Far Cry Primal

so its a good game and all the whining is to do with technical issues?

might wait until its fixed then.

Not seeing any technical issues to be honest. Granted it's a bit demanding but in the whole nothing out the norm. I got the day 1 patch before playing however which I think resolved some of the earlier performance issues that pre release reviewers had.

Only issue I am having is it does not support tri-sli so limited to two cards, but that's a minor quibble.
 
Quick question to anyone who bought this digitally. Is it multi language? does it have the Polish Language option? Would really be apprechiated.
 
Thanks :) that would be great. I know you usually get a choice but i checked on a few other games and the Polish(polski) language wasnt an option.
 
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I'm getting great performance on my single 980Ti just now. Game looks good, but I have to say for a game that relies on crafting that save system is disgraceful. I can't beleive they haven't improved it.
 
Oh My God!

I'm right at the start, I've crafted a bow, I've killed some goats, I've just made my first fire and so I save and quit.

Reload and I'm back at crafting a bow. WTF is it with this stupid save system. :mad:
 
Patch 1.2.0 today @ 530 MB

- Stability & Performance

Improved performance and stability
Fixed low occurrence specific crashes

- Gameplay

Improved the overall difficulty of a mission
Fixed an edge case issue where the XP is not updated
Fixed issue where the kills from companion animals does not update under specific condition
Fixed a bug where a weapon switched automatically when using the speed boost
Fixed a rare issue where the player is vulnerable when trying to heal
Fixed a low occurrence issue where the player is unable to loot
Fixed an issue where the player can be teleport outside the mission zone when riding any animals
Fixed issues with Hardsave not functional if the user performs specific action
Fixed a trophy update issue when taming one of the beasts
Fixed a player’s movement issue when capturing an outpost
Fixed a 2 second freeze when players pause the game during few specific animations
Fixed a waterfall effect issue during a cinematic
Fixed an edge case issue where the player cannot pet smaller companions
Fixed an issue where the “heal beast” and “ride” actions does not always work on sloping terrain
Fixed a blood trail visual issue when using the hunting vision
Lighting and FX
Fixed some lighting issues in specific areas

- Wildlife and AI

Improved the AI navigation in a specific outpost
Fixed low occurrence navigation issues with the companions
Fixed some edge case animation issues with animals and companions
Missions/Activities/World
Fixed Missions and Activities blockers when performing specific actions
Fixed few spawning issues with the players and specific animals
Fixed an issue where the player can complete one of the mission twice
Fixed issues where the player can’t climb a vine when performing certain actions
Fixed edge case issues where the player can remain stuck if he interacts with stones and plants
Fixed an issue where the player is unable to fast travel
Fixed objective issues when performing specific actions
Fixed edge cases navigation issues in the World

- Menu/UI/Map

Added an option to not show enemies in the minimap
Added a button to disable the HUD option
Added new tutorial page to match description and picture
Fixed an issue where a button is misplaced in the reward stash
Fixed some displaying issues with the HUD and the World Map
Fixed an issue where a fail prompt does not appear under specific conditions
Fixed an issue where the XP prompt remains present on the HUD
Fixed icons issues in specific activities
Fixed few minor issues where a waypoint is not displayed properly
Fixed an issue where the outpost counter does not update
Added a visual guideline for one of the achievements

- Audio

Fixed a sound issue with burning fire during the playgo
Added a missing SFX during a specific Quick Time Event attack
Added a missing Audio line during a cinematic
Localization/Text
Fixed issues when subtitles go past menu borders in some languages
Fixed an issue where collectibles text can be overlapped by an event notification
Added missing subtitles when skipping a cinematic
Fixed incorrect messages appearing on screen after specific actions
 
Does anyone else find the colours look really over saturated (If that's the correct phrase)? Like, the blacks look really grey and the whites or bright yellows just shine too much? It's really putting me off.
 
Does anyone else find the colours look really over saturated (If that's the correct phrase)? Like, the blacks look really grey and the whites or bright yellows just shine too much? It's really putting me off.

I know what you mean, but I got used to it.

I'm actually really enjoying playing this, and I didn't expect that.
 
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