FEAR: Is it Scary?

This is my own personal opinion, but i got bored of it and didnt find it at all creepy, the slow motion parts got boring and as stated got repetetive. I still think Doom 3 is the best Horror game on PC.
 
id say yea its pretty scary, not as much as a horror film though.

the begining is good and scary, middle is a bit repetative and the end is good, overall id say its the scariest game ive played, a worthwhile purchase :P
 
When it first came out my mate had it and I only saw snippets of it now and again and it looked very scary!

Then I bought it played it through, good story line but I wouldnt call it scary, maybe a bit creepy. I've yet to be scared by a game.
 
When it first came out my mate had it and I only saw snippets of it now and again and it looked very scary!

Then I bought it played it through, good story line but I wouldnt call it scary, maybe a bit creepy. I've yet to be scared by a game.

You never played Resident evil or Dino Crisis as a kid? :D
 
Didnt scare me one bit. Its either full blown action all the time, then a silly bit of "horror" (basically, little girl appears for a second or 2) then carry on. I even tried it at night with headphones and nothing :/.
 
I played through this game from about 10pm till 3/4am with big ear muff headphones and the lights out. Now THAT was rather scary. :( Parts like when you're in the vent, and when you have to take out those invisible soldiers... That part made me jump like a kangaroo.
 
i played through the x-18 and x-16 labs in stalker for the first time a few days ago (late i know). but christ, that first time through x-18 is some hair raising stuff lol
Hmmm, when i was playing Fear, i kept thinking about Stalker! I really need to play that again - i accidentally went to the end of the game too early and got a rather crap ending :(

Very but you need one vital ingredient: headphones... it doesn't matter what speakers you have or how many, it won't compare to what headphones will provide you in games like this.
I always play with headphones in the dark, didnt help at all.


A large portion of the soundtrack was stolen from Resident Evil, it steals ideas from Max Payne, Silent Hill and Half-Life but in my view fails miserably.

At first i thought that Fear was too linear, but very soon became clear that it wasnt linear enough. A map of the building layout would've been nice!
An option to switch the guns to single fire would've been very nice - i looked about 3 times for that option, couldn't figure out why they had left it out :confused:

I've thought of a scary bit, one bit that made me jump! I came down a ladder, turn left and there was someone standing next to me :eek: Apart from that, i kept hearing strange noises, the music changes, mysterious characters appear from time to time wandering around in front of you, but personally i think they are too far away to be scary.

I remember one of the first things i said to my mate after i had played this game for half an hour - 'the graphics look really dated', and he started taking the **** out of me! The game on the whole just feels wrong to me, like one of those nasty budget releases :( Sorry if you liked it

Not heard of Condemned, worth a look?
 
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Fear doesnt scare me but doom3 and condemned reminds of some tough times. :p

Doom 3 isn't scary because you know there's something in the vent or around the corner. FEAR does really well in how it places the ghosts and other things. It plays with sounds and the environment really well to make you feel vulnerable.

An example i would give is in Perseus Mandate in like the 3rd level, you go outside and kill a couple of guys. You then here footsteps and go for cover behind one of the outbuildings where its dark and then the girl is there and you empty a clip of bullets at nothing. The game also does well in making you see things in the corner of your eye, which may or may not have been there. I also, agree that you have to play it with headphones in the dark, with the sound cranked up.

FEAR is scary. Doom 3 ain't. But nothing beat AvP2, the use of the motion sensor makes it brilliant. I was also a lot younger when i played it, so that might have something to do with it. Resident Evil, Silent Hill aren't scary. Haven't played condemned though.
 
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Fantastic game overall and scary in my books. The atmosphere had me on edge most of the time. The first expansion, extraction point is also very good.

probably one of the most grusome, prolonged and psycolgically wiierd death scenes of a character in any game I've played.
I know exactly which bit you are on about, its awesome.


I would say Stalker probs beats it for creeping me out now though, some of the sections with all the weird sounds had me spooked. Fear went with the opposite tactic of some bits being in absolute silence. Long thin corridor, nothing in it at all, no sound. Knowing there is going to be something happen - situations like this are brilliant first time around :D

Really can't wait for project origin.
 
How did this game get such good reviews?

FEAR does a couple of things very well:

1) Some very good combat
2) Decent AI compared to most FPS
3) Good graphics
4) Building tension

However personally I don't think the overall package is as good as games from the previous year such as Far Cry, Doom 3 or Halflife 2. Worth playing but certainly not a classic.
 
It was definitely scary to me. When you have surround sound and a Creative X-Fi, the girl's voice goes right through your head - As I was walking around the corridors I felt like I was being [can't remember the word - When a ghost controls you]. And there are a lot of "WOAH" moments in the first few hours. But yes, even at the end of the game you could still cut the tension with a knife. I think it was two years before I completed the game, half the reason being that it did get quite boring/repetitive actually :(
 
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FEAR does a couple of things very well:

1) Some very good combat
2) Decent AI compared to most FPS
3) Good graphics
4) Building tension
Ok, must agree, i was quite impressed with the AI
Combat....hmm shotgun in hand, turn on SlowMo, charge at the enemy and watch them vaporise <- do people really vaporise if you shoot them with a shotgun :/
Found the graphics a repetitive and dull
Tension .... errrr :confused:

Maybe i should go play it some more ..... or i could play some Deus Ex which i found myself installing late last night! decisions decisions :p

Found the tension! From rescuing Alice onwards it got a better and I quite enjoyed the vault bit ... nice ending, almost makes me want to play the next part .... bugger that! It's Deus Ex time :D
 
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i tell you what is creepy , the multi player and a server of 2 or 3. the fright i get when i hear a bottle fall when im expecting to be pounced on . i always hunt out a dm server with 2or 3 people on it , its way better than a full 20 person server, you need a dynamic.

fear multi play is great.
 
I thought FEAR was decent and a bit scary at times, although the "scary ghost girl" thing did get old and contrived pretty quickly, which kind of sums up most of the middle section of the game for me. That said, as someone already pointed out, the game picked up near the end and the final scenes were pretty spectacular. Another thing I did like about the game, was the psychological aspect of it, which worked pretty well I thought; not exactly scary, but it did make the game slightly unsettling at times.

Personally, I thought Doom 3 was overall a more "terrifying" experience (being terrorised is so much better than being scared :p). a lot of people slate this game, but after playing through it for the second time with a more powerful computer and a pair of decent headphones (very important), I found it to be a much more engaging and terrifying experience. Now, this isn't the "terror" that you get from a monster suddenly jumping at you, but the more continuous, cumilative and prolonged type of terror that slowly builds and stays with you even when there are no monsters about. In this aspect, I thought the game excelled and it became very clear to me what the developers were intending to do. The cliched monster attacks are just one small part of a larger scare tactic; a culimination of the graphics, sound effects, level design and storyline to create a somewhat subtle but totally menacing experience, something many people seem to miss when judging the game.

It's the same reason why I love games like Silent Hill, Condemned and STALKER so much. The games have this ability to draw the player's senses into the game world and slowly but effectively terrify them by the mere act of just playing the game.
 
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