra, with proper resolution textures everywhere. The HD textures did work in most case, just now and again the gun or other stuff looked low res.
Not played this on my rig yet but going by this video how can anyone say it looks bad? I think it looks great from the footage shown here.
Grass and leaves are usually made with alpha maps. Cheap on polygon count but are intensive to calculate. It would not go well RT. A lot of corner cutting would be necessary to get playable framerates with DLSS.It looks great for a rasterised game although the graphics fall off a cliff when you visit the interiors. Looks like Crysis from 2007. However, I was hoping for more ray tracing as we don’t have a open world jungle based title with good RT and if nvidia had sponsored this game, we would have gotten that. This game really needs RTGI and RTAO badly.
It’s tempting as it’ll be yet another win for the 6900 XT vs Ampere.
Cheers, looks good. I don't see any texture issues.
I think so, at least from the results I've found on YouTube where settings are the same, have a look.Even with RT On?
As someone alluded to earlier, I’ve got it installed on an NVMe rather than SSD, and experience no stuttering. Could this be because the console versions, current gen at least, are using faster storage than typical SSD’s? Might be a sign of things to come. Or I might be speculating out of my rectum, I don’t know!
The fastest setup should always be used when testing graphics cards at the high end, its not rocket science.
Everyone loves free hardware, don't they.What if you were donated an intel or maybe sponsored/subsidised by them?
I understand, but for YouTube viewers we need to be able to see it. Make it bigger for the video, then back to normal size after.
I always use the FOV at the highest setting, usually 120.
That's what happens when you move from an Ultra Wide, you miss that wide field of view.
I hear you, I’ve kind of got used to it though now. I love being able to see a lot on screen. The biggest issue I have now with Far Cry 6 is when you climb on a horse or get in a car the FOV shrinks from like 120 to what feels like 70 or less. Now that makes me feel sick, I hope it gets fixed.Doesn't it make you nauseous though? Anything over 100 makes me nauseous because the side are distorted on movement
Do you notice the FOV shrink when you get on a horse or in a car?I normally play with 105/110 but I put it to max for the test. Back in the day I used to play Q3 on a 4:3 screen with 130 fov though
Yeah that's annoying, when it's 3rd person tooDo you notice the FOV shrink when you get on a horse or in a car?