MSFS2020 is the perfect example of a game that runs a lot better with 32GB+ RAM on pc, I think 16GB is coming to the end of its life soon for new games on PC.
People forget consoles may have 16GB VRAM but reality is it's not just VRAM it is a unified memory architecture so some of the so called VRAM is used for GPU and some by the CPU, so basically it is shared as VRAM and system RAM. The consoles have a total of 16GB and the developers of the games decide how to share and use it.
1) 16 gb is plenty enough for msfs2020 since it was released for xbox series x (will explain it later)
2) your logic makes no sense, it is clear that average AAA game in 2021 uses a minimum of 6-8 gb vram at 1440p and above. consoles only allocate 13.5-14 gb total memory to games since they have 2-2.5 gb ram allocated for background processes, recording and OS. a game that uses 6-7 gb vram would have 7-7.5 gb ram (which will not be the case, since most nextgen games will push 9-10 gb of vram, leaving only 3.5-4.5 gb ram for CPU operations but thats another topic). 16 gb ram with a w10/w11 environment uses 3-3.5 gb of ram in idle, if you dont open chrome with 30 tabs and run tons of bloat, you will have plenty of RAM (approximately 12 gb) available and then some (as a personal 16 gb ram user, i've never even seen my RAM counter reach 12 gb, aside from microsoft flight simulator, which had to be fixed)
3) msfs2020 got huge ram reductions, because you simply cannot make a game run on total 16 gb memory if the game takes up 7-8 gb vram+10-11 gb ram (which was what msfs2020 did in its release). latest build only uses 6-8 gb ram even on high settings which proves my point (it is fixed, or nerfed for consoles, however you may interpret)
4) finally, lots of 2020 AAA games are still playable without stutters and hitches with 8 GB RAM if you close background apps. source: i've tried myself, it just works. i tried playing RDR 2 since i saw some weird RAM numbers, but it turned out it just plays fine with 1x8 (although with a bit more cpu bottleneck)
ram is cheap and you can always go buy some but no, 16 gb is not dying anytime soon and will be plenty enough for the entire generation, just like 8 gb was and still is for crossgen games
yeah it uses 16 gb ram, sure... it barely pushes 8 gb as it is. yeah it has lower %1 lows on 8 gb but thats it, game tops out at 9 gb ram usage. those who magically would see 16 gb ram usage on this game probably have 99 google chrome tabs in the background, adobe photoshop all while playing a game.
https://youtu.be/mqWieePYqEI?t=66
why did I move here? i guess it was for the weathe... oh sorry. why did I explain this stuff to you? no reason, i just didn't like your logic, and it makes no sense, as a matter of fact, the fact that series x caused devs to reduce ram usage in msfs2020 drastically proves my point, and is an anti-thesis for your logic
the whole reason the port was delayed to begin with was because game used enormously large amount of RAM. but yeah i bet you didn't know any of that. game uses a baseline of 6-8 gb of vram at 1440p with high preset, and 5-6 gb of ram at 1440p with high preset as of late. it used to use 9-11 gb ram on my system before the xbox port, which would make the game impossible to run on xbox series x, since the total memory workload would total to a 14-17 gb and that's not simply possible on total 13.5 gb allocation
proofs;
Before the update, the game about 35-40FPS with 100% CPU and 16GB of RAM memory used in a congested NYC Manhattan scene on a PC with an Intel Core i7-9700K, NVIDIA GeForce RTX 2060 Super with Ultra graphics with upscaled 4K visuals.
After Update 5, FPS was practically doubled, RAM usage was down to just 4.7GB (a 70% reduction).
Read more:
https://www.tweaktown.com/news/8032...-doubles-fps-reduces-cpu-ram-usage/index.html
actual video proof (just look at the ram usage in the game's heaviest city in new york)
https://youtu.be/cAwpJvZBF2E?t=56
as you can see, you're not right, xbox sx can only allocate 4-6 gb of ram to games, which forced devs to make extraordinary work to make MSFS2020 work on xsx. of course that translated to PC, because why not? you can still force higher settings via configs to take advantage of higher ram so that you can have higher draw distance, but thats about it