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You two still on about this game?
You two still on about this game?
My graphics card does not have enough vram to run this game apparently, so I will have to wait until next year. Playing Age of Empires 4 that just came out right now. Awesome campaign where it covers real battles that took place 1000 years ago here in England and Normandy France.50% played through now buddy! To be honest got HZD and Metro next so not going to hang about once its done. Why people cant just play it for what it is and enjoy it I have no idea.
My graphics card does not have enough vram to run this game apparently, so I will have to wait until next year. Playing Age of Empires 4 that just came out right now. Awesome campaign where it covers real battles that took place 1000 years ago here in England and Normandy France.
Compared to Cyberpunk's NPCs though, the few ones that are there in Far Cry 6, at least for the enemies out and about, they're Mensa-level IQ. In CP2077 they're still part of the primordial soup being boiled up to something worth noting. I think they made the right choice in FC6... In fact while for @Nexus18 it might be a benefit to have as many dumb NPCs in one spot pretending to be a crowd, for me personally I ended up having to reduce crowd density to medium because all it did on high was make city centre areas more difficult to navigate through ..and it did absolutely nothing for the rest of CP2077
Not an RTS guy?whatever Trevor!
Not an RTS guy?
Nope.One of my favs was Herzog Zwei on the Megadrive. You ever played that one?
Nope.
I have a brief memory of that one.The Settlers?
Compared to Cyberpunk's NPCs though, the few ones that are there in Far Cry 6, at least for the enemies out and about, they're Mensa-level IQ. In CP2077 they're still part of the primordial soup being boiled up to something worth noting. I think they made the right choice in FC6, they could only afford a few and they limited them as best as possible in order to get the most out of them as far as reactivity and behaviour is concerned (just compare their behaviour in cars and when driving as you encounter them, it's a ridiculous difference between the games). In CP2077, but even AC, Witcher 3 the NPCs are all just props essentially. In fact while for @Nexus18 it might be a benefit to have as many dumb NPCs in one spot pretending to be a crowd, for me personally I ended up having to reduce crowd density to medium because all it did on high was make city centre areas more difficult to navigate through because now the "mass" of the crowd swelled up so much it just blocked the paths so you'd have to run into/through them, and it did absolutely nothing for the rest of CP2077 which was as deserted as always on every setting, and of course they're so dumb all they have are fixed pathfinding routes and that's it, so it's not even helping sell the illusion better it just makes the shortcomings that much more obvious.
And don't get me started on Unity. I want to puke thinking of the horrific pop-in they had to ship that game with just so they made those crowds possible. In the end they put a lot of those on screen and it was pure *****. Thanks, but DUCK no!
The only open-world game worth mentioning with regards to NPC life is Kingdom Come: Deliverance, but that's not perfect either. Nonetheless it's the closest anyone's been to doing anything. Not sure when things will get better for that aspect but no sooner than a few years, and it might have to add in some server-side assistance, like the Massive guys have done for The Division 2 and are looking to expand on with Avatar.
Oh right. So reinforces my opinion then in #1157, I appreciate another balanced input from a gamer that has played said game! Glad I didn't "overlook" it then.
I have a brief memory of that one.
Was not my type of thing back then as I recall. I was more in to age of empires as you may be able to tellWarcraft III?
Was not my type of thing back then as I recall. I was more in to age of empires as you may be able to tell