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I dont like the fact that it goes into 3rd person mode in the 1st place.Yeah that's annoying, when it's 3rd person too
I am guessing by your salty post you are using a 3080?Nice one Ubisoft.
Take the AMD coin then deliberately limit RT quality so as not to embarrass AMD cards when being compared to Nvidia GPU's...
It would look so much better graphically with a camera view behind the car/horse.I dont like the fact that it goes into 3rd person mode in the 1st place.
!) Go to Your C:/ Drive
2) Locate Your Documents Folder
3) Open the My Games Folder (This should be the same for everyone)
4) Open the Far Cry 6 Folder
5) Copy and Save a backup of all the files in the Far Cry 6 Folder
6) Delete all of the files inside of the Far Cry 6 Folder
7) Start Far Cry 6 again (The game will start as though it was installed for the first time and do a full shader install)
It would look so much better graphically with a camera view behind the car/horse.
I don't understand why they took out the different camera angles when driving from Far Cry 5.
I don't understand why they took out the different camera angles when driving from Far Cry 5.
Wait, there's a button to change camera angle?Sorry I meant when you are walking, when you are driving/riding a horse I often prefer a "chase" view. Its funny because if you are in a town running, the moment that you go from 3rd person to 1st person, it looks like you went from 2MPH to 50MPH lol
No, I was agreeing with you on the fact that driving/riding a horse with a "3rd person view" would look much better. When I play Forza I always use a 3rd person view because I play with a controller, and Im just used to it at this point.Wait, there's a button to change camera angle?
Damn! You had me excited for one moment, only to cruelly kick me in the nads with a firm No.No, I was agreeing with you on the fact that driving/riding a horse with a "3rd person view" would look much better. When I play Forza I always use a 3rd person view because I play with a controller, and Im just used to it at this point.
Okay Shaz, that's enough internet for you today.More evidence of AMD sabotaging the VRAM requirements for this game. According to the Special K modder, the game allocates the entirety of the GPU VRAM when started but keeps aside 1GB as headroom and never uses it. Meaning, only 9GB of the 10GB on the 3080 is used and only 11GB of VRAM from the 3080 Ti is available when 12GB is needed for the pack and the card has it available for use. The AMD flagships have 16GB of VRAM so even with this buffer, they remain unaffected.
rdr2 also behaves the same thing; as a matter of fact it openly tells you that it allocates 7.2 gb for game and 800 mb for other apps;More evidence of AMD sabotaging the VRAM requirements for this game. According to the Special K modder, the game allocates the entirety of the GPU VRAM when started but keeps aside 1GB as headroom and never uses it. Meaning, only 9GB of the 10GB on the 3080 is used and only 11GB of VRAM from the 3080 Ti is available when 12GB is needed for the pack and the card has it available for use. The AMD flagships have 16GB of VRAM so even with this buffer, they remain unaffected.
Is this VRAM usage “per process”? This is important because this never crosses 11GB on my 3080 Ti. Allocated VRAM is around 12GB. That’s nothing new. What’s important is the per process usage.
It’s normal, same thing happens on the 6700XT as that has 12GB. The rest is reserved for the OS which can use over 500mb alone and background apps. I’m surprised you don’t know this.Is this VRAM usage “per process”? This is important because this never crosses 11GB on my 3080 Ti. Allocated VRAM is around 12GB. That’s nothing new. What’s important is the per process usage.
yes, even xbox sx needed some time to actually push a native 4k UI. every stuff eats into memory budget. they probably needed to optimize stuff further to reduce unnecessary consumption, so they pushed native 1080p up front, and later brought 4k UIIt’s normal, same thing happens on the 6700XT as that has 12GB. The rest is reserved for the OS which can use over 50B alone and background apps. I’m surprised you don’t know this.
windows environment however... it always work in the lines of: throw more resource into it... so im not surprised that compositor easily eats away a healthy chunk of memory. i dont think they'd care and optimize it, since the market will be saturated with low end 12 gb and mid-high end 16 gb cards by the end of 2022-2023 probably
i agree wholeheartedly, i really think that there have to be some middleground compromiseIt's a pity that things are going this way; so many unfinished games being released and hoping to work on brute-force alone.
I had a look through the Ubisoft forum and most people are trying to use the HDTexture pack and RT when they don’t have sufficient video memory and then cry about low quality textures and bad performance. People with 4-8-10GB cards. Funnily enough, most people disable either one or both and the issue is gone.i agree wholeheartedly, i really think that there have to be some middleground compromise
i mean, why does the engine decides to turn everything to ps2 era of textures? is it that dumb? why not a middleground solution where the game can scale "linearly" to the proporitonal lack of vram
i dont , support this behaviour of these game engines. they could've been more smarter. i think doom eternal is a good example. it streams stuff. its good. its also a good example of how a multithread engine should be
at this point its ridiculuous that there's so many strong, enhanced, powerful, scalable engines, and then comes the age old dunia engine and somehow mysteriously enforces a 12+ gb vram requirement or we turn your textures to ps2 levels, so this is next gen? wow a nextgen game only uses 2-4 cores and bottlenecked by single thread performance with the best possible CPU the money currently can buy. how convenient and contrastive this stuff is beyond me