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Far Cry 6 GPU performance not bad at all but is severely bottlenecked by CPU

I like them yes but I would not say I was an RTS nut. :) I think last one I bought on key site was AotS.

I was an RTS nut, but have since calmed down. Not tried Age of empires, but they're all on game pass so will no doubt have a look in the next month or so. My favourite game that I never played (only had the demo) was KKND. Elephants with guns attached!

I'll admit that FarCry 6 has slightly better graphics than that one, though...
 
How are the likes of gta 5, fc 6 etc. npcs "that much" better better than cyberpunks path based npcs though? (unless we count things like npcs reacting to being on fire "massively" better?)
Yes, of course we count reactions. All of that is part and parcel about what makes the NPCs closer to intelligent/aware or at least capable of fooling the player into believing they are.

My point still stands, do you want to be able to have a full blown on conversation/AI like thought process for every single NPC you interact with?

Sure, why not? I just don't expect it because I understand how limited game development really is so I try to stay reasonable when evaluating. It will be here for when we enter the '30s though.


As said there, they focussed on what mattered when it came to side/main missions where the characters/npcs involved in it were very good (helped that they had good character development and missions/setting to go with it though).

Not sure how you can say for the npcs out there and about in fc 6 being mensa level iq given there are virtually none..... :cry:

'None' is your interpretation of it, but when I am out through the world in FC6 there's the roving guerrillas as well as the army dudes all around, and quite often you'll find them engage each other (as well as wild animals). But, like I said, go drive in CP2077 and then FC6 and tell me you see no better reactions from the FC6 cars than CP. See vid below around 6+ min mark. If you played these games then you'll know, in FC6 you get close to cars they swerve, they try to avoid you, they don't just get stuck in traffic if there's a car in front of them etc That's what makes them high IQ, because comparatively they have many more behaviour-trees than CP's NPCs which have basically stay in the car, get out of the car and run, and they might bypass a stationary object IF enough space is everywhere and after a good while.


Heck, most of the side/main mission characters don't even move from their "x" spot unless involved in a mission with you. Enemy npcs is a whole different ball game and again, having played both, I wouldn't exactly say either one was leagues apart (FC 6 is better no denying here but worlds apart??? Nope) and also, a fairly pointless comparison again given the completely different genre....

Completely different genres? LOL. They're both open world first person shooters, where you can also drive, with trivial amounts of RPG elements. There's no difference in genre, maybe theme, but absolutely not genre.


As for the outer areas of cyberpunk/night city town being dead, well that's probably because it is a wasteland/desert like and where "nomads" reside, in fact, pretty sure they covered that in the story/main mission about how it was a deserted setting with abandoned buildings and why "nomads" like the quietness/wilderness away from the cluttered/noisy city life.

Nah, it's BS, because I wasn't even thinking of Nomad areas, I'm talking throughout Night City proper, residential areas, industrial areas (all the beginning maelstrom areas north, where you have docks and whatnot), etc. The population is very low, because outside of the NPC crowd-globs they specifically spawn in centre areas, the place is far from what a busy city should be.

Just watch here form 1:00 until about 1:40ish and pay attention to the sidewalks. We're still talking mid-town but where's the people? And this is situation is present all throughout the game, again, outside of the very specific areas where CDPR purposely has the crowd-globs.


Not like it matters because again, like I've said, they're so basic they detract more than they add so I put it on medium anyway for those mid-town sections. They don't have routines, they don't have real jobs (like you might see them simulate in WD:L for example, or the aforementioned KC: D) they just stand around like props, or they're glob-units who loop in circles and do nothing else. I wanted to link a video, but I can't find it anymore, of them doing a time-lapse of a food kiosk where you can see this clearly - all the NPCs for that area just sit in that area, move almost not at all, and from dusk till dawn they're still there all the same, being nothing more than literal props. Whatever they planned for them is now mostly a dream on paper and you can see the remnants here.


Like I said they do the job of giving a dense lived in city with life to it, nothing more, nothing less.

Again, subjective. To you it is, but few people agree. In fact that's the most bizzare thing about this, even the people who love the game (like me, but you can see the lowsodiumcyberpunk sub also) absolutely recognize how basic and lacklustre the AI and the NPC system is in Cyberpunk; it's the absolute last thing you'd praise the game for. Which is fine, it's still a game so people will feel differently about how far they need to go for it to be "believable".

Lets put it this way, could you imagine the abuse that some in here would give cp2077 if they only had a handful of people in a town setting ;)

I'm sure they have already.



Division 2 is no better than FC 6 either. It's the exact same but can forgive/overlook it because of the setting.

Nah, the combat AI is way better than either FC6/CP2077 (in terms of reaction times, flanking, ability use and teamwork etc), but they have less of a dynamic role in the actual world, it's obviously much simpler otherwise because they're either guarding or patrolling. This post is long enough but look into their gdc/dev videos if you want, there's a lot to TD2 in terms of AI & world.
 
I reckon when it comes to personal opinion and minds are made up, you just cannot turn a head. Seems some don't like it for reasons and want to dislike it. I have a mate who's recently a PC gamer but still a heavy console (PS4/5) guy and certain games he says are 'better' but myself and his BIL disagree. To put some context on it he thought no mans sky was a great game which much like CP was a poor release taking ages to patch it enough to be what it should have been. He would regularly recommend films and they were rubbish so made a name for himself as if he likes it, its bound to be average.

FC6 for me has been nowhere near a horlicks, plays well and looks good.
 
I'm yet to find a game which is objectively better on console than PC, and a fair few the other way round, but a large number of games that simply work better with a controller than a mouse and keyboard - If the performance difference between PC and console are minimal, then this seems to be the biggest factor. I grew up playing command and conquer on PS1 - controller was very difficult, and you couldn't save mid-mission... But I loved it. The game is the same on PC (apart from saving), but playing it again on PC years later made me realise how much easier it could have been!
 
That's really what it comes down to. That's fine as everyone is entitled to their own opinion, but you when spot someone like that you just need to bare it in mind when engaging with them.

I see a select minority get like a dog with a bone and then argue about it quite possessively. I enjoy the enthusiasm and 'discussion' but we have covered many of the points already and there is no value left. Time to wait for updates/patches and let some fresh faces add to the thread. :)
 
Yes, of course we count reactions. All of that is part and parcel about what makes the NPCs closer to intelligent/aware or at least capable of fooling the player into believing they are.

Sure, why not? I just don't expect it because I understand how limited game development really is so I try to stay reasonable when evaluating. It will be here for when we enter the '30s though.


'None' is your interpretation of it, but when I am out through the world in FC6 there's the roving guerrillas as well as the army dudes all around, and quite often you'll find them engage each other (as well as wild animals). But, like I said, go drive in CP2077 and then FC6 and tell me you see no better reactions from the FC6 cars than CP. See vid below around 6+ min mark. If you played these games then you'll know, in FC6 you get close to cars they swerve, they try to avoid you, they don't just get stuck in traffic if there's a car in front of them etc That's what makes them high IQ, because comparatively they have many more behaviour-trees than CP's NPCs which have basically stay in the car, get out of the car and run, and they might bypass a stationary object IF enough space is everywhere and after a good while.


Completely different genres? LOL. They're both open world first person shooters, where you can also drive, with trivial amounts of RPG elements. There's no difference in genre, maybe theme, but absolutely not genre.


Nah, it's BS, because I wasn't even thinking of Nomad areas, I'm talking throughout Night City proper, residential areas, industrial areas (all the beginning maelstrom areas north, where you have docks and whatnot), etc. The population is very low, because outside of the NPC crowd-globs they specifically spawn in centre areas, the place is far from what a busy city should be.

Just watch here form 1:00 until about 1:40ish and pay attention to the sidewalks. We're still talking mid-town but where's the people? And this is situation is present all throughout the game, again, outside of the very specific areas where CDPR purposely has the crowd-globs.


Not like it matters because again, like I've said, they're so basic they detract more than they add so I put it on medium anyway for those mid-town sections. They don't have routines, they don't real jobs (like you might see them simulate in WD:L for example, or the aforementioned KC: D) they just stand around like props, or they're glob-units who loops in circles and do nothing else. I wanted to link a video, but I can't find it anymore, of them doing a timelapse of a food kiosk where you can see this clearly - all the NPCs for that area just sit in that area, move almost not at all, and from dusk till dawn they're still there all the same, being nothing more than literal props. Whatever they planned for them is now mostly a dream on paper and you can see remnants here.


Again, subjective. To you it is, but few people agree. In fact that's the most bizzare thing about this, even the people who love the game (like me, but you can see the lowsodiumcyberpunk sub also) absolutely recognize how basic and lacklustre the AI and the NPC system is in Cyberpunk; it's the absolute last thing you'd praise the game for. Which is fine, it's still a game so people will feel differently about how far they need to go for it to be "believable".

I'm sure they have already.

Nah, the combat AI is way better than either FC6/CP2077 (in terms of reaction times, flanking, ability use and teamwork etc), but they have less of a dynamic role in the actual world, it's obviously much simpler otherwise because they're either guarding or patrolling. This post is long enough but look into their gdc/dev videos if you want, there's a lot to TD2 in terms of AI & world.

And again, the point I made was are they "worlds apart", no imo. They shoot much the same, they flank/take cover much the same, they die much the same, I don't find myself thinking, gosh these guys takes bullets really well or wow they react just like they would if being shot at etc. etc. compared to real life.... reality is no game out there has what I would classify as ground breaking AI.

Combat there is a big difference, yes they are both "FPS" but in terms of variety, cyberpunk offers you more in terms of a rpg type of game play. In fact, I actually found FC 6 a bit of a step down in terms of combat/weapon variety compared to new dawn and also more limited, neither are bad and both are good for what they set out to achieve (well CP could have done the RPG, crafting, hacking etc. way better tbf given the type of game it is). The only thing they have in common is that they're open world (completely different setting....), FPS, you can drive around (cyberpunk I love driving around especially at night, FC games, I always hate driving as it doesn't feel good and given the setting, I rather walk/run through the jungle/air drop in than drive)

PS. I'm not defending the lack of AI in npcs in cyberpunk, in fact, don't think you'll find me really saying many good things about it (although I didn't fall for the BS like most did with the pr pieces before game release and feel the need to bash the game for the rest of my life like some in the CP thread), just simply stating that FC 6 has made many compromises and is arguably a worse implementation imo.

If presented these 2 options (ignoring the setting...), I know what I would rather have....

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All disco/party areas are like the above in cyberpunk too, are all those NPCs in the screenshot smart, absolutely not but for the scene, it does exactly what it set out to achieve i.e. life to the party/festival unlike FC 6 "party" scenes.

I've played and completed div 2, good game but it's just like fc 6 imo:

- checkpoints with enemies
- patrols with enemies (on the exact same path)
- bases with npcs stuck in their post

If talking about enemy NPCs AI then yes it is far better than FC 6 but again, I don't find myself stopping to think wow, they react to me waving a gun in their face extremely well.
 
I'm yet to find a game which is objectively better on console than PC, and a fair few the other way round, but a large number of games that simply work better with a controller than a mouse and keyboard - If the performance difference between PC and console are minimal, then this seems to be the biggest factor. I grew up playing command and conquer on PS1 - controller was very difficult, and you couldn't save mid-mission... But I loved it. The game is the same on PC (apart from saving), but playing it again on PC years later made me realise how much easier it could have been!

I had the PS1 mouse, worked great for Red Alert and the UFO/XCOM games :p

As for FC6 its pretty average but cannot complain for a free game
 
I like them yes but I would not say I was an RTS nut. :) I think last one I bought on key site was AotS.

Me either to be fair. But it is up there among my favourites. My favourite is probably rpg games.


I reckon when it comes to personal opinion and minds are made up, you just cannot turn a head. Seems some don't like it for reasons and want to dislike it. I have a mate who's recently a PC gamer but still a heavy console (PS4/5) guy and certain games he says are 'better' but myself and his BIL disagree. To put some context on it he thought no mans sky was a great game which much like CP was a poor release taking ages to patch it enough to be what it should have been. He would regularly recommend films and they were rubbish so made a name for himself as if he likes it, its bound to be average.

FC6 for me has been nowhere near a horlicks, plays well and looks good.

Haha, we have someone like that in the family. Kept recommending films that turned out to be **** so he is known for it :cry:

Yeah it is true, it is hard to change most peoples mind when it is made up. I like to keep an open mind, but even that goes so far. Like I am not a fan of Ubisoft, so unless they release a must play game, I am no rush to play their games. That factors into me not rushing out to play FC6 a lot for example. Seems like a decent fun little game, but nothing to write home about so I am in no rush whatsoever. Fun to debate about it in here though :D

My guess if I will try it out when they do a £1 for Ubisoft plus for a month promotion again if I am not busy playing something else that has hooked me.


That's really what it comes down to. That's fine as everyone is entitled to their own opinion, but you when spot someone like that you just need to bare it in mind when engaging with them.
Always been like this. That’s why you get people defending AMD or Nvidia for example and won’t buy the other companies products :p
 
I'm yet to find a game which is objectively better on console than PC, and a fair few the other way round, but a large number of games that simply work better with a controller than a mouse and keyboard - If the performance difference between PC and console are minimal, then this seems to be the biggest factor. I grew up playing command and conquer on PS1 - controller was very difficult, and you couldn't save mid-mission... But I loved it. The game is the same on PC (apart from saving), but playing it again on PC years later made me realise how much easier it could have been!
WD Legion plays better on PS5 than PC. It isn’t the frame rate which is the issue but rather the constant stutters when driving on the PC version. This is with dlss enabled by the way. Maybe it needs the fastest cpu to work properly but doesn’t work on my 9900k but is flawless on the PS5.

RE Village has better anti aliasing on PS5 compared to PC. The AA is straight up broken in the PC port as the temporal component of TAA doesn’t work. Also the “volumetric lighting” graphic setting in the game is bugged on NVIDIA cards in that when you set it to high, frame rate absolutely ranks into the thirties in certain areas of the game like the armoury, third maiden portrait room, doll maker cutscene fight etc.

Immortals Fenyx rising has mild stuttering when you kill an enemy due to Denuvo checks. This was raised in one of the DF videos. PS5 is flawless

Square Enix is the worst. Nier Automata was left unpatched for months on end and the 60 fps mode was completely broken on PC until they patched it in June, 3 months after release.

This is why I have both a PC and a PS5. If something is plain better on PC like Death Stranding, Horizon Zero Dawn, Crysis , Cyberpunk etc. I prioritise the PC version. But for broken ports like the ones I said above PS5 is just a better experience.

Personally, I think the PS5 version of Far Cry 6 is superior to the non-HD texture pack version the NVIDIA cards have to use to play the game. You can play the game at 1872p high settings with HD Textures, something not possible on NVIDIA cards with equivalent settings. I would have double dipped but it lacks an FOV slider and the default FOV is horrible.
 
Personally, I think the PS5 version of Far Cry 6 is superior to the non-HD texture pack version the NVIDIA cards have to use to play the game. You can play the game at 1872p high settings with HD Textures, something not possible on NVIDIA cards with equivalent settings. I would have double dipped but it lacks an FOV slider and the default FOV is horrible.

As I mentioned earlier on, not sure where you are in the game but if you get to other locations/areas outside of the initial 1-2 areas in fc 6, I have found the texture issue to be far less common in my playthrough. Although I don't have any stuttering like your experience so ps 5 still will provide better experience for you anyway.

Always been like this. That’s why you get people defending AMD or Nvidia for example and won’t buy the other companies products :p

Yup it's amusing how some claim to not be bias etc. or like to give the impression they aren't... yet have never owned any of the other sides products in their life :p ;) :D
 
Haha, we have someone like that in the family. Kept recommending films that turned out to be **** so he is known for it :cry:

:)

Yeah it is true, it is hard to change most peoples mind when it is made up. I like to keep an open mind, but even that goes so far. Like I am not a fan of Ubisoft, so unless they release a must play game, I am no rush to play their games. That factors into me not rushing out to play FC6 a lot for example. Seems like a decent fun little game, but nothing to write home about so I am in no rush whatsoever. Fun to debate about it in here though :D
...Always been like this. That’s why you get people defending AMD or Nvidia for example and won’t buy the other companies products :p

Yeah its fine up to a point, but when you have clutching at straw examples its worse than poor. Like the CP vehicles with sprite interaction is terrible, explosions are not realistic. Just take it for what it is and accept the game is not that bad and no need to force/impress a narrative. People can make their own minds up with information available.

Pony countered with some good posts so no need to say more on it! :p
 
WD Legion plays better on PS5 than PC. It isn’t the frame rate which is the issue but rather the constant stutters when driving on the PC version. This is with dlss enabled by the way. Maybe it needs the fastest cpu to work properly but doesn’t work on my 9900k but is flawless on the PS5.

RE Village has better anti aliasing on PS5 compared to PC. The AA is straight up broken in the PC port as the temporal component of TAA doesn’t work. Also the “volumetric lighting” graphic setting in the game is bugged on NVIDIA cards in that when you set it to high, frame rate absolutely ranks into the thirties in certain areas of the game like the armoury, third maiden portrait room, doll maker cutscene fight etc.

Immortals Fenyx rising has mild stuttering when you kill an enemy due to Denuvo checks. This was raised in one of the DF videos. PS5 is flawless

Square Enix is the worst. Nier Automata was left unpatched for months on end and the 60 fps mode was completely broken on PC until they patched it in June, 3 months after release.

This is why I have both a PC and a PS5. If something is plain better on PC like Death Stranding, Horizon Zero Dawn, Crysis , Cyberpunk etc. I prioritise the PC version. But for broken ports like the ones I said above PS5 is just a better experience.

Personally, I think the PS5 version of Far Cry 6 is superior to the non-HD texture pack version the NVIDIA cards have to use to play the game. You can play the game at 1872p high settings with HD Textures, something not possible on NVIDIA cards with equivalent settings. I would have double dipped but it lacks an FOV slider and the default FOV is horrible.

Fair enough - I haven't played any of those games, so very possible I'm just missing them. Recently went through FFXIII from Square Enix though (Spoiler alert - Don't bother) and had no issues with that. I certainly believe that the PC version is not much better if at all (I used to have it on 360), but certainly no worse. Perhaps the new consoles are simply a better point of comparison a things stand?
 
Yeah its fine up to a point, but when you have clutching at straw examples its worse than poor. Like the CP vehicles with sprite interaction is terrible, explosions are not realistic. Just take it for what it is and accept the game is not that bad and no need to force/impress a narrative. People can make their own minds up with information available.

Pony countered with some good posts so no need to say more on it! :p

Yup completely agree ;) :p :D

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Yeah, haven't played it since it's been patched (That game must be like Trigger's broom...) but while it looked stunning, the game was just a bit boring, and the combat wasn't all that at all. I'm surprised the user score for it is as high as the 7's, and I was one of the ones who were HUGELY excited about it.

VERY surprised that Farcry is as low as 3.5, but look at the number of people who have rated it - It will only be the opening malcontents at this point, I imagine.
 
Man I need to go out and buy CP! :rolleyes:

Oh wait.. **checks thread**

You really should (if it's a game that interests you) as then you can make your own mind up. Just go into it with an open mind. Although they announced the roadmap for the next year, which could further improve the game so might be worth holding out.

Yeah, haven't played it since it's been patched (That game must be like Trigger's broom...) but while it looked stunning, the game was just a bit boring, and the combat wasn't all that at all. I'm surprised the user score for it is as high as the 7's, and I was one of the ones who were HUGELY excited about it.

VERY surprised that Farcry is as low as 3.5, but look at the number of people who have rated it - It will only be the opening malcontents at this point, I imagine.

It's not that surprising imo.

- most of the major issues/complaints were on the last gen consoles, pc was/is the best experience by far, of course, many people had different experiences, some had constant crashing, game breaking bugs where as others had a pretty smooth experience
- most of the ones who hated it went in thinking they were getting what they had hyped the game up to be in their head or/and fell for cdpr PR lies (I been stung many times by this, mostly from ubis games.... so never believe/fall for e3 footage anymore since division 1s trailer)
- it's a very good game on the whole, it doesn't exactly excel in any particular area but it gets a lot right and pieces together various things well imo
- first game to offer a proper good futuristic scifi like setting (which if you're a fan of films like fifth element, dredd, blade runner, you can't not love the games setting especially when it has so many easter eggs related to them), given we have a lot of upcoming games copying the setting now (or rather inspired by CP2077 attempt), it kind of shows the interest/demand there

I doubt FC score will rise much (usually you get all the die hard fans rating first thus they generally rate higher, same thing happens on imdb with films and anything really, films get stupid scores to start with then after a few months, they drop as more people who aren't die hard fans of said franchise/genre give a lesser score), that and the complaints people have with it are part and parcel for FC games i.e.

- repetitive, same thing, different skin (can only do this so much before it gets tiresome)
- shoe horned LGBT characters/politics (I don't really care too much for this but if it feels shoe horned then it doesn't do much for the game imo)
- ubi also are probably one of the developers who seem to have a rather large haters following

Based on my experience so far, I probably would give it a 6/10
 
:)



Yeah its fine up to a point, but when you have clutching at straw examples its worse than poor. Like the CP vehicles with sprite interaction is terrible, explosions are not realistic. Just take it for what it is and accept the game is not that bad and no need to force/impress a narrative. People can make their own minds up with information available.

Pony countered with some good posts so no need to say more on it! :p
I think the CP2077 physics is not that good. One time I slammed into a car from behind and it literally rocketed into the air and disappeared. 90% of the time, when I slam a vehicle from behind, the other car just gets on top of mine. I have also seen car bodies merging and when I try to get inside that "hybrid" car, there is an explosion and I die. Theres also the NPCs spawning in thin air and despawning repeatedly This is post patch 1.31 by the way. The graphics are stunning and the story is near Rockstar levels of production quality. Apart from Metro Exodus, I have never seen a better looking game on PC and what's really amazing is that the game doesn't stutter at all. It could be the aggressive LOD transition, but its one of the few games I play, where I can hardly tell drops from 60 fps to 50 and even 45 FPS feels more like 50 FPS in other Ubisoft games. The frame rate doesn't stutter at all. The game just needs more polish and I think 2022 is when it will be fixed, which is the date the devs were targeting in the first place.
 
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