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Far Cry 6 GPU performance not bad at all but is severely bottlenecked by CPU

Lol maybe, i am not in my most concentrated mode due to skimming and eating a double Big Mac meal while doing so. So if i missed something i do apologise lol.
Hehe. No biggie. Enjoy your meal. Just a bit of fun debating this subject. We can’t all agree after all. My point of view is based on looking at the whole picture. If it was just a vram thing then I agree 16GB this gen would have been ideal and AMD got that spot on.
 
Problem is i will admit AMD's Ray tracing ain't up to much this gen but you guys will never admit 10gb was not enough even when a game proves it only a year down the line. i have no need to change my mind as i believe i am correct. AMD's ray tracing performance and even Nvidia's is a reason i ain't to bothered about missing this round as none of them are really fit for purpose atm.

Nvidia is refreshing the 3080 next year and is only giving it 12GB. The problem is the pricing. Giving more GDDR6X memory to the 3080 will not make it competitive to the 6800XT.
 
Hehe. No biggie. Enjoy your meal. Just a bit of fun debating this subject. We can’t all agree after all. My point of view is based on looking at the whole picture. If it was just a Vram thing then I agree 16GB this gen would have been ideal and AMD got that spot on.

Was decent mate. Yea forums would be pretty boring if we all just agreed. In a way we have to thank Nvidia as without the 10gb debate there wouldn't be much to talk about in here due to how slow releases are these days.
 
Nope. Back then even I said it would be in a handful of games at best. So basically there was a whole year where 10gb was fine. Now we got one game and if it is something you really want to play you still can, just can’t play without the hd texture pack. So why are we making it sound like a slum dunk “see 10gb is not enough I was right” deal?

Even LtMatt said, it ain’t a big deal, just play without the HD Texture pack. That is what people on AMD gear have to do in regards to most RT titles is it not?

Talk about facts, if you want 3080 performance card with 16gb memory which is basically a 6800 XT then be prepared to pay through the nose. Price matters mate, let’s not pretend it does not now. Had the 3080 come in at a much higher price then I would be agreeing with you all day long.

And not like the 3080’s were unicorns. I got one and helped a bunch of people get one also. Now due to 3080 Super coming out they have not been in stock for a while though.

I am happily playing FC 6 right now with the HD texture pack enabled and not seeing any issues, make of that what you will :p :D There is no doubt that the starting first 2 areas/5 hours of gameplay are far more problematic than the rest of the game in my experience.

Some people just can't accept "facts" even when you have ubi acknowledging the issue, it's mind boggling.....

It's not enough is the point though is it. There shouldn't be a game full stop that this card cant play due to vram a year down the line. My point was also aimed at those keeping the card for 2-3 years. Looks bleak for them imo as it's the start of next gen games and even Consoles are playing with the pack. I did agree with you if swapping like you always do it's fine but I disagree that 10gb was enough and I still think it was stingy from Nvidia.

Usually I would agree as amd cards always age better but given the facts that ray tracing is in a considerable amount of titles now and is being added to every future game (including consoles) in some form (even amd are having to add it in some form to their sponsored games to save face), this time I don't think amd will age as well:

https://www.3dcenter.org/artikel/ein-erster-ueberblick-zur-raytracing-performance

https://www.pcgameshardware.de/Rayt...cials/ART-Mark-Raytracing-Benchmarks-1371125/

Especially if we get more titles that are ray tracing only such as metro enhanced and ubis upcoming avatar game.

If talking about purely old gen tech i.e. rasterization, then no doubt, amd will do well in the long run here.

Factor in that DLSS shows no signs of slowing down either and nvidia can use both FSR and intels upscaler, nvidia potentially will age better "overall" looking at current signs.
 
They were told a year ago 10gb was a rubbish amount of Vram for a flagship card but argued otherwise. Not even a year after launch its proven it is not enough.

Told by whom and proven by what exactly?

I feel I should point out that 8GB cards were happily running 4k last year and that 10GB is a 25% increase over 8GB. Which leads me to my ask: what the hell happened to make 10GB not enough other than a console GPU appearing on a smaller node with clocks up to 50% higher trying to cling to a diminishing market share by leveraging it's only plus, 16GB of VRAM?
 
Well new patch dll and installed and now the game is broke, crashes as soon as it launches, reports on the forum too, oh dear, guess 10GB really isn't enough now :cry:
 
SO here's something, i just upgraded my ram from 16gb 3200mhz CL16 to 32gb (2x16gb) CL16 and its so much smoother with a little fps boost as well. Smoothness is the main thing though, can upgrading ram capacity really make that much of an improvement???
 
SO here's something, i just upgraded my ram from 16gb 3200mhz CL16 to 32gb (2x16gb) CL16 and its so much smoother with a little fps boost as well. Smoothness is the main thing though, can upgrading ram capacity really make that much of an improvement???

‘I saw some vids where the game was actually using 16GB of system RAM. Didn’t really think too much of it as the game was responsive when I played it with 16GB.
 
I have noticed that recently with RAM too, RAM usage seems to be creeping up more with newer games.

MSFS2020 is the perfect example of a game that runs a lot better with 32GB+ RAM on pc, I think 16GB is coming to the end of its life soon for new games on PC.


People forget consoles may have 16GB VRAM but reality is it's not just VRAM it is a unified memory architecture so some of the so called VRAM is used for GPU and some by the CPU, so basically it is shared as VRAM and system RAM. The consoles have a total of 16GB and the developers of the games decide how to share and use it.
 
Btw, 99% of stutters happen due to the game auto-saving basically with every item you pick-up (look at top right corner for pages icon). Reminds me of the same issue being the case with Wildlands except then it was also tied with calling to server and DRM and that had some truly traumatising stutters, in fact mini-freezes more like. Wish we could turn this crap off.
 
‘I saw some vids where the game was actually using 16GB of system RAM. Didn’t really think too much of it as the game was responsive when I played it with 16GB.
The FPS hasn't changed much, what has a lot is the smoothness. I don't get the jitters or stutters anymore which would happen randomly throughout the game. Can happen just by looking at something or moving around.

I have noticed that recently with RAM too, RAM usage seems to be creeping up more with newer games.
If this is the case im glad i went with a 32gb kit since im not upgrading to Alderlake so this should do me until the next refresh.

MSFS2020 is the perfect example of a game that runs a lot better with 32GB+ RAM on pc, I think 16GB is coming to the end of its life soon for new games on PC.

People forget consoles may have 16GB VRAM but reality is it's not just VRAM it is a unified memory architecture so some of the so called VRAM is used for GPU and some by the CPU, so basically it is shared as VRAM and system RAM. The consoles have a total of 16GB and the developers of the games decide how to share and use it.
I'll give that a bash later and see if its any better, from what i remember though it was pretty smooth but can't remember what settings i had set.

Btw, 99% of stutters happen due to the game auto-saving basically with every item you pick-up (look at top right corner for pages icon). Reminds me of the same issue being the case with Wildlands except then it was also tied with calling to server and DRM and that had some truly traumatising stutters, in fact mini-freezes more like. Wish we could turn this crap off.
I double checked this by sticking my old ram back in and i don't get the stutters when its saving, it just does it randomly throughout the game and for me at least it was definitely more jittery. It's nowhere near as smooth as it is now with the 32gb ram kit.

Edit: I take that back, i feel the jitter when it saves now! I think i didn't notice before because the game wasn't smooth and the stutters i was getting masked it.
 
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The 16GB requirement in this game is only because they didn’t bother to optimise for Nvidia cards at all. They have now backtracked to 12GB as it wasn’t looking good that their game is the only one which can’t be maxed out on Nvidia’s gaming lineup at all. Even the 3080 Super comes with 12GB.

I wouldn’t have a problem with the texture pack since it’s optional but the stock textures really look bad IMO. Personally I would rather use FSR and slightly degrade image quality to retain the Hd Textures.
this is a trend with all new aaa games. there are no texture options, there is only one and only texture pack that is made for actual gameplay, and all other options just exist to blur them horribly to gain small amounts of VRAM back

rdr 2 is the same. going from ultra to high textures is going from ps4 gen textures to ps3 gen textures, and i'm not even kidding. medium textures on the other hand just look like ps2, and low textures teleports you to ps1. i remember similar other games, these options are just arbitrary now lmao. you either have enough vram to get the best possible textures or you play with obnoxiusly blurry horrible textures
 
MSFS2020 is the perfect example of a game that runs a lot better with 32GB+ RAM on pc, I think 16GB is coming to the end of its life soon for new games on PC.


People forget consoles may have 16GB VRAM but reality is it's not just VRAM it is a unified memory architecture so some of the so called VRAM is used for GPU and some by the CPU, so basically it is shared as VRAM and system RAM. The consoles have a total of 16GB and the developers of the games decide how to share and use it.

1) 16 gb is plenty enough for msfs2020 since it was released for xbox series x (will explain it later)
2) your logic makes no sense, it is clear that average AAA game in 2021 uses a minimum of 6-8 gb vram at 1440p and above. consoles only allocate 13.5-14 gb total memory to games since they have 2-2.5 gb ram allocated for background processes, recording and OS. a game that uses 6-7 gb vram would have 7-7.5 gb ram (which will not be the case, since most nextgen games will push 9-10 gb of vram, leaving only 3.5-4.5 gb ram for CPU operations but thats another topic). 16 gb ram with a w10/w11 environment uses 3-3.5 gb of ram in idle, if you dont open chrome with 30 tabs and run tons of bloat, you will have plenty of RAM (approximately 12 gb) available and then some (as a personal 16 gb ram user, i've never even seen my RAM counter reach 12 gb, aside from microsoft flight simulator, which had to be fixed)
3) msfs2020 got huge ram reductions, because you simply cannot make a game run on total 16 gb memory if the game takes up 7-8 gb vram+10-11 gb ram (which was what msfs2020 did in its release). latest build only uses 6-8 gb ram even on high settings which proves my point (it is fixed, or nerfed for consoles, however you may interpret)

4) finally, lots of 2020 AAA games are still playable without stutters and hitches with 8 GB RAM if you close background apps. source: i've tried myself, it just works. i tried playing RDR 2 since i saw some weird RAM numbers, but it turned out it just plays fine with 1x8 (although with a bit more cpu bottleneck)

ram is cheap and you can always go buy some but no, 16 gb is not dying anytime soon and will be plenty enough for the entire generation, just like 8 gb was and still is for crossgen games


yeah it uses 16 gb ram, sure... it barely pushes 8 gb as it is. yeah it has lower %1 lows on 8 gb but thats it, game tops out at 9 gb ram usage. those who magically would see 16 gb ram usage on this game probably have 99 google chrome tabs in the background, adobe photoshop all while playing a game.

https://youtu.be/mqWieePYqEI?t=66

why did I move here? i guess it was for the weathe... oh sorry. why did I explain this stuff to you? no reason, i just didn't like your logic, and it makes no sense, as a matter of fact, the fact that series x caused devs to reduce ram usage in msfs2020 drastically proves my point, and is an anti-thesis for your logic

the whole reason the port was delayed to begin with was because game used enormously large amount of RAM. but yeah i bet you didn't know any of that. game uses a baseline of 6-8 gb of vram at 1440p with high preset, and 5-6 gb of ram at 1440p with high preset as of late. it used to use 9-11 gb ram on my system before the xbox port, which would make the game impossible to run on xbox series x, since the total memory workload would total to a 14-17 gb and that's not simply possible on total 13.5 gb allocation


proofs;

Before the update, the game about 35-40FPS with 100% CPU and 16GB of RAM memory used in a congested NYC Manhattan scene on a PC with an Intel Core i7-9700K, NVIDIA GeForce RTX 2060 Super with Ultra graphics with upscaled 4K visuals.
After Update 5, FPS was practically doubled, RAM usage was down to just 4.7GB (a 70% reduction).
Read more: https://www.tweaktown.com/news/8032...-doubles-fps-reduces-cpu-ram-usage/index.html


actual video proof (just look at the ram usage in the game's heaviest city in new york)

https://youtu.be/cAwpJvZBF2E?t=56

as you can see, you're not right, xbox sx can only allocate 4-6 gb of ram to games, which forced devs to make extraordinary work to make MSFS2020 work on xsx. of course that translated to PC, because why not? you can still force higher settings via configs to take advantage of higher ram so that you can have higher draw distance, but thats about it
 
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